effect effects/weapons/flare_extra_simple { size 1653 cutOffDistance 20000 emitter "flash_front_left3" { duration 5,5 density 1,1 sprite { duration 5,5 blend add material "textures/particles/flash" gravity 0.3,0.3 trailRepeat 1 start { velocity { point 0,550,0 } size { line 100,100,300,300 } tint { point 0.603922,0.364706,0 } fade { point 0.5 } offset { point 0,0,25 } } motion { size { envelope sargetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { line 1,0.819608,0.458824,1,1,1 } rotate { point 4 } } lineHit } } emitter "flash_front_right2" { duration 5,5 density 1,1 sprite { duration 5,5 blend add material "textures/particles/flash" gravity 0.3,0.3 trailRepeat 1 start { velocity { point 0,-550,0 } size { line 100,100,300,300 } tint { point 0.603922,0.364706,0 } fade { point 0.5 } offset { point 0,0,25 } } motion { size { envelope senetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { line 1,0.819608,0.458824,1,1,1 } rotate { point -4 relative } } lineHit } } spawner "right_flare_line" { count 1,1 line { duration 5,5 blend add material "particles/flash/muzzleflash_side1a" gravity 0.3,0.3 flipNormal trailRepeat 1 start { velocity { point 0,-550,0 } size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } offset { point 0,0,25 } length { point -40,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } spawner "left_flare_line" { count 1,1 line { duration 5,5 blend add material "particles/flash/muzzleflash_side1a" gravity 0.3,0.3 flipNormal trailRepeat 1 start { velocity { point 0,550,0 } size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } offset { point 0,0,25 } length { point -40,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "flash_front_center2" { duration 5,5 density 1,1 sprite { duration 5,5 blend add material "textures/particles/flash" trailRepeat 1 start { velocity { point 0,0,-300 } size { line 100,100,300,300 } tint { point 0.611765,0.368627,0 } fade { point 0.5 } } motion { size { envelope senetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { line 1,0.819608,0.458824,1,1,1 } rotate { point 4 } } lineHit } } spawner "center_flare_line" { count 1,1 line { duration 5,5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { position { point -20,0,0 } velocity { point 0,0,300 } size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } length { point -40,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } sound "Eject" { soundShader "sounds/vehicles/anansi/chaff_fire" freqshift 1,0.7 } } effect effects/weapons/flare_extra_new_simple { size 1653 cutOffDistance 20000 emitter "flash_front_left3" { duration 5,5 density 1,1 sprite { duration 5,5 blend add material "textures/particles/flash" gravity 0.3,0.3 trailRepeat 1 start { velocity { point 0,550,0 } size { line 70,70,300,300 } tint { point 0.607843,0.368627,0 } fade { point 0.3 } offset { point 0,0,25 } } motion { size { envelope sargetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { point 1,0.819608,0.458824 } rotate { point 4 } } lineHit } } emitter "flash_front_right2" { duration 5,5 density 1,1 sprite { duration 5,5 blend add material "textures/particles/flash" gravity 0.3,0.3 trailRepeat 1 start { velocity { point 0,-550,0 } size { line 70,70,300,300 } tint { point 0.607843,0.368627,0 } fade { point 0.3 } offset { point 0,0,25 } } motion { size { envelope senetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { point 1,0.819608,0.458824 } rotate { point -4 relative } } lineHit } } spawner "right_flare_line" { count 1,1 line { duration 5,5 blend add material "particles/flash/muzzleflash_side1a" gravity 0.3,0.3 flipNormal trailRepeat 1 start { velocity { point 0,-550,0 } size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } offset { point 0,0,25 } length { point -40,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } spawner "left_flare_line" { count 1,1 line { duration 5,5 blend add material "particles/flash/muzzleflash_side1a" gravity 0.3,0.3 flipNormal trailRepeat 1 start { velocity { point 0,550,0 } size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } offset { point 0,0,25 } length { point -40,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } emitter "flash_front_center2" { duration 5,5 density 1,1 sprite { duration 5,5 blend add material "textures/particles/flash" trailRepeat 1 start { velocity { point 0,0,-300 } size { line 70,70,300,300 } tint { point 0.615686,0.372549,0 } fade { point 0.3 } } motion { size { envelope senetable3 count 8,8 } tint { envelope threestage count 2,2,2 } fade { envelope senetable3 count 4 offset 2 } rotate { envelope linear } } end { size { line 30,30,50,50 } tint { point 1,0.819608,0.458824 } rotate { point 4 } } lineHit } } spawner "center_flare_line" { count 1,1 line { duration 5,5 blend add material "particles/flash/muzzleflash_side1a" flipNormal trailRepeat 1 start { position { point -20,0,0 } velocity { point 0,0,300 } size { box 16,8 } tint { line 1,0.67451,0.0156863,1,0.054902,0.054902 } length { point -40,0,0 } } motion { fade { envelope flashtable } } end { fade { point 0.5 } } lineHit } } sound "Eject" { soundShader "sounds/vehicles/anansi/chaff_fire" freqshift 1,0.7 } }