effect effects/deployables/landfall_trail2_simple { size 1132 emitter "Smoke2" { duration 30,30 count 10,10 sprite { duration 4,8 persist material "textures/particles/smoke_test1" trailRepeat 1 start { position { point 0,0,-500 } velocity { box -30,-30,0,30,30,0 } size { line 120,120,50,150 } tint { line 0.203922,0.184314,0.14902,0.658824,0.427451,0.329412 } fade { point 0.5 } offset { sphere -30,-30,-30,30,30,30 } rotate { box 0,1 } } motion { size { envelope rr2_ssmsmoke } tint { envelope linear count 4,4,4 } fade { envelope rr2_convexfade_start_at_1 } rotate { envelope linear } } end { size { line 175,175,450,450 } tint { line 0.184314,0.184314,0.184314,0.376471,0.376471,0.376471 } rotate { box 0.5,1 } } lineHit } } emitter "outerfire emiter2" { duration 30,30 count 5,5 attenuateEmitter attenuation 1024,2048 sprite { duration 1,1 persist material "particles/explosion/explode07" trailRepeat 1 start { velocity { box -5,-5,-300,5,5,5 } size { line 90,90,120,120 } tint { line 0.133333,0.0823529,0.0745098,1,1,1 } offset { sphere -5,-5,-5,5,5,5 surface } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 2,2 } tint { envelope rr2_convexfade_start_at_1 } rotate { envelope exp_1minusx/x2 count 0.5 } } end { size { line 230,230,275,275 } rotate { box -1,1 } } lineHit } } emitter "flash2" { duration 30,30 count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 800,800 } tint { line 0.282353,0.0823529,0,0.588235,0.180392,0.00392157 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope senetable3 count 2,2,2 } } end { size { point 400,400 } } lineHit } } } effect effects/deployables/landfall_hitground2_simple { size 1401 spawner "ground dust2" { count 5,5 attenuateEmitter attenuation 1024,4096 sprite { duration 3,8 persist material "textures/particles/smoke_test1" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-15,-15,-50,15,15 } friction { box 0.025,0,0,0.125,0,0 } size { line 50,50,200,200 } tint { line 0.447059,0.435294,0.360784,0.839216,0.827451,0.780392 } fade { point 0 } rotate { box -0.1,0.1 } } motion { size { envelope shamus_exp_1minusx/x2 count 5,5 } tint { envelope linear } fade { envelope fastinslowout count 0.9 offset 0.1 } offset { envelope exp_1minusx/x2 count 16,16,16 } rotate { envelope convexfade count 2 } } end { size { line 350,350,450,450 } tint { line 0.933333,0.921569,0.909804,0.662745,0.627451,0.580392 } fade { line 0.5,0.8 } offset { sphere -400,-400,-50,400,400,200 surface } rotate { box -0.125,0.125 } } lineHit } } } effect effects/deployables/landfall_trail_simple { size 1132 emitter "Smoke2" { duration 30,30 count 10,10 sprite { duration 4,8 persist material "textures/particles/smoke_test1" trailRepeat 1 start { position { point 0,0,-500 } velocity { box -30,-30,0,30,30,0 } size { line 120,120,50,150 } tint { line 0.203922,0.184314,0.14902,0.658824,0.427451,0.329412 } fade { point 0.5 } offset { sphere -30,-30,-30,30,30,30 } rotate { box 0,1 } } motion { size { envelope rr2_ssmsmoke } tint { envelope linear count 4,4,4 } fade { envelope rr2_convexfade_start_at_1 } rotate { envelope linear } } end { size { line 175,175,450,450 } tint { line 0.184314,0.184314,0.184314,0.376471,0.376471,0.376471 } rotate { box 0.5,1 } } lineHit } } emitter "outerfire emiter2" { duration 30,30 count 5,5 attenuateEmitter attenuation 1024,2048 sprite { duration 1,1 persist material "particles/explosion/explode07" trailRepeat 1 start { velocity { box -5,-5,-300,5,5,5 } size { line 90,90,120,120 } tint { line 0.133333,0.0823529,0.0745098,1,1,1 } offset { sphere -5,-5,-5,5,5,5 surface } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 2,2 } tint { envelope rr2_convexfade_start_at_1 } rotate { envelope exp_1minusx/x2 count 0.5 } } end { size { line 230,230,275,275 } rotate { box -1,1 } } lineHit } } emitter "flash2" { duration 30,30 count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 800,800 } tint { line 0.282353,0.0823529,0,0.588235,0.180392,0.00392157 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope senetable3 count 2,2,2 } } end { size { point 400,400 } } lineHit } } } effect effects/deployables/landfall_booster_simple { size 7072 spawner "Flash" { count 1,1 sprite { duration 3,3 blend add persist material "particles/ring_blue" trailRepeat 1 start { size { point 500,500 } tint { point 0,0,0 } fade { point 0 } } motion { size { envelope linear } tint { envelope shamus_fastinslowout } fade { envelope shamus_fastinslowout } } end { size { point 5000,5000 } tint { point 0.513726,0.156863,0.00392157 } fade { point 0.08 } } lineHit } } spawner "flash3" { count 1,1 locked sprite { duration 1.5,1.5 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { point 4000,4000 } tint { point 0,0,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope shamus_fastinslowout } } end { size { point 700,700 } tint { line 0.235294,0.0627451,0,0.305882,0.0941177,0.00392157 } } lineHit } } } effect effects/deployables/landfall_hitground_simple { size 1401 spawner "ground dust2" { count 5,5 attenuateEmitter attenuation 1024,4096 sprite { duration 3,8 persist material "textures/particles/smoke_test1" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-15,-15,-50,15,15 } friction { box 0.025,0,0,0.125,0,0 } size { line 50,50,200,200 } tint { line 0.447059,0.435294,0.360784,0.839216,0.827451,0.780392 } fade { point 0 } rotate { box -0.1,0.1 } } motion { size { envelope shamus_exp_1minusx/x2 count 5,5 } tint { envelope linear } fade { envelope fastinslowout count 0.9 offset 0.1 } offset { envelope exp_1minusx/x2 count 16,16,16 } rotate { envelope convexfade count 2 } } end { size { line 350,350,450,450 } tint { line 0.933333,0.921569,0.909804,0.662745,0.627451,0.580392 } fade { line 0.5,0.8 } offset { sphere -400,-400,-50,400,400,200 surface } rotate { box -0.125,0.125 } } lineHit } } } effect effects/deployables/landfall_hitground_decal_simple { size 1401 spawner "ground dust2" { count 5,5 attenuateEmitter attenuation 1024,4096 sprite { duration 3,8 persist material "textures/particles/smoke_test1" gravity 0.0025,0.0125 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 20,-15,-15,-50,15,15 } friction { box 0.025,0,0,0.125,0,0 } size { line 50,50,200,200 } tint { line 0.447059,0.435294,0.360784,0.839216,0.827451,0.780392 } fade { point 0 } rotate { box -0.1,0.1 } } motion { size { envelope shamus_exp_1minusx/x2 count 5,5 } tint { envelope linear } fade { envelope fastinslowout count 0.9 offset 0.1 } offset { envelope exp_1minusx/x2 count 16,16,16 } rotate { envelope convexfade count 2 } } end { size { line 350,350,450,450 } tint { line 0.933333,0.921569,0.909804,0.662745,0.627451,0.580392 } fade { line 0.5,0.8 } offset { sphere -400,-400,-50,400,400,200 surface } rotate { box -0.125,0.125 } } lineHit } } }