/*********************************************************************** vehicles_weapons_haw.def ***********************************************************************/ entityDef projectile_haw { "spawnclass" "idProjectile_RigidBody" "scriptObject" "projectile_homingmissile" "aor_layout" "missile" "mins" "-3 -3 -6" "maxs" "3 3 6" "cone" "3" "model" "models/md5/vehicles/anansi/haw.lwo" "dmg_damage" "damage_haw" "dmg_splash_damage" "damage_haw_splash" "launchFromBarrel" "1" "health" "0" "velocity" "3000 0 0" "angular_velocity" "0 0 0" "face_velocity" "1" "launch_velocity" "0 0 0" "target_post_launch" "0" "mass" "5" "gravity" "0" "fuse" "2" "has_thrust" "1" "lock_distance" "8192" "detonate_on_fuse" "1" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "fx_trail" "effects/base/missile_trail" "fx_explode" "effects/base/explosion_large" "fx_explode_sand" "effects/base/explosion_large_sand" "fx_explode_water" "effects/water/explosion" "snd_fly" "sounds/weapons/haw/fire" "collection_decoy_target" "decoy_target" "collection_mdfExport" "mdfExport" } entityDef projectile_haw_anansi { "inherit" "projectile_haw" "launch_velocity" "0 0 -200" "target_post_launch" "0.1" "snd_release" "weapons/haw/release" } damageDef damage_haw { damage "damage_haw" prof_damage "pro_vehicle_damage" team_kill_cvar "g_allowComplaint_explosives" noheadshot } damageDef damage_haw_splash { damage "damage_haw" radius 512 knockback 0 prof_damage "pro_vehicle_damage" team_kill_cvar "g_allowComplaint_explosives" noheadshot } damageFilter damage_haw { type { target "target_player_all" damage 500 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 250 } type { target "target_explodable" damage 200 } }