locString guis/mainmenu/bindings/forward { text "#str_00030000" } locString guis/mainmenu/bindings/back { text "#str_00030001" } locString guis/mainmenu/bindings/move_left { text "#str_00030002" } locString guis/mainmenu/bindings/move_right { text "#str_00030003" } locString guis/mainmenu/bindings/jump { text "#str_00030004" } locString guis/mainmenu/bindings/crouch { text "#str_00030005" } locString guis/mainmenu/bindings/prone { text "#str_00030006" } locString guis/mainmenu/bindings/sprintforward_thrust { text "#str_00030007" } locString guis/mainmenu/bindings/walkengine_thrust { text "#str_00030008" } locString guis/mainmenu/bindings/lean_left { text "#str_00030009" } locString guis/mainmenu/bindings/lean_right { text "#str_00030010" } locString guis/mainmenu/bindings/attack { text "#str_00030011" } locString guis/mainmenu/bindings/alternate_attackironsights { text "#str_00030012" } locString guis/mainmenu/bindings/reload { text "#str_00030013" } locString guis/mainmenu/bindings/next_weapon { text "#str_00030014" } locString guis/mainmenu/bindings/previous_weapon { text "#str_00030015" } locString guis/mainmenu/bindings/select_melee { text "#str_00030016" } locString guis/mainmenu/bindings/select_single_handed { text "#str_00030017" } locString guis/mainmenu/bindings/select_double_handed { text "#str_00030018" } locString guis/mainmenu/bindings/select_grenades { text "#str_00030019" } locString guis/mainmenu/bindings/select_tools { text "#str_00030020" } locString guis/mainmenu/bindings/select_items { text "#str_00030021" } locString guis/mainmenu/bindings/quick_select_binoculars { text "#str_00030023" } locString guis/mainmenu/bindings/quick_select_tool1 { text "#str_00030024" } locString guis/mainmenu/bindings/quick_select_tool2 { text "#str_00030025" } locString guis/mainmenu/bindings/quick_select_item1 { text "#str_00030026" } locString guis/mainmenu/bindings/quick_select_item2 { text "#str_00030027" } locString guis/mainmenu/bindings/activate { text "#str_00030029" } locString guis/mainmenu/bindings/command_map { text "#str_00030030" } locString guis/mainmenu/bindings/zoom_map_in { text "#str_00030031" } locString guis/mainmenu/bindings/zoom_map_out { text "#str_00030032" } locString guis/mainmenu/bindings/limbo_menu { text "#str_00030033" } locString guis/mainmenu/bindings/fireteam_menu { text "#str_00030034" } locString guis/mainmenu/bindings/task_menu { text "#str_00030035" } locString guis/mainmenu/bindings/chat { text "#str_00030036" } locString guis/mainmenu/bindings/team_chat { text "#str_00030037" } locString guis/mainmenu/bindings/quick_chat { text "#str_00030038" } locString guis/mainmenu/bindings/globalvoice_chat { text "#str_00030039" } locString guis/mainmenu/bindings/stroyent_health { text "#str_00030040" } locString guis/mainmenu/bindings/health_stroyent { text "#str_00030041" } locString guis/mainmenu/bindings/show_scores { text "#str_00030042" } locString guis/mainmenu/bindings/center_view { text "#str_00030043" } locString guis/mainmenu/bindings/gdf_team { text "#str_00030044" } locString guis/mainmenu/bindings/strogg_team { text "#str_00030045" } locString guis/mainmenu/bindings/spectator { text "#str_00030046" } locString guis/mainmenu/bindings/vote_yes { text "#str_00030047" } locString guis/mainmenu/bindings/vote_no { text "#str_00030048" } locString guis/mainmenu/bindings/screenshot { text "#str_00030049" } locString guis/mainmenu/bindings/enter_exit_vehicle { text "#str_00030050" } locString guis/mainmenu/bindings/change_camera { text "#str_00030051" } locString guis/mainmenu/bindings/vehicle_free_look_aim { text "#str_00030052" } locString guis/mainmenu/bindings/use_horn { text "#str_00030053" } locString guis/mainmenu/bindings/toggle_noclip { text "#str_00030054" } locString guis/mainmenu/bindings/toggle_thirdperson { text "#str_00030055" } locString guis/mainmenu/bindings/toggle_show_lagometer { text "#str_00030056" } locString guis/mainmenu/bindings/toggle_show_framerate { text "#str_00030057" } locString guis/mainmenu/bindings/toggle_show_hud { text "#str_00030058" } locString guis/mainmenu/bindings/toggle_show_first_person_weapon { text "#str_00030059" } locString guis/mainmenu/bindings/toggle_show_texture_memory { text "#str_00030060" } locString guis/mainmenu/bindings/toggle_show_polygons { text "#str_00030061" } locString guis/mainmenu/bindings/toggle_show_collision { text "#str_00030062" } locString guis/mainmenu/bindings/cycle_timescale { text "#str_00030063" } locString guis/mainmenu/bindings/toggle_ready { text "#str_00030064" } locString guis/mainmenu/bindings/context_menu { text "#str_00030065" } locString guis/mainmenu/bindings/toggle_waypoints { text "#str_00030066" } locString guis/mainmenu/bindings/fireteam_chat { text "#str_00030067" } locString guis/mainmenu/bindings/teamvoice_chat { text "#str_00030068" } locString guis/mainmenu/bindings/fireteamvoice_chat { text "#str_00030069" } locString guis/mainmenu/bindings/vote_menu { text "#str_00030070" } locString guis/mainmenu/bindings/unbound { text "#str_00030071" } locString guis/mainmenu/bindings/show_waypoints { text "#str_00030072" } locString guis/mainmenu/bindings/show_fireteam { text "#str_00030073" }