effect effects/weapons/spikes_raise_simple { size 20 cutOffDistance 100 spawner "centre sparks" { count 1,1 locked orientateIdentity sprite { duration 0.2,0.2 blend add material "textures/particles/sparks/sparkflash_strip01" numFrames 4 trailRepeat 1 start { size { point 4,4 } tint { point 0.921569,0.74902,0.501961 } fade { line 0.1,0.3 } offset { point 0,-7,-4 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 7,7 } } lineHit } } spawner "centre sparks2" { count 1,1 locked orientateIdentity sprite { duration 0.2,0.2 blend add material "textures/particles/sparks/sparkflash_strip01" numFrames 4 trailRepeat 1 start { position { point -5,0,0 } size { point 3,3 } tint { point 1,0.74902,0.509804 } fade { line 0.1,0.3 } offset { point 0,-7,-4 } rotate { box -0.5,0.5 } } motion { size { envelope linear } } end { size { point 6,6 } } lineHit } } } effect effects/impacts/spikes/impact_default_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_default_simple" } } effect effects/impacts/spikes/impact_pavement_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_pavement_simple" } } effect effects/impacts/spikes/impact_flesh_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_flesh" } effect "unnamed0" { effect "effects/impacts/knife/impact_flesh_simple" } } effect effects/impacts/spikes/impact_liquid_simple { size 8 effect "unnamed0" { effect "effects/impacts/knife/impact_liquid_simple" } } effect effects/impacts/spikes/impact_plastic_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_plastic_simple" } }effect effects/impacts/spikes/impact_sand_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_ground" } effect "unnamed0" { effect "effects/impacts/knife/impact_sand_simple" } } effect effects/impacts/spikes/impact_stone_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_stone_simple" } } effect effects/impacts/spikes/impact_metal_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_metal_simple" } } effect effects/impacts/spikes/impact_grass_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_ground" } effect "unnamed0" { effect "effects/impacts/knife/impact_grass_simple" } }effect effects/impacts/spikes/impact_glass_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_glass_simple" } } effect effects/impacts/spikes/impact_wood_simple { size 8 sound "Hit" { soundShader "sounds/weapons/spikes/impact_default" } effect "unnamed0" { effect "effects/impacts/knife/impact_wood_simple" } }