// ======================================================================== // Export /* reexportmodels vehicles/mcp.def testmodel vehicle_mcp */ export hauser { options -prefix MCP_ -rotate 270 -scale 0.9 -sourcedir models/vehicles/edf_mcp/dev_sd -destdir models/vehicles/edf_mcp/ addoptions -keep left_hand_ik right_hand_ik hull carrier_driver carrier_gunner1 right_track right_wheel_dynamix_01 right_wheel_rotation_01 right_wheel_dynamix_02 right_wheel_rotation_02 right_wheel_dynamix_03 right_wheel_rotation_03 right_wheel_dynamix_04 right_wheel_rotation_04 right_wheel_dynamix_05 right_wheel_rotation_05 right_wheel_dynamix_06 right_wheel_rotation_06 right_wheel_dynamix_07 right_wheel_rotation_07 right_wheel_dynamix_08 right_wheel_rotation_08 left_track left_wheel_dynamix_01 left_wheel_rotation_01 left_wheel_dynamix_02 left_wheel_rotation_02 left_wheel_dynamix_03 left_wheel_rotation_03 left_wheel_dynamix_04 left_wheel_rotation_04 left_wheel_dynamix_05 left_wheel_rotation_05 left_wheel_dynamix_06 left_wheel_rotation_06 left_wheel_dynamix_07 left_wheel_rotation_07 left_wheel_dynamix_08 left_wheel_rotation_08 minigun_arm minigun minigun_barrel minigun_muzzle minigunner_cam exit_1 exit_2 exit_3 exit_4 rear_left_light rear_right_light front_gun_arm front_gun front_gun_muzzle lower_piston lower_piston_tem lower_piston_aimConstraint1 slider barrel_base upper_piston upper_piston_tem upper_piston_aimConstraint1 missile_spawn joint26 joint27 joint13 joint13_aimConstraint1 joint9 joint8 joint4 joint5 joint6 joint7 joint21 joint21_aimConstraint1 joint12 joint11 joint18 joint14 joint15 joint15_aimConstraint1 joint22 joint19 joint25 joint1 joint23 joint23_aimConstraint1 minigunner_attachment pilot_cam thirdperson_cam fire_joint addoptions -keepmesh gpmg_basemesh gpmgmesh gpmg_baseshadowmesh gpmg_shadowmesh s_scud s_right_support_leg s_front_support_leg s_left_supprt_foot s_rear_support_leg s_radar_dish s_right_support_foot s_front_support_foot s_left_suppor_foot s_rear_support_foot s_scud_lower_piston s_hull s_scud_cover1 s_scud_cover2 s_radar_panel2 s_radar_panel1 s_minigun_shadow s_radar_pole lod0_minigun_barrel lod0_minigun_base lod0_minigun_base2 lod0_minigun_surround lod0_radar_pole1 lod0_radar_pole2 lod0_radar_pole3 lod0_radar_dish lod0_left_track lod0_left_wheel1 lod0_left_wheel2 lod0_left_wheel3 lod0_left_wheel4 lod0_left_wheel5 lod0_left_wheel6 lod0_left_wheel7 lod0_left_wheel8 lod0_right_track lod0_right_wheel1 lod0_right_wheel2 lod0_right_wheel3 lod0_right_wheel4 lod0_right_wheel5 lod0_right_wheel6 lod0_right_wheel7 lod0_right_wheel8 lod0_front_gun lod0_main_shell lod0_scud_base lod0_radar_panel1 lod0_radar_panel2 lod0_minigun_hatch lod0_right_piston lod0_front_piston lod0_left_piston lod0_rear_piston lod0_left_support_foot lod0_front_support_foot lod0_right_support_foot lod0_rear_support_foot lod0_rear_support_leg lod0_left_support_leg lod0_front_support_leg lod0_right_support_leg lod0_scud_slider lod0_scud_upper_piston lod0_scud_surround lod0_scud_cover1 lod0_scud_cover2 lod0_scud lod0_scud_lower_piston lod0_front_gun_pitch addoptions -noanimate lod0_main_shell lod0_scud_base s_hull /* mesh MCP_rework_anims.mb -dest mcp_rework.md5mesh -range 0 0 anim MCP_rework_anims.mb -dest mcp_rework.md5anim -range 0 0 */ anim MCP_rework_anims.mb -dest mcp_rework_undeployed_disabled.md5anim -range 440 465 /* anim MCP_rework_anims.mb -dest mcp_rework_deploy.md5anim -range 1 400 anim MCP_rework_anims.mb -dest mcp_rework_deployed.md5anim -range 400 400 */ anim MCP_rework_anims.mb -dest mcp_rework_disabled.md5anim -range 400 420 } /* export hauser { options -prefix MCP_ -rotate 270 -scale 0.9 -sourcedir models/vehicles/edf_mcp/dev_sd -destdir models/vehicles/edf_mcp/ addoptions -nojoints -nomerge -keep left_hand_ik right_hand_ik hull carrier_driver carrier_gunner1 right_track right_wheel_dynamix_01 right_wheel_rotation_01 right_wheel_dynamix_02 right_wheel_rotation_02 right_wheel_dynamix_03 right_wheel_rotation_03 right_wheel_dynamix_04 right_wheel_rotation_04 right_wheel_dynamix_05 right_wheel_rotation_05 right_wheel_dynamix_06 right_wheel_rotation_06 right_wheel_dynamix_07 right_wheel_rotation_07 right_wheel_dynamix_08 right_wheel_rotation_08 left_track left_wheel_dynamix_01 left_wheel_rotation_01 left_wheel_dynamix_02 left_wheel_rotation_02 left_wheel_dynamix_03 left_wheel_rotation_03 left_wheel_dynamix_04 left_wheel_rotation_04 left_wheel_dynamix_05 left_wheel_rotation_05 left_wheel_dynamix_06 left_wheel_rotation_06 left_wheel_dynamix_07 left_wheel_rotation_07 left_wheel_dynamix_08 left_wheel_rotation_08 minigun_arm minigun minigun_barrel minigun_muzzle minigunner_cam exit_1 exit_2 exit_3 exit_4 rear_left_light rear_right_light front_gun_arm front_gun front_gun_muzzle lower_piston lower_piston_tem lower_piston_aimConstraint1 slider barrel_base upper_piston upper_piston_tem upper_piston_aimConstraint1 missile_spawn joint26 joint27 joint13 joint13_aimConstraint1 joint9 joint8 joint4 joint5 joint6 joint7 joint21 joint21_aimConstraint1 joint12 joint11 joint18 joint14 joint15 joint15_aimConstraint1 joint22 joint19 joint25 joint1 joint23 joint23_aimConstraint1 minigunner_attachment pilot_cam thirdperson_cam fire_joint addoptions -keepmesh gpmg_basemesh gpmgmesh gpmg_baseshadowmesh gpmg_shadowmesh s_scud s_right_support_leg s_front_support_leg s_left_supprt_foot s_rear_support_leg s_radar_dish s_right_support_foot s_front_support_foot s_left_suppor_foot s_rear_support_foot s_scud_lower_piston s_hull s_scud_cover1 s_scud_cover2 s_radar_panel2 s_radar_panel1 s_minigun_shadow s_radar_pole lod3_right_track lod3_left_track lod3_scud lod3_scud_cover1 lod3_scud_cover2 lod3_radar_panel1 lod3_radar_panel2 lod3_minigun_barrel lod3_minigun lod3_rear_piston lod3_right_piston lod3_left_piston lod3_front_piston lod3_radar_pole3 lod3_radar_pole1 lod3_radar_pole2 lod3_left_wheel1 lod3_left_wheel2 lod3_left_wheel3 lod3_left_wheel4 lod3_left_wheel5 lod3_left_wheel6 lod3_left_wheel7 lod3_left_wheel8 lod3_right_wheel1 lod3_right_wheel2 lod3_right_wheel3 lod3_right_wheel4 lod3_right_wheel5 lod3_right_wheel6 lod3_right_wheel7 lod3_right_wheel8 lod3_radar_dish lod3_main_shell lod3_minigun_surround lod3_scud_base lod3_scud_lower_piston lod3_front_support_leg lod3_front_support_foot lod3_right_support_foot lod3_right_support_leg lod3_rear_support_foot lod3_rear_support_leg lod3_left_support_leg lod3_left_support_foot lod0_front_gun_pitch lod0_front_gun addoptions -noanimate lod3_main_shell lod3_scud_base s_hull mesh MCP_rework_anims.mb -dest mcp_rework_lod1.md5mesh -range 0 0 } export hauser { options -prefix MCP_ -rotate 270 -scale 0.9 -sourcedir models/vehicles/edf_mcp/dev_sd -destdir models/vehicles/edf_mcp/ addoptions -nojoints -nomerge -keep left_hand_ik right_hand_ik hull carrier_driver carrier_gunner1 right_track right_wheel_dynamix_01 right_wheel_rotation_01 right_wheel_dynamix_02 right_wheel_rotation_02 right_wheel_dynamix_03 right_wheel_rotation_03 right_wheel_dynamix_04 right_wheel_rotation_04 right_wheel_dynamix_05 right_wheel_rotation_05 right_wheel_dynamix_06 right_wheel_rotation_06 right_wheel_dynamix_07 right_wheel_rotation_07 right_wheel_dynamix_08 right_wheel_rotation_08 left_track left_wheel_dynamix_01 left_wheel_rotation_01 left_wheel_dynamix_02 left_wheel_rotation_02 