locString guis/maps/up { text "#str_00014000" } locString guis/maps/down { text "#str_00014001" } locString guis/maps/under_enemy_control { text "#str_00014002" } locString guis/maps/call_lift { text "#str_00014003" } locString guis/maps/lift_moving { text "#str_00014004" } locString guis/maps/island/terminal { text "#str_00014005" } locString guis/maps/island/data { text "#str_00014006" } locString guis/maps/island/keycard { text "#str_00014007" } locString guis/maps/island/unlock { text "#str_00014008" } locString guis/maps/island/unlocked { text "#str_00014009" } locString guis/maps/enabled { text "#str_00014010" } locString guis/maps/contruct_me { text "#str_00014011" } locString guis/maps/drive_mcp { text "#str_00014012" } locString guis/maps/close { text "#str_00014013" } locString gui/maps/open { text "#str_00014014" }