gui guis/game/camview { materials { "monitor" "textures/sfx/thirdeyemonitor" } windowDef desktop { properties { string material = "monitor"; color backcolor = 1, 0, 0, 1; } } windowDef cameraViewLabel { properties { rect rect = 0,22,640,40; color foreColor = 0.15, 0.29, 0.22, 1; float fontSize = 38; handle localizedText = localize( "guis/game/cam_view" ); } } }