effect effects/tools/teleporter/start { size 175 cutOffDistance 1200 sound "Teleport Sound2" { soundShader "sounds/items/slipbeacon/depart" } spawner "spark out2" { count 40,40 attenuateEmitter attenuation 1500,2000 sprite { duration 0.7,0.7 blend add persist material "particles/penta/bosonorb_trail" trailRepeat 1 trailType motion trailTime 0.5,0.5 trailCount 2,2 trailScale 0.500000 trailMaterial "particles/penta/bosonorb_sparktrail2" start { position { model models/characters/strogg_player/infiltratorstand.lwo,0,0,0,1,1,1 } size { point 0.5,0.5 } tint { point 1,0.501961,0.247059 } offset { sphere -100,-100,-100,100,100,100 } } motion { tint { envelope linear } offset { envelope jrad_convexfade } } lineHit } } emitter "fire" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "particles/fire5a" trailRepeat 1 start { velocity { box -20,-20,5,20,20,10 } size { point 15,15 } tint { line 0.266667,0.105882,0.00784314,0.490196,0.196078,0.0156863 } offset { box -15,-15,0,15,15,70 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "heat" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { model models/characters/strogg_player/infiltratorstand.lwo,0,0,0,1,1,1 } velocity { box -10,-10,-5,10,10,5 } size { point 15,15 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "player" { duration 1,1 count 1,1 model { duration 0.7,0.7 material "models/characters/strogg/techpacks" model "models/characters/strogg_player/infiltratorstand.lwo" trailRepeat 1 start { size { point 0.9,0.9,0.9 } offset { point -8,-2,0 } rotate { point 0,1,0 } } motion { size { envelope blasttable count 3,3,3 } tint { envelope jrad_linear } } lineHit } } } effect effects/tools/teleporter/end { size 175 cutOffDistance 1200 sound "Teleport Sound" { soundShader "sounds/items/slipbeacon/arrive" } spawner "spark out" { count 40,40 attenuateEmitter attenuation 1500,2000 sprite { duration 0.7,0.7 blend add persist material "particles/penta/bosonorb_trail" trailRepeat 1 trailType motion trailTime 0.5,0.5 trailCount 2,2 trailScale 0.500000 trailMaterial "particles/penta/bosonorb_sparktrail2" start { position { model models/characters/strogg_player/infiltratorstand.lwo,0,0,0,1,1,1 } size { point 0.5,0.5 } tint { point 1,0.501961,0.247059 } offset { sphere -100,-100,-100,100,100,100 } } motion { tint { envelope linear } offset { envelope jrad_convexfade } } lineHit } } emitter "fire" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "particles/fire5a" trailRepeat 1 start { velocity { box -20,-20,5,20,20,10 } size { point 15,15 } tint { line 0.266667,0.105882,0.00784314,0.490196,0.196078,0.0156863 } offset { box -25,-25,0,25,25,70 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "heat" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { model models/characters/strogg_player/infiltratorstand.lwo,0,0,0,1,1,1 } velocity { box -10,-10,-5,10,10,5 } size { point 15,15 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "player" { duration 1,1 count 1,1 model { duration 0.7,0.7 material "models/characters/strogg/techpacks" model "models/characters/strogg_player/infiltratorstand.lwo" trailRepeat 1 start { size { point 0.9,0.9,0.9 } offset { point -8,0,0 } rotate { point 0,1,0 } } motion { size { envelope blasttable count 3,3,3 } tint { envelope jrad_linear } } lineHit } } } effect effects/tools/teleporter/start_crouch { size 175 cutOffDistance 1200 sound "Teleport Sound2" { soundShader "sounds/items/slipbeacon/depart" } spawner "spark out2" { count 40,40 attenuateEmitter attenuation 1500,2000 sprite { duration 0.7,0.7 blend add persist material "particles/penta/bosonorb_trail" trailRepeat 1 trailType motion trailTime 0.5,0.5 trailCount 2,2 trailScale 0.500000 trailMaterial "particles/penta/bosonorb_sparktrail2" start { position { model models/characters/strogg_player/infiltratorcrouch.lwo,0,0,0,1,1,1 } size { point 0.5,0.5 } tint { point 1,0.501961,0.247059 } offset { sphere -100,-100,-100,100,100,100 } } motion { tint { envelope linear } offset { envelope jrad_convexfade } } lineHit } } emitter "fire" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "particles/fire5a" trailRepeat 1 start { velocity { box -20,-20,5,20,20,10 } size { point 15,15 } tint { line 0.266667,0.105882,0.00784314,0.490196,0.196078,0.0156863 } offset { box -15,-15,0,15,15,70 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "heat" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { model models/characters/strogg_player/infiltratorcrouch.lwo,0,0,0,1,1,1 } velocity { box -10,-10,-5,10,10,5 } size { point 15,15 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "player" { duration 1,1 count 1,1 model { duration 0.7,0.7 material "models/characters/strogg/techpacks" model "models/characters/strogg_player/infiltratorcrouch.lwo" trailRepeat 1 start { size { point 0.9,0.9,0.9 } offset { point -8,-2,0 } rotate { point 0,1,0 } } motion { size { envelope blasttable count 3,3,3 } tint { envelope jrad_linear } } lineHit } } } effect effects/tools/teleporter/end_crouch { size 175 cutOffDistance 1200 sound "Teleport Sound" { soundShader "sounds/items/slipbeacon/arrive" } spawner "spark out" { count 40,40 