effect effects/weapons/anansi_gpmg_fire_simple { size 8 sound "Fire Sound" { soundShader "sounds/vehicles/anansi/gpmg_fire" } sound "Far Fire Sound" { soundShader "sounds/vehicles/anansi/gpmg_fire_far" } } effect effects/weapons/anansi_gpmg_fire_local_simple { size 8 sound "Local Fire Sound" { soundShader "sounds/vehicles/anansi/gpmg_fire_local" } } effect effects/weapons/gpmg_fire_simple { size 8 sound "Fire Sound" { soundShader "sounds/weapons/gpmg/fire" } sound "Far Fire Sound" { soundShader "sounds/weapons/gpmg/fire/far" } } effect effects/weapons/gpmg_fire_local_simple { size 8 sound "Local Fire Sound" { soundShader "sounds/weapons/gpmg/fire/local" } }effect effects/weapons/gpmg_muzzleflash_simple { size 336 cutOffDistance 15000 effect "casings" { effect "effects/weapons/generic/casings" } spawner "shell" { count 1,1 attenuateEmitter attenuation 300,300 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -35,0,0 } velocity { box -40,30,40,40,70,50 } size { point 2,0.8,0.8 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } lineHit } } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 2,2,4,4 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 6,6,12,12 } rotate { box 0.5,-0.5 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.1,0.2 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0,0,-1 } size { line 3,3,5,5 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 15,15,30,30 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.025,0.025 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { line 0,0,0,5,0,0 } size { line 10,10,6,6 } tint { point 0.337255,0.337255,0.337255 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 10,10,20,20 } rotate { box -1,1 } } lineHit } } } effect effects/weapons/gpmg_muzzleflash_view_simple { size 336 effect "casings" { effect "effects/weapons/generic/casings" } spawner "shell" { count 1,1 model { duration 1,1 material "models/weapons/shells/mg_shell" model "models/weapons/shells/mg_shell.lwo" gravity 0.3,0.3 trailRepeat 1 start { position { point -35,0,0 } velocity { box -40,30,40,40,70,50 } size { point 2,0.8,0.8 } rotate { box 0.777778,0.777778,0.777778,-0.777778,-0.777778,-0.777778 } } motion { rotate { envelope exp_1minusx/x2 count 0.5,0.5,0.5 } } end { rotate { box -0.777778,-0.777778,-0.777778,0.777778,0.777778,0.777778 } } lineHit } } spawner "flame2" { count 1,1 locked sprite { duration 0.13,0.13 blend add material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 2,2,4,4 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } fade { point 0.5 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 3,3,7,7 } rotate { box 0.5,-0.5 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.1,0.2 blend add material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0,0,-1 } size { line 3,3,5,5 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } fade { point 0.7 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 8,8,16,16 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 blend add generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } fade { point 0.5 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } } effect effects/weapons/gpmg_muzzleflash_world_simple { size 101 cutOffDistance 15000 effect "casings" { effect "effects/weapons/generic/casings" } spawner "flash" { count 1,1 locked oriented { duration 0.03,0.08 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { position { point 0.25,0.5,0.5 } size { line 9,9,12,12 } tint { line 0.94902,0.815686,0.407843,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.338889,0,0,0.394444 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 18,18,25,25 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.03,0.08 generatedLine material "textures/effects/weapons/muzzle_flash_side2" trailRepeat 1 start { position { point -2,0.25,0 } velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 } size { box 7,10 } tint { line 0.913726,0.415686,0.0862745,0.913726,0.815686,0.529412 } fade { line 0.75,1 } length { box 20,0,0,28,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge" { count 1,1 locked sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 12,12,16,16 } tint { line 0.164706,0.121569,0,0.176471,0.133333,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 30,30,40,40 } rotate { box -1,1 } } lineHit } } spawner "edge2" { count 1,1 locked inverseAttenuateEmitter attenuation 400,400 sprite { duration 0.08,0.08 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { point 3,0,0 } size { line 10,10,12,12 } tint { line 0.282353,0.211765,0,0.207843,0.156863,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 60,60,70,70 } rotate { box -1,1 } } lineHit } } } effect effects/weapons/gpmg_muzzleflash_vehicle_simple { size 336 cutOffDistance 15000 effect "casings" { effect "effects/weapons/generic/casings" } spawner "flame2" { count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.13,0.13 material "particles/explosion/explode07" trailRepeat 1 start { position { point 10,-2.5,0 } size { line 2,2,4,4 } tint { line 0.321569,0.262745,0.145098,0.443137,0.454902,0.345098 } rotate { box -0.5,0.5 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 6,6,12,12 } rotate { box 0.5,-0.5 } } lineHit } } spawner "flash" { count 1,1 locked oriented { duration 0.1,0.2 material "textures/effects/weapons/muzzle_flash3" trailRepeat 1 start { size { line 3,3,5,5 } tint { line 0.854902,0.803922,0.686275,0.94902,0.94902,0.921569 } rotate { box 0,0,0.194444,0,0,0.305556 } } motion { size { envelope linear } tint { envelope rr2_convexfade_start_at_1 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 15,15,30,30 } } lineHit } } spawner "flame" { count 1,1 locked line { duration 0.01,0.01 generatedLine material "textures/effects/weapons/blaster_fly_yellow" trailRepeat 1 start { position { point 0,0.25,0 } velocity { box 2,-0.025,-0.025,4,0.075,0 } size { box 3,5 } tint { line 1,0.894118,0.682353,1,1,1 } offset { point -30,0,0 } length { box 100,0,0,300,0,0 } } motion { tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } lineHit } } spawner "edge2" { count 1,1 locked sprite { duration 0.025,0.025 material "textures/effects/weapons/muzzle_flash2" trailRepeat 1 start { position { line 0,0,0,5,0,0 } size { line 10,10,6,6 } tint { point 0.337255,0.337255,0.337255 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 10,10,20,20 } rotate { box -1,1 } } lineHit } } }