effect effects/weapons/lacerator_muzzleflash_view_simple { size 341 emitter "violent flash" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.06,0.06 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { line 20,0,0,20,-1,0 } size { line 8,8,10,10 } fade { line 0.3,1 } rotate { box 0.0416667,0.0833333 } } motion { size { envelope linear } } end { size { line 11,11,12,12 } } lineHit } } spawner "fire" { count 1,1 locked sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 5,-3,0 } size { line 5,5,7,7 } tint { line 0.756863,0.654902,0.458824,0.215686,0.219608,0.172549 } offset { point 5,1,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 11,11,14,14 } rotate { box 0.5,-0.5 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 6,10 } tint { line 0.988235,0.388235,0.321569,0.976471,0.278431,0.2 } fade { line 0.25,0.55 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "large flash2" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point -23,5,-5 } size { line 4,4,5,5 } tint { line 0.290196,0.0156863,0,0.666667,0.2,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 6,6,7,7 } rotate { box -1,1 } } lineHit } } } effect effects/weapons/lacerator_muzzleflash_world_simple { size 87 cutOffDistance 15000 spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 7,10 } tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 } fade { line 0.75,1 } length { box 20,0,0,28,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.002,0.06 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { position { line 0,0.25,0,2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 6,12 } fade { line 0.75,1 } length { box 15,0,0,20,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 1.5,0,0 } size { line 9,9,12,12 } tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 18,18,25,25 } } lineHit } } spawner "edge2" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { point 0.713726,0.0941177,0.0627451 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 50,50,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/weapons/lacerator_grenade_view_simple { size 60 spawner "eject puff" { count 1,1 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { position { point -12,0,-2 } velocity { point 0,-2,-2 } tint { line 0.192157,0.0705882,0.0431373,0.172549,0.0941177,0.00392157 } fade { point 0.6 } offset { point -26,3,-1 } rotate { box 0.5,-0.5 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 4,4 } rotate { box -0.5,0.5 } } lineHit } } emitter "violent flash" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.06,0.06 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 18,3,-6 } size { line 8,8,10,10 } fade { line 0.3,1 } rotate { box 0.0416667,0.0833333 } } motion { size { envelope linear } } end { size { line 11,11,12,12 } } lineHit } } spawner "fire" { count 1,1 locked sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 5,-3,0 } size { line 5,5,7,7 } tint { line 0.756863,0.654902,0.458824,0.215686,0.219608,0.172549 } offset { point 5,1,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 11,11,14,14 } rotate { box 0.5,-0.5 } } lineHit } } spawner "large flash2" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point -23,5,-5 } size { line 4,4,5,5 } tint { line 0.290196,0.0156863,0,0.666667,0.2,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 6,6,7,7 } rotate { box -1,1 } } lineHit } } spawner "smoke front3" { count 4,4 sprite { duration 1.5,2 material "particles/dustcloud_02_litsmoke" parentvelocity trailRepeat 1 start { position { line -2,-0.5,-2,-2,0.5,-2 } velocity { box 1,-1,-5,1,1,5 } friction { point 0.001,0,0 } size { line 2,2,5,5 } tint { point 0.333333,0.333333,0.333333 } fade { line 1,0.6 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.2 } offset { envelope convexfade count 3,3,3 } rotate { envelope linear } } end { size { line 8,8,20,20 } tint { point 0.0666667,0.0666667,0.0666667 } offset { sphere 1,-2,-2,25,2,2 } rotate { box -0.25,0.25 } } lineHit } } } effect effects/weapons/lacerator_grenade_world_simple { size 60 cutOffDistance 15000 spawner "large flash" { count 1,1 locked attenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 6,0,-3 } size { line 12,12,16,16 } tint { line 0.133333,0.00784314,0,0.517647,0.152941,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 30,30,40,40 } rotate { box -1,1 } } lineHit } } spawner "flame3" { count 1,1 locked line { duration 0.002,0.06 generatedLine material "particles/flash/strogg_muzzleflash01" numFrames 4 trailRepeat 1 start { position { line 0,0.25,-3,2,0.25,-3 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 6,12 } fade { line 0.75,1 } length { box 15,0,0,20,0,0 } } motion { fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 1.5,0,-3 } size { line 9,9,12,12 } tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 18,18,25,25 } } lineHit } } } effect effects/weapons/lacerator_grenade_muzzleflash_simple { size 60 spawner "eject puff" { count 1,1 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { position { point -12,0,-2 } velocity { point 0,-2,-2 } tint { line 0.192157,0.0705882,0.0431373,0.172549,0.0941177,0.00392157 } fade { point 0.6 } offset { point -26,3,-1 } rotate { box 0.5,-0.5 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { point 4,4 } rotate { box -0.5,0.5 } } lineHit } } emitter "violent flash" { duration 0.1,0.1 count 1,1 locked orientateIdentity sprite { duration 0.06,0.06 material "particles/flash/strogg_muzzleflash02" numFrames 4 trailRepeat 1 start { position { point 18,3,-6 } size { line 8,8,10,10 } fade { line 0.3,1 } rotate { box 0.0416667,0.0833333 } } motion { size { envelope linear } } end { size { line 11,11,12,12 } } lineHit } } spawner "fire" { count 1,1 locked sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 5,-3,0 } size { line 5,5,7,7 } tint { line 0.756863,0.654902,0.458824,0.215686,0.219608,0.172549 } offset { point 5,1,3 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 11,11,14,14 } rotate { box 0.5,-0.5 } } lineHit } } spawner "large flash2" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point -23,5,-5 } size { line 4,4,5,5 } tint { line 0.290196,0.0156863,0,0.666667,0.2,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 6,6,7,7 } rotate { box -1,1 } } lineHit } } spawner "smoke front3" { count 4,4 sprite { duration 1.5,2 material "particles/dustcloud_02_litsmoke" parentvelocity trailRepeat 1 start { position { line -2,-0.5,-2,-2,0.5,-2 } velocity { box 1,-1,-5,1,1,5 } friction { point 0.001,0,0 } size { line 2,2,5,5 } tint { point 0.333333,0.333333,0.333333 } fade { line 1,0.6 } rotate { box 0,0.125 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.2 } offset { envelope convexfade count 3,3,3 } rotate { envelope linear } } end { size { line 8,8,20,20 } tint { point 0.0666667,0.0666667,0.0666667 } offset { sphere 1,-2,-2,25,2,2 } rotate { box -0.25,0.25 } } lineHit } } } effect effects/weapons/lacerator_tracer_simple { size 6666 cutOffDistance 10000 spawner "Glow Bolt (for thirdp)" { count 2,2 calcDuration line { duration 1,1 blend add persist material "particles/penta/blaster_blue" fadeIn trailRepeat 1 start { velocity { point 15000,0,0 } size { box 1,3 } tint { line 0.976471,0.384314,0.0196078,0.929412,0.0823529,0.0666667 } length { point 100,0,0 } } lineHit } } } effect effects/impacts/lacerator/chucker_explosion_default_simple { size 913 cutOffDistance 10000 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/lacerator/chucker/explode" volume 7,8 freqshift 0.8,1 } sound "Debris Sound" { start 0.2,0.2 soundShader "sounds/weapons/impacts/debris_small" volume 2,6 } spawner "smoke" { count 10,10 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { line 0,-15,-15,5,15,15 } velocity { box 10,-5,-5,10,5,5 } friction { box 0.025,0,0,0.125,0,0 } size { line 50,50,20,20 } tint { line 0,0,0,0.541176,0.505882,0.384314 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 100,100 } fade { line 0.5,1 } offset { sphere 150,-300,-300,25,300,300 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "flash - small" { count 1,1 locked sprite { duration 1.5,1.8 persist material "textures/effects/weapons/flash" trailRepeat 1 start { velocity { point 40,0,0 } size { point 100,100 } tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 } } motion { size { envelope exp_1minusx/x2 } tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "fire" { count 7,7 attenuateEmitter attenuation 1400,1500 sprite { duration 5,8 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line 0,-1,-1,10,1,1 } velocity { box 0,-60,-60,15,60,60 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 100,100,140,140 } fade { line 0.2,0.4 } offset { sphere 50,-100,-100,125,100,100 surface } rotate { box -1,1 relative } } lineHit } } spawner "flash - big" { count 1,1 locked sprite { duration 0.1,0.2 persist material "textures/effects/weapons/flash" trailRepeat 1 start { velocity { point 100,0,0 } size { point 100,100 } tint { point 0.937255,0.435294,0.0941177 } } motion { size { envelope exp_1minusx/x2 } tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 } } end { size { point 400,400 } } lineHit } } decal "stain" { decalAxis 3 decal { duration 0.002,0.002 material "textures/particles/decals/expmark1" trailRepeat 1 start { size { point 256,256,256 } rotate { box 0,1 } } lineHit } } decal "glow" { decalAxis 3 decal { duration 0.002,0.002 material "textures/particles/decals/afterglow" trailRepeat 1 start { size { box 90,90,90,120,120,120 } rotate { box 0,1 } } lineHit } } spawner "unnamed8" { count 3,3 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { line 35,-30,-30,50,30,30 } size { box 125,125,150,150 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.125,0.125 } } motion { fade { envelope concavefade } } lineHit } } spawner "flames2" { start 0.08,0.08 count 1,1 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 75,75,90,90 } tint { line 1,1,1,0.866667,0.717647,0.643137 } offset { sphere -40,-40,-40,40,40,40 } rotate { box -1,1 } } lineHit } } spawner "shrapnel_2" { count 10,10 attenuateEmitter attenuation 250,350 sprite { duration 1,2 material "particles/debris/debris_stone02" gravity 0.2,0.5 trailRepeat 1 start { position { point 50,0,0 } velocity { box 30,-200,-200,400,200,200 } size { box 1,1,2,2 } tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 } offset { sphere -60,-60,-60,60,60,60 } rotate { box 5,-5 } } motion { tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { rotate { box -5,5 } } lineHit } } spawner "shrapnel_1" { count 20,20 attenuateEmitter attenuation 250,350 sprite { duration 1,3 material "textures/particles/sparks/sparkflash03b" gravity 0.3,0.8 trailRepeat 1 trailType motion trailTime 0.05,0.07 trailCount 3,3 trailScale 0.500000 trailMaterial "textures/effects/motionblur" start { position { point 75,0,0 } velocity { box 30,-200,-200,500,200,200 } size { line 1,1,3,3 } tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 } offset { sphere -70,-70,-70,70,70,70 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } } lineHit } } }effect effects/weapons/lacerator_explosion_simple { size 8 effect "Base Explosion" { effect "effects/impacts/lacerator/chucker_explosion_default_simple" } } effect effects/weapons/lacerator_steam_simple { size 32 cutOffDistance 100 emitter "fire" { duration 0.7,1.5 count 5,5 sprite { duration 2,2 material "particles/fire5a" trailRepeat 1 start { velocity { box 4,0,2,7,3,10 } acceleration { box 0,0,4,0,3,4 } size { line 2,2,4,4 } tint { line 0.160784,0.105882,0.0392157,0.290196,0.109804,0.101961 } fade { point 0 } rotate { box -1,1 } } motion { size { envelope jrad_cmzoom } tint { envelope prone } fade { envelope shamus_fastinholdslowout } rotate { envelope linear } } end { size { line 8,8,12,12 } fade { point 1 } rotate { box 1,-1 relative } } lineHit } } spawner "smoke puff4" { count 1,1 sprite { duration 1,1 material "textures/particles/weapon_heat_smoke2" trailRepeat 1 start { position { point 0,2,-2 } velocity { point 0,0,0.1 } acceleration { point 0,0,5 } size { point 2,2 } tint { point 0,0,0 } fade { point 0.1 } offset { point 0,1,1 } } motion { size { envelope linear } tint { envelope shamus_fastinslowout count 1.2,1.2,1.2 } fade { envelope linear } rotate { envelope linear } } end { size { point 7,7 } tint { point 0.278431,0.0588235,0.00392157 } rotate { point 0.111111 } } lineHit } } }