left_wheel_dynamix_03 left_wheel_rotation_03 left_wheel_dynamix_04 left_wheel_rotation_04 left_wheel_dynamix_05 left_wheel_rotation_05 left_wheel_dynamix_06 left_wheel_rotation_06 left_wheel_dynamix_07 left_wheel_rotation_07 left_wheel_dynamix_08 left_wheel_rotation_08 minigun_arm minigun minigun_barrel minigun_muzzle minigunner_cam exit_1 exit_2 exit_3 exit_4 rear_left_light rear_right_light front_gun_arm front_gun front_gun_muzzle lower_piston lower_piston_tem lower_piston_aimConstraint1 slider barrel_base upper_piston upper_piston_tem upper_piston_aimConstraint1 missile_spawn joint26 joint27 joint13 joint13_aimConstraint1 joint9 joint8 joint4 joint5 joint6 joint7 joint21 joint21_aimConstraint1 joint12 joint11 joint18 joint14 joint15 joint15_aimConstraint1 joint22 joint19 joint25 joint1 joint23 joint23_aimConstraint1 minigunner_attachment pilot_cam thirdperson_cam fire_joint addoptions -keepmesh gpmg_basemesh gpmgmesh gpmg_baseshadowmesh gpmg_shadowmesh s_scud s_right_support_leg s_front_support_leg s_left_supprt_foot s_rear_support_leg s_radar_dish s_right_support_foot s_front_support_foot s_left_suppor_foot s_rear_support_foot s_scud_lower_piston s_hull s_scud_cover1 s_scud_cover2 s_radar_panel2 s_radar_panel1 s_minigun_shadow s_radar_pole lod3_right_track lod3_left_track lod3_scud lod3_scud_cover1 lod3_scud_cover2 lod3_radar_panel1 lod3_radar_panel2 lod3_minigun_barrel lod3_minigun lod3_rear_piston lod3_right_piston lod3_left_piston lod3_front_piston lod3_radar_pole3 lod3_radar_pole1 lod3_radar_pole2 lod3_left_wheel1 lod3_left_wheel2 lod3_left_wheel3 lod3_left_wheel4 lod3_left_wheel5 lod3_left_wheel6 lod3_left_wheel7 lod3_left_wheel8 lod3_right_wheel1 lod3_right_wheel2 lod3_right_wheel3 lod3_right_wheel4 lod3_right_wheel5 lod3_right_wheel6 lod3_right_wheel7 lod3_right_wheel8 lod3_radar_dish lod3_main_shell lod3_minigun_surround lod3_scud_base lod3_scud_lower_piston lod3_front_support_leg lod3_front_support_foot lod3_right_support_foot lod3_right_support_leg lod3_rear_support_foot lod3_rear_support_leg lod3_left_support_leg lod3_left_support_foot lod0_front_gun_pitch lod0_front_gun addoptions -noanimate lod3_main_shell lod3_scud_base s_hull mesh MCP_rework_anims.mb -dest mcp_rework_lod2.md5mesh -range 0 0 } export hauser { options -prefix MCP_ -rotate 270 -scale 0.9 -sourcedir models/vehicles/edf_mcp/dev_sd -destdir models/vehicles/edf_mcp/ addoptions -nojoints -nomerge -keep left_hand_ik right_hand_ik hull carrier_driver carrier_gunner1 right_track right_wheel_dynamix_01 right_wheel_rotation_01 right_wheel_dynamix_02 right_wheel_rotation_02 right_wheel_dynamix_03 right_wheel_rotation_03 right_wheel_dynamix_04 right_wheel_rotation_04 right_wheel_dynamix_05 right_wheel_rotation_05 right_wheel_dynamix_06 right_wheel_rotation_06 right_wheel_dynamix_07 right_wheel_rotation_07 right_wheel_dynamix_08 right_wheel_rotation_08 left_track left_wheel_dynamix_01 left_wheel_rotation_01 left_wheel_dynamix_02 left_wheel_rotation_02 left_wheel_dynamix_03 left_wheel_rotation_03 left_wheel_dynamix_04 left_wheel_rotation_04 left_wheel_dynamix_05 left_wheel_rotation_05 left_wheel_dynamix_06 left_wheel_rotation_06 left_wheel_dynamix_07 left_wheel_rotation_07 left_wheel_dynamix_08 left_wheel_rotation_08 minigun_arm minigun minigun_barrel minigun_muzzle minigunner_cam exit_1 exit_2 exit_3 exit_4 rear_left_light rear_right_light front_gun_arm front_gun front_gun_muzzle lower_piston lower_piston_tem lower_piston_aimConstraint1 slider barrel_base upper_piston upper_piston_tem upper_piston_aimConstraint1 missile_spawn joint26 joint27 joint13 joint13_aimConstraint1 joint9 joint8 joint4 joint5 joint6 joint7 