effect effects/impacts/nailgun/impact_stroggify_simple { size 64 cutOffDistance 2500 sound "Impact Sound" { soundShader "sounds/weapons/lacerator/projectile_impact" volume 0,6 freqshift 0.7,1.6 } emitter "smokey" { duration 0.5,0.5 count 2,2 attenuateEmitter attenuation 300,400 sprite { duration 1,1 blend add material "particles/fire5a" trailRepeat 1 start { velocity { box 20,-20,-20,40,20,20 } size { line 4,4,8,8 } tint { point 0.858824,0.52549,0.156863 } fade { line 0.1,0.4 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope rr2_concavefade_start_at_1 } rotate { envelope linear } } end { size { line 20,20,30,30 } rotate { box -0.25,0.25 relative } } lineHit } } } effect effects/impacts/nailgun/impact_default_simple { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_default_simple" } effect "Stroggify Layer" { effect "effects/impacts/nailgun/impact_stroggify_simple" } }