/***********************************************************************

	windsock
	reexportmodels windsock.def
	testModel worldmodel_windsock

***********************************************************************/

// ========================================================================
// Export
//

export karateka {
	options -prefix SOCK_ -scale 4 -sourcedir models/mapobjects/windsock/dev_sd -destdir models/mapobjects/windsock/ -keep orientation cloth_1 cloth_2 cloth_3 cloth_4 cloth_5 -parent cloth_1 orientation -keepmesh sock_reversed strap_reversed sock strap

	mesh	windSock_highwind.mb			-dest models/mapobjects/windsock/windsock.md5mesh
	anim	windSock_lowwind.mb				-dest models/mapobjects/windsock/lowwind.md5anim				-range 	1 	48
	anim	windSock_medwind.mb				-dest models/mapobjects/windsock/medwind.md5anim 				-range  1 	48
 	anim	windSock_highwind.mb			-dest models/mapobjects/windsock/highwind.md5anim 				-range  1 	48
	anim	windSock_veryhighwind.mb		-dest models/mapobjects/windsock/veryhighwind.md5anim 			-range  1 	48
}

// ========================================================================
// Model
//

model worldmodel_windsock {
	mesh		 					models/mapobjects/windsock/windsock.md5mesh
	anim base						models/mapobjects/windsock/lowwind.md5anim
	anim lowwind					models/mapobjects/windsock/lowwind.md5anim
	anim medwind					models/mapobjects/windsock/medwind.md5anim
	anim highwind					models/mapobjects/windsock/highwind.md5anim
	anim veryhighwind				models/mapobjects/windsock/veryhighwind.md5anim
	anim highwind2					models/mapobjects/windsock/highwind.md5anim
	anim medwind2					models/mapobjects/windsock/medwind.md5anim
}

entityDef mapobjects_windsock {
	"editor_color"				"0 .5 .8"
	"editor_mins"				"-8 -8 -8"
	"editor_maxs"				"8 8 8"
	"editor_usage"				"A windsock, will play animations and rotate based on the current atmosphere's wind"

	"spawnclass"				"sdScriptEntity"
	"scriptObject"				"mapobject_windsock"
	"model"						"worldmodel_windsock"
}