joint21 joint21_aimConstraint1 joint12 joint11 joint18 joint14 joint15 joint15_aimConstraint1 joint22 joint19 joint25 joint1 joint23 joint23_aimConstraint1 minigunner_attachment pilot_cam thirdperson_cam fire_joint addoptions -keepmesh gpmg_basemesh gpmgmesh gpmg_baseshadowmesh gpmg_shadowmesh s_scud s_right_support_leg s_front_support_leg s_left_supprt_foot s_rear_support_leg s_radar_dish s_right_support_foot s_front_support_foot s_left_suppor_foot s_rear_support_foot s_scud_lower_piston s_hull s_scud_cover1 s_scud_cover2 s_radar_panel2 s_radar_panel1 s_minigun_shadow s_radar_pole lod3_right_track lod3_left_track lod3_scud lod3_scud_cover1 lod3_scud_cover2 lod3_radar_panel1 lod3_radar_panel2 lod3_minigun_barrel lod3_minigun lod3_rear_piston lod3_right_piston lod3_left_piston lod3_front_piston lod3_radar_pole3 lod3_radar_pole1 lod3_radar_pole2 lod3_left_wheel1 lod3_left_wheel2 lod3_left_wheel3 lod3_left_wheel4 lod3_left_wheel5 lod3_left_wheel6 lod3_left_wheel7 lod3_left_wheel8 lod3_right_wheel1 lod3_right_wheel2 lod3_right_wheel3 lod3_right_wheel4 lod3_right_wheel5 lod3_right_wheel6 lod3_right_wheel7 lod3_right_wheel8 lod3_radar_dish lod3_main_shell lod3_minigun_surround lod3_scud_base lod3_scud_lower_piston lod3_front_support_leg lod3_front_support_foot lod3_right_support_foot lod3_right_support_leg lod3_rear_support_foot lod3_rear_support_leg lod3_left_support_leg lod3_left_support_foot lod0_front_gun_pitch lod0_front_gun addoptions -noanimate lod3_main_shell lod3_scud_base s_hull mesh MCP_rework_anims.mb -dest mcp_rework_lod3.md5mesh -range 0 0 } */ // ======================================================================== // Model // model vehicle_mcp { mesh models/vehicles/edf_mcp/mcp_rework.md5mesh anim ik_pose models/vehicles/edf_mcp/mcp_rework.md5anim { } anim idle models/vehicles/edf_mcp/mcp_rework.md5anim { } anim base models/vehicles/edf_mcp/mcp_rework.md5anim { } anim undeployed_disabled models/vehicles/edf_mcp/mcp_rework_undeployed_disabled.md5anim { } anim deploy models/vehicles/edf_mcp/mcp_rework_deploy.md5anim { frame 2 sound_channel snd_deployable_deploy snd_movement_01 // Foot coming down frame 40 sound_channel snd_deployable_deploy2 snd_movement_05 // Opening radio dish doors frame 100 sound_channel snd_deployable_deploy3 snd_radio_dish // Raising Radio Dish frame 130 sound_channel snd_deployable_deploy4 snd_movement_04 // Raising MCP Up off the ground frame 188 sound_channel snd_deployable_deploy5 snd_movement_03 // Raising main missile silo frame 340 sound_channel snd_deployable_deploy snd_movement_06 // Opening Silo Flaps } anim deployed models/vehicles/edf_mcp/mcp_rework_deployed.md5anim { } anim disabled models/vehicles/edf_mcp/mcp_rework_disabled.md5anim { } } // ======================================================================== // Entity Def // entityDef vehicle_mcp { "inherit" "vehicle_base_gdf" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Vehicle." "editor_skipmenu" "0" "spawnclass" "sdVehicle_RigidBody" "scriptObject" "vehicle_mcp" "vs_vehicleScript" "mcp" "aor_layout" "keep_anims" "control_context" "g_bind_context_mcp" "angular_friction" "0.5" "linear_friction" "0.1" "angular_friction_water" "0.99" "linear_friction_water" "0.99" "bouncyness" "0.2" "health" "7000" "info_name" "game/vec/mcp" "info_offset" "128" "model" "vehicle_mcp" "snd_gatling_fire_start" "sounds/weapons/gatling/fire/start" "snd_gatling_fire_stop" "sounds/weapons/gatling/fire/stop" "snd_gatling_barrel_loop" "sounds/weapons/gatling/barrel/loop" "snd_gatling_barrel_loop_low" "sounds/weapons/gatling/barrel/loop_low" "snd_gatling_brass_start" "sounds/weapons/gatling/brass/start" "snd_gatling_brass_stop" "sounds/weapons/gatling/brass/stop" "fx_gatling_muzzle" "effects/weapons/gatling_muzzleflash" "fx_gpmg_fire" "effects/weapons/gpmg_fire" "fx_gpmg_fire_local" "effects/weapons/gpmg_fire_local" "fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle" "fx_gpmg_tracer" "effects/base/tracers_small" "effectchance fx_gpmg_tracer" "0.1" "fx_damage_level1" "effects/vehicles/vehicle_flames_small_mcp" "fx_damage_level2" "effects/vehicles/vehicle_flames_medium_mcp" "fx_damage_level3" "effects/vehicles/vehicle_flames_large_mcp" "fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_mcp" "fx_scud_launch" "effects/deployables/mcp_ssm_launch" "fx_wheeldust" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin" "effects/vehicles/dust/tire_spin_pavement" "fx_skid" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_none" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_none" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_none" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_grass" "effects/vehicles/dust/tire_dust_grass" "fx_wheelspin_grass" "effects/vehicles/dust/tire_spin_grass" "fx_skid_grass" "effects/vehicles/dust/tire_dust_grass" "fx_wheeldust_stone" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_stone" "effects/vehicles/dust/tire_spin_stone" "fx_skid_stone" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_sand" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_sand" "effects/vehicles/dust/tire_spin_sand" "fx_skid_sand" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_pavement" "effects/vehicles/dust/tire_spin_pavement" "fx_wheeldust_pavement" "effects/vehicles/dust/tire_dust_pavement" "fx_skid_pavement" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_dirt" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_dirt" "effects/vehicles/dust/tire_spin_stone" "fx_skid_dirt" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_dusty_road" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_dusty_road" "effects/vehicles/dust/tire_spin_sand" "fx_skid_dusty_road" "effects/vehicles/dust/tire_dust_sand" "fx_wheeldust_gravel" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_gravel" "effects/vehicles/dust/tire_spin_stone" "fx_skid_gravel" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_default" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_default" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_default" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_snow" "effects/vehicles/dust/tire_dust_snow" "fx_wheelspin_snow" "effects/vehicles/dust/tire_spin_snow" "fx_skid_snow" "effects/vehicles/dust/tire_dust_snow" "fx_wheeldust_concrete" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_concrete" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_concrete" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_water" "effects/vehicles/dust/tire_dust_water" "fx_wheelspin_water" "effects/vehicles/dust/tire_spin_water" "fx_skid_water" "effects/vehicles/dust/tire_dust_water" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "hull" "damage_smoke" "70" "damage_level1" "60" "damage_level2" "45" "damage_level3" "20" "snd_engine_start" "sounds/vehicles/mcp/engine/start" "snd_engine_start_interior" "sounds/vehicles/mcp/interior/engine/start" "snd_engine_stop" "sounds/vehicles/mcp/engine/stop" "snd_engine_stop_interior" "sounds/vehicles/mcp/interior/engine/stop" "snd_engine_drive" "sounds/vehicles/mcp/engine/drive" "snd_engine_drive_interior" "sounds/vehicles/mcp/interior/engine/drive" "snd_engine_hardaccel" "sounds/vehicles/mcp/engine/hardaccel" "snd_engine_hardaccel_interior" "sounds/vehicles/mcp/interior/engine/hