effect effects/impacts/rocket/explosion_default_simple { size 1440 cutOffDistance 12000 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 4,6 persist material "particles/dustcloud_02_litsmoke" gravity -0.006,-0.002 trailRepeat 1 start { position { point 0,0,50 } velocity { box -25,-25,0,25,25,15 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 } fade { point 0 } offset { sphere -90,-90,-90,150,90,120 } rotate { box -0.555556,0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -135,-135,-75,180,135,125 cone } rotate { box 0.555556,-0.555556 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,50 } size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,0,105 } size { line 120,120,170,170 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/rocket/explosion_sand_simple { size 1440 cutOffDistance 12000 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } spawner "core dust4" { count 3,3 attenuateEmitter attenuation 1000,1000 sprite { duration 2,2 persist material "particles/debris/debris_dirtfly02" gravity 0.25,0.5 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box -100,-100,300,100,100,100 } size { line 2,2,4,4 } fade { line 0.2,0.7 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 2,2 } fade { envelope concavefade count 1.2 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 50,50,150,150 } offset { line 0,0,50,0,0,150 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 4,6 persist material "particles/dustcloud_02_litsmoke" gravity -0.006,-0.002 trailRepeat 1 start { position { point 0,0,50 } velocity { box -25,-25,0,25,25,15 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 } fade { point 0 } offset { sphere -90,-90,-90,150,90,120 } rotate { box -0.555556,0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -135,-135,-75,180,135,125 cone } rotate { box 0.555556,-0.555556 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,50 } size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,0,105 } size { line 120,120,170,170 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/rocket/explosion_snow_simple { size 1440 cutOffDistance 12000 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } spawner "core dust1" { count 3,3 attenuateEmitter attenuation 1000,1000 sprite { duration 2,2 persist material "particles/debris/debris_snow" gravity 0.25,0.5 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box -100,-100,300,100,100,100 } size { line 2,2,4,4 } fade { line 0.2,0.7 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 2,2 } fade { envelope concavefade count 1.2 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 50,50,150,150 } offset { line 0,0,50,0,0,150 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.006,-0.002 trailRepeat 1 start { position { point 0,0,50 } velocity { box -35,-35,0,35,35,15 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.129412,0.811765,0.796079,0.776471 } fade { point 0 } offset { sphere -90,-90,-90,150,90,120 } rotate { box -0.277778,0.277778 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -135,-135,-75,180,135,125 cone } rotate { box 0.277778,-0.277778 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,50 } size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,0,105 } size { line 120,120,170,170 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/rocket/explosion_metal_simple { size 1440 cutOffDistance 12000 sound "Far Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/explode" } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 4,6 persist material "particles/dustcloud_02_litsmoke" gravity -0.006,-0.002 trailRepeat 1 start { position { point 0,0,50 } velocity { box -25,-25,0,25,25,15 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 } fade { point 0 } offset { sphere -90,-90,-90,150,90,120 } rotate { box -0.555556,0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -135,-135,-75,180,135,125 cone } rotate { box 0.555556,-0.555556 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,50 } size { line 800,800,1000,1000 } tint { line 0.282353,0.109804,0,0.435294,0.160784,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,0,75 } size { line 120,120,170,170 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/rocket/explosion_leaves_simple { size 1440 cutOffDistance 12000 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,50 } size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,0,105 } size { line 80,80,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } spawner "animated3" { count 3,3 attenuateEmitter attenuation 1000,1000 sprite { duration 4,4 persist material "particles/dustcloud_02" gravity -0.0025,0.00125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 0,-50,-50,12,50,50 } friction { box 0.025,0,0,0.125,0,0 } size { box 5,5,2,2 } tint { line 0.423529,0.392157,0.301961,0.219608,0.203922,0.156863 } fade { point 0 } rotate { box -0.0833333,0.0833333 } } motion { size { envelope exp_1minusx/x2 count 8,6 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { size { line 100,100,200,200 } tint { line 0.121569,0.109804,0.0784314,0.541176,0.439216,0.333333 } fade { line 1,0.5 } offset { sphere -50,-200,-200,75,210,200 surface } rotate { box -0.0138889,0.0138889 } } lineHit } } } effect effects/impacts/rocket/explosion_pine_simple { size 1440 cutOffDistance 12000 sound "Far Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/artillery/explode" } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,0,50 } size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,0,105 } size { line 80,80,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } spawner "animated3" { count 3,3 attenuateEmitter attenuation 1000,1000 sprite { duration 4,4 persist material "particles/dustcloud_02" gravity -0.0025,0.00125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 0,-25,-25,12,25,25 } friction { box 0.025,0,0,0.125,0,0 } size { box 5,5,2,2 } tint { line 0.423529,0.392157,0.301961,0.219608,0.203922,0.156863 } fade { point 0 } rotate { box -0.0833333,0.0833333 } } motion { size { envelope exp_1minusx/x2 count 8,6 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 } } end { size { line 80,80,100,100 } tint { line 0.121569,0.109804,0.0784314,0.541176,0.439216,0.333333 } fade { line 1,0.5 } offset { sphere -50,-200,-200,75,210,200 surface } rotate { box -0.0138889,0.0138889 } } lineHit } } } effect effects/impacts/rocket/explosion_air_simple { size 1415 cutOffDistance 12000 sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } spawner "smoke" { start 0.1,0.1 count 10,10 useMaterialColor attenuateEmitter attenuation 2000,2500 sprite { duration 4,6 persist material "particles/dustcloud_02_litsmoke" gravity -0.006,-0.002 trailRepeat 1 start { velocity { box -25,-25,-25,25,25,25 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.555556,0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -135,-135,-135,135,135,135 cone } rotate { box 0.555556,-0.555556 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 800,800,1000,1000 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 140,140,175,175 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -110,-110,-110,110,110,110 } rotate { box -1,1 } } lineHit } } }effect effects/anansi_rocket_simple { size 1465 cutOffDistance 12000 sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" } sound "Close Distance" { soundShader "sounds/weapons/grenades/frag/explode" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" freqshift 1.5,2 } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" freqshift 1.5,1.5 } spawner "smoke3" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 0,0,50 } velocity { box -20,-20,1,20,20,1 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -150,-150,15,150,150,15 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,100,100 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -250,-250,15,250,250,200 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 3,3 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { point 150,0,0 } size { line 75,75,150,150 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -150,-150,50,150,150,200 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 100,0,0 } size { line 600,600,1000,1000 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } } effect effects/anansi_haw_simple { size 2596 cutOffDistance 12000 sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_large" } sound "Close Distance Explosion Sound" { soundShader "sounds/deployables/artillery/explode" } sound "Medium Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_medium" } sound "Far Distance Explosion Sound" { soundShader "sounds/deployables/artillery/impact_far" } spawner "ground dust2" { count 4,4 attenuateEmitter attenuation 1400,1500 sprite { duration 4,8 persist material "particles/dustcloud_02_litsmoke" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-150,-150,-50,150,150 } friction { box 0.025,0,0,0.125,0,0 } size { box 5,5,2,2 } tint { line 0.231373,0.203922,0.156863,0.603922,0.556863,0.392157 } fade { line 0.75,0.25 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 10,10 } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1 offset 0.1 } offset { envelope exp_1minusx/x2 count 15,15,15 } rotate { envelope shamus_exp_1minusx/x2 count 0.5 } } end { size { line 300,300,400,400 } tint { line 0.792157,0.756863,0.709804,0.286275,0.258824,0.2 } offset { cylinder -150,-400,-400,150,400,400 surface } rotate { box -0.25,0.25 } } lineHit } } spawner "smoke3" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 4,6 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { position { point 0,0,50 } velocity { box -20,-20,1,20,20,1 } size { line 25,25,50,50 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -250,-250,15,250,250,15 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 75,75,200,200 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -350,-350,15,350,350,200 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 5,7 sprite { duration 0.8,2 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { velocity { box 300,0,0,400,0,0 } size { line 150,150,250,250 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -300,-300,50,300,300,450 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 100,0,0 } size { line 800,800,1800,1800 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 500,500 } } lineHit } } }