attenuateEmitter attenuation 1500,2000 sprite { duration 0.7,0.7 blend add persist material "particles/penta/bosonorb_trail" trailRepeat 1 trailType motion trailTime 0.5,0.5 trailCount 2,2 trailScale 0.500000 trailMaterial "particles/penta/bosonorb_sparktrail2" start { position { model models/characters/strogg_player/infiltratorcrouch.lwo,0,0,0,1,1,1 } size { point 0.5,0.5 } tint { point 1,0.501961,0.247059 } offset { sphere -100,-100,-100,100,100,100 } } motion { tint { envelope linear } offset { envelope jrad_convexfade } } lineHit } } emitter "fire" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "particles/fire5a" trailRepeat 1 start { velocity { box -20,-20,5,20,20,10 } size { point 15,15 } tint { line 0.266667,0.105882,0.00784314,0.490196,0.196078,0.0156863 } offset { box -25,-25,0,25,25,70 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "heat" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,1000 sprite { duration 3,3 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { model models/characters/strogg_player/infiltratorcrouch.lwo,0,0,0,1,1,1 } velocity { box -10,-10,-5,10,10,5 } size { point 15,15 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "player" { duration 1,1 count 1,1 model { duration 0.7,0.7 material "models/characters/strogg/techpacks" model "models/characters/strogg_player/infiltratorcrouch.lwo" trailRepeat 1 start { size { point 0.9,0.9,0.9 } offset { point -8,0,0 } rotate { point 0,1,0 } } motion { size { envelope blasttable count 3,3,3 } tint { envelope jrad_linear } } lineHit } } } effect effects/tools/teleporter/start_prone { size 175 cutOffDistance 1200 sound "Teleport Sound2" { soundShader "sounds/items/slipbeacon/depart" } spawner "spark out2" { count 40,40 attenuateEmitter attenuation 1500,2000 sprite { duration 0.7,0.7 blend add persist material "particles/penta/bosonorb_trail" trailRepeat 1 trailType motion trailTime 0.5,0.5 trailCount 2,2 trailScale 0.500000 trailMaterial "particles/penta/bosonorb_sparktrail2" start { position { model models/characters/strogg_player/infiltratorprone.lwo,0,0,0,1,1,1 } size { point 0.5,0.5 } tint { point 1,0.501961,0.247059 } offset { sphere -100,-100,-100,100,100,100 } } motion { tint { envelope linear } offset { envelope jrad_convexfade } } lineHit } } emitter "fire" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "particles/fire5a" trailRepeat 1 start { velocity { box -20,-20,5,20,20,10 } size { point 15,15 } tint { line 0.266667,0.105882,0.00784314,0.490196,0.196078,0.0156863 } offset { box -15,-15,0,15,15,70 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "heat" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { model models/characters/strogg_player/infiltratorprone.lwo,0,0,0,1,1,1 } velocity { box -10,-10,-5,10,10,5 } size { point 15,15 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "player" { duration 1,1 count 1,1 model { duration 0.7,0.7 material "models/characters/strogg/techpacks" model "models/characters/strogg_player/infiltratorprone.lwo" trailRepeat 1 start { size { point 0.9,0.9,0.9 } offset { point -8,-2,0 } rotate { point 0,1,0 } } motion { size { envelope blasttable count 3,3,3 } tint { envelope jrad_linear } } lineHit } } } effect effects/tools/teleporter/end_prone { size 175 cutOffDistance 1200 sound "Teleport Sound" { soundShader "sounds/items/slipbeacon/arrive" } spawner "spark out" { count 40,40 attenuateEmitter attenuation 1500,2000 sprite { duration 0.7,0.7 blend add persist material "particles/penta/bosonorb_trail" trailRepeat 1 trailType motion trailTime 0.5,0.5 trailCount 2,2 trailScale 0.500000 trailMaterial "particles/penta/bosonorb_sparktrail2" start { position { model models/characters/strogg_player/infiltratorprone.lwo,0,0,0,1,1,1 } size { point 0.5,0.5 } tint { point 1,0.501961,0.247059 } offset { sphere -100,-100,-100,100,100,100 } } motion { tint { envelope linear } offset { envelope jrad_convexfade } } lineHit } } emitter "fire" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "particles/fire5a" trailRepeat 1 start { velocity { box -20,-20,5,20,20,10 } size { point 15,15 } tint { line 0.266667,0.105882,0.00784314,0.490196,0.196078,0.0156863 } offset { box -25,-25,0,25,25,70 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "heat" { duration 1,1 count 50,50 attenuateEmitter attenuation 1000,2000 sprite { duration 3,3 persist material "textures/particles/muzzleflash_haze" trailRepeat 1 start { position { model models/characters/strogg_player/infiltratorprone.lwo,0,0,0,1,1,1 } velocity { box -10,-10,-5,10,10,5 } size { point 15,15 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope jrad_cmzoom } fade { envelope jrad_smokefade } rotate { envelope linear } } end { size { point 25,25 } rotate { box 0.25,0.277778 relative } } lineHit } } emitter "player" { duration 1,1 count 1,1 model { duration 0.7,0.7 material "models/characters/strogg/techpacks" model "models/characters/strogg_player/infiltratorprone.lwo" trailRepeat 1 start { size { point 0.9,0.9,0.9 } offset { point -8,0,0 } rotate { point 0,1,0 } } motion { size { envelope blasttable count 3,3,3 } tint { envelope jrad_linear } } lineHit } } }