effect effects/vehicles/generic_debris { size 85 emitter "afterburn" { duration 1,1 count 20,20 attenuateEmitter attenuation 12000,12000 sprite { duration 0.2,0.4 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 0,0,0 cone } size { line 15,15,25,25 } tint { line 0.454902,0.360784,0.054902,0.266667,0.239216,0.0431373 } rotate { box -1,1 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1 } fade { envelope concavefade } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { size { point 2,2 } rotate { box 1,-1 } } } } emitter "SmokeTrail" { start 0.2,0.2 duration 1,1 count 30,30 attenuateEmitter attenuation 12000,12000 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity 0.02,0.02 trailRepeat 1 start { position { spiral 0,0,0,0,0,0,64 } size { line 5,5,15,15 } tint { line 0.027451,0.027451,0.027451,0.192157,0.192157,0.192157 } fade { point 0 } offset { line 2,2,2,-2,-2,-2 } rotate { box -0.125,0.125 } } motion { size { envelope exp_x2 } tint { envelope jrad_concavefade } fade { envelope breathtable count 0.6 offset 0.4 } offset { envelope linear } rotate { envelope exp_1minusx/x2 } } end { size { line 20,20,40,40 } tint { point 0.141176,0.141176,0.141176 } fade { line 0.4,0.7 } offset { box -5,-5,-5,5,5,5 } rotate { box -0.166667,0.166667 } } } } spawner "glow" { count 1,1 locked constant attenuateEmitter attenuation 12000,12000 sprite { duration 1.5,1.5 blend add persist material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,0 cone } size { line 50,50,60,60 } tint { point 0.960784,0.760784,0.294118 } fade { line 0.2,0.4 } rotate { box -1,1 } } motion { size { envelope senetable3 count 8,8 } tint { envelope rr2_concavefade_start_at_1 } fade { envelope concavefade } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { size { point 20,20 } rotate { box 1,-1 } } } } }effect effects/vehicles/generic_debris_large { size 442 emitter "afterburn" { start 0.2,0.2 duration 4,4 count 10,10 attenuateEmitter attenuation 12000,12000 sprite { duration 1,1.3 blend add persist material "particles/explosion/explode07" gravity -0.1,-0.1 trailRepeat 1 start { position { point 0,0,0 cone } size { line 100,100,120,120 } tint { line 0.454902,0.356863,0.054902,0.266667,0.239216,0.0431373 } offset { sphere 0,-50,-50,50,50,50 } rotate { box -1,1 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1 } fade { envelope concavefade } rotate { envelope convexfade count 99 } } end { size { line 40,40,55,55 } rotate { box 1,-1 } } } } sound "sound2" { start 0.1,0.1 soundShader "sounds/deployables/rockets/fly" } emitter "SmokeTrail2" { start 0.2,0.2 duration 4,4 count 15,15 attenuateEmitter attenuation 12000,12000 sprite { duration 4,6 persist material "textures/particles/smoke_test1" gravity -0.06,-0.02 trailRepeat 1 start { position { spiral 0,0,0,0,0,0,64 } size { line 35,35,50,50 } tint { line 0,0,0,0.211765,0.211765,0.211765 } fade { point 0 } offset { sphere -75,-75,-75,75,75,75 } rotate { box -0.125,0.125 } } motion { size { envelope linear count 2,2 } tint { envelope jrad_concavefade } fade { envelope breathtable count 0.6 offset 0.4 } rotate { envelope exp_1minusx/x2 } } end { size { line 100,100,220,220 } tint { point 0.137255,0.137255,0.137255 } fade { point 1 } rotate { box -0.166667,0.166667 } } } } }