/* ================= Localization for map ================= */ // map info //------------------------------------------------------- locString maps/area22/briefing { text "#str_00100001" } locString maps/area22/location { text "#str_00100002" } locString maps/area22/campaign { text "#str_00100003" } // 00100004-00100007 used below // objective descriptions //------------------------------------------------------- // jamming array locString maps/area22/gdf_jammer { text "#str_00100010" } locString maps/area22/strogg_jammer { text "#str_00100011" } locString maps/area22/gdf_jammer_short { text "#str_00100012" } locString maps/area22/strogg_jammer_short { text "#str_00100013" } // tunnel entrance locString maps/area22/gdf_laser_zapper { text "#str_00100014" } locString maps/area22/strogg_laser_zapper { text "#str_00100015" } locString maps/area22/strogg_laser_zapper_short { text "#str_00100016" } locString maps/area22/gdf_laser_zapper_short { text "#str_00100017" } // slipgate core locString maps/area22/gdf_slipgate_core { text "#str_00100018" } locString maps/area22/strogg_slipgate_core { text "#str_00100019" } locString maps/area22/gdf_slipgate_core_short { text "#str_00100020" } locString maps/area22/strogg_slipgate_core_short { text "#str_00100021" } // capturable spawn points //------------------------------------------------------- locString maps/area22/strogg_objective02_spawn { text "#str_00100030" } locString maps/area22/strogg_objective03_spawn { text "#str_00100031" } locString maps/area22/gdf_comms_spawn { text "#str_00100032" } locString maps/area22/strogg_warehouse_spawn { text "#str_00100033" } // gdf base gates //------------------------------------------------------- locString maps/area22/gdf_west_gate { text "#str_00100035" } locString maps/area22/gdf_south_gate { text "#str_00100036" } // object names in maps/references/area22/objectives.world //------------------------------------------------------- locString maps/area22/jammer { text "#str_00100037" } locString maps/area22/tunnel_main { text "#str_00100038" } locString maps/area22/tunnel_side { text "#str_00100039" } locString maps/area22/slipgate_core { text "#str_00100040" } // objective completion messages in area22.script //------------------------------------------------------- locString maps/area22/obj_destroy_jammer { text "#str_00100041" arguments 1 } locString maps/area22/obj_destroy_ent { text "#str_00100042" arguments 1 } locString maps/area22/obj_destroy_core { text "#str_00100043" arguments 1 } // secondary objective completion messages //------------------------------------------------------- locString maps/area22/service_door/progress { text "#str_00100044" arguments 1 } locString maps/area22/service_door/disarm { text "#str_00100045" arguments 1 } locString maps/area22/service_door/destroy { text "#str_00100046" arguments 1 } locString maps/area22/service_door { text "#str_00100047" } locString maps/area22/obj_construct_gun_base { text "#str_00100048" arguments 1 } locString maps/area22/obj_construct_gun_base_complete { text "#str_00100049" arguments 1 } locString maps/area22/obj_construct_gun_hill { text "#str_00100004" arguments 1 } locString maps/area22/obj_construct_gun_hill_complete { text "#str_00100005" arguments 1 } locString maps/area22/obj_construct_gun_bay { text "#str_00100006" arguments 1 } locString maps/area22/obj_construct_gun_bay_complete { text "#str_00100007" arguments 1 }