stringMap guiGlobals { "namespace_gameHud" "gameHud" "namespace_game" "game" "namespace_weapons" "weapons" "namespace_armTool" "armTool" "namespace_charge" "charge" "namespace_vehicles" "vehicles" "namespace_deployables" "deployables" "namespace_mapinfo" "mapinfo" "namespace_progressBar" "progressBar" "namespace_mcpObjective" "mcpObjective" "namespace_constructObjective" "constructObjective" "namespace_hackObjective" "hackObjective" "namespace_docObjective" "docObjective" "namespace_docObjective2" "docObjective" "namespace_docObjective3" "docObjective" "namespace_goalObjective" "goalObjective" "namespace_flyerhiveObjective" "flyerhiveObjective" "namespace_destroyObjective1" "destroyObjective" "namespace_destroyObjective2" "destroyObjective" "namespace_messageBox" "messageBox" "namespace_introMovies" "introMovies" "namespace_campaignInfo" "campaignInfo" } stringMap game { "isRunning" "float" } stringMap gameHud { "wantAdmin" "float" // set by code when _admin is executed, before calling up the limbo menu "wantVote" "float" // set by code when _votes is executed, before calling up the limbo menu "mapZoomLevel" "float" "newMapZoomLevel" "float" "hideCrosshairCounter" "float" "showPostProcess" "float" "deployResult" "float" "gdfRespawnTime" "float" "stroggRespawnTime" "float" "spectatingRespawnTime" "float" "visionEnhancer" "string" "targetLockCount" "float" "targetLockCountDeployable" "float" "targetLockCountBasedefence" "float" "targetLockDeployableAttack" "float" "mineWarningTime" "float" "decoyLaunchedTime" "float" "decoyChargeFraction" "float" "successTextTime" "float" "successText" "wstring" "weaponState" "handle" "weaponLowAmmo" "float" "weaponReloadTime" "float" "weaponShowAllAmmo" "float" "weaponShowClip" "float" "weaponNeedsAmmoBox" "float" "weaponShowCustom" "float" "weaponHideAmmo" "float" "weaponShowCharge" "float" "weaponAmmoString" "string" "weaponChargePercent" "float" "weaponGrenadeExpireTime" "float" "teamMineStatus" "wstring" "spawnHostActive" "float" "carryableItemActive" "float" "teleporterActive" "float" "supplyCrateHealth0" "float" "supplyCrateSupplies0" "float" "supplyCrateHealth1" "float" "supplyCrateSupplies1" "float" "parachuteActive" "float" "thirdEyeActive" "float" "weaponCrosshair" "string" "respawnTimerText" "string" "showChat" "float" "showDeployableState" "float" "hideCrosshairInfo" "float" "activeCrosshairInfoFlags" "float" "showHud" "float" "needsParachute" "float" "needsCharge" "float" "numChatLines" "float" "dynamicContentRect" "vec4" "newRank" "float" "proficiencyText" "wstring" "proficiencyCategoryText" "wstring" "proficiencyCategoryTime" "float" "proficiencyIcon" "string" "proficiencySound" "string" "signalStrength" "float" "lowAmmoFlash" "float" "mediumAmmoFlash" "float" "bumpNotifyIcon" "string" "flyerhiveEndTime" "float" "reviveText" "wstring" "lifeStatsString" "wstring" "lifeStatsTitle" "handle" } stringMap mcpObjective { "active" "float" "progress" "float" "disabled" "float" "health" "float" "canDeploy" "float" "objectiveNum" "float" "flash" "float" } stringMap constructObjective { "stage1" "float" "stage2" "float" "active" "float" "multiStage" "float" "objectiveNum" "float" "flash" "float" "decaying" "float" } stringMap hackObjective { "progress" "float" "active" "float" "objectiveNum" "float" "flash" "float" "decaying" "float" } stringMap docObjective { "progress" "float" "transmitProgress" "float" "isMultiPart" "float" "active" "float" "objectiveNum" "float" "flash" "float" "state" "float" } stringMap goalObjective { "progress" "float" "active" "float" "objectiveNum" "float" "flash" "float" } stringMap flyerhiveObjective { "progress" "float" "disarmProgress" "float" "active" "float" "objectiveNum" "float" "flash" "float" } stringMap destroyObjective { "progress" "float" "disarmProgress" "float" "active" "float" "objectiveNum" "float" "flash" "float" } stringMap weapons { // current weapon info "weaponId" "float" "weaponSlot" "float" // a new weapon has been selected "weaponSelected" "float" "numSwitchingWeapons" "float" "energyBarCharge" "float" "energyAvailable" "float" "energySegments" "float" "heat" "float" "cooling" "float" "showHeat" "float" "showUseCount" "float" "menuExpireTime" "float" "distance" "float" } stringMap armTool { "statusTextHandle" "handle" "isSearching" "float" } stringMap charge { "timeLeft" "float" } stringMap deployables { "currentItem" "float" "allowRotation" "float" "maintainLock" "float" "deployableName" "string" "statusMaterial" "string" "statusDesatMaterial" "string" "statusText" "handle" "statusTimer" "float" "modeText" "handle" "timerValue" "float" "timerState" "float" "state" "float" "health" "float" "maxHealth" "float" "lockPercent" "float" "fs_state" "float" "guiState" "float" // used for the HUD status icons } stringMap vehicles { "chargeValue" "float" "overDriveFraction" "float" "collectiveValue" "float" "disabledString" "wstring" "vehicle_charge" "float" "siegeMode" "handle" "drivingMCP" "float" } stringMap mapinfo { "numObjectives" "float" "currentObjective" "float" "mapStatus" "wstring" "gdfCurrentObjective" "handle" "stroggCurrentObjective""handle" "stroggObjective0" "handle" "stroggObjective1" "handle" "stroggObjective2" "handle" "stroggObjective3" "handle" "stroggObjective4" "handle" "stroggObjective5" "handle" "stroggObjective6" "handle" "gdfObjective0" "handle" "gdfObjective1" "handle" "gdfObjective2" "handle" "gdfObjective3" "handle" "gdfObjective4" "handle" "gdfObjective5" "handle" "gdfObjective6" "handle" "stroggObjectiveMat0" "string" "stroggObjectiveMat1" "string" "stroggObjectiveMat2" "string" "stroggObjectiveMat3" "string" "stroggObjectiveMat4" "string" "stroggObjectiveMat5" "string" "stroggObjectiveMat6" "string" "gdfObjectiveMat0" "string" "gdfObjectiveMat1" "string" "gdfObjectiveMat2" "string" "gdfObjectiveMat3" "string" "gdfObjectiveMat4" "string" "gdfObjectiveMat5" "string" "gdfObjectiveMat6" "string" "objectiveComplete0" "float" "objectiveComplete1" "float" "objectiveComplete2" "float" "objectiveComplete3" "float" "objectiveComplete4" "float" "objectiveComplete5" "float" "objectiveComplete6" "float" "statsReady" "float" } stringMap progressBar { "visible" "float" "text" "handle" "percent" "float" } stringMap messageBox { "message" "wstring" "title" "handle" "type" "float" "active" "float" } stringMap introMovies { "state" "float" } stringMap campaignInfo { "backdrop" "string" "mapShot" "string" "name" "wstring" "mapName" "wstring" "mapLocation" "handle" "mapBriefing" "handle" "mapMusic" "string" "ruleStatus" "wstring" "statsReady" "float" "currentMap" "float" "numMaps" "float" "position1" "vec2" "position2" "vec2" "position3" "vec2" "status1" "string" "status2" "string" "status3" "string" "title1" "wstring" "title2" "wstring" "title3" "wstring" "motd1" "wstring" "motd2" "wstring" "motd3" "wstring" "motd4" "wstring" }