/*********************************************************************** windsock reexportmodels windsock.def testModel worldmodel_windsock ***********************************************************************/ // ======================================================================== // Export // export karateka { options -prefix SOCK_ -scale 4 -sourcedir models/mapobjects/windsock/dev_sd -destdir models/mapobjects/windsock/ -keep orientation cloth_1 cloth_2 cloth_3 cloth_4 cloth_5 -parent cloth_1 orientation -keepmesh sock_reversed strap_reversed sock strap mesh windSock_highwind.mb -dest models/mapobjects/windsock/windsock.md5mesh anim windSock_lowwind.mb -dest models/mapobjects/windsock/lowwind.md5anim -range 1 48 anim windSock_medwind.mb -dest models/mapobjects/windsock/medwind.md5anim -range 1 48 anim windSock_highwind.mb -dest models/mapobjects/windsock/highwind.md5anim -range 1 48 anim windSock_veryhighwind.mb -dest models/mapobjects/windsock/veryhighwind.md5anim -range 1 48 } // ======================================================================== // Model // model worldmodel_windsock { mesh models/mapobjects/windsock/windsock.md5mesh anim base models/mapobjects/windsock/lowwind.md5anim anim lowwind models/mapobjects/windsock/lowwind.md5anim anim medwind models/mapobjects/windsock/medwind.md5anim anim highwind models/mapobjects/windsock/highwind.md5anim anim veryhighwind models/mapobjects/windsock/veryhighwind.md5anim anim highwind2 models/mapobjects/windsock/highwind.md5anim anim medwind2 models/mapobjects/windsock/medwind.md5anim } entityDef mapobjects_windsock { "editor_color" "0 .5 .8" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "A windsock, will play animations and rotate based on the current atmosphere's wind" "spawnclass" "sdScriptEntity" "scriptObject" "mapobject_windsock" "model" "worldmodel_windsock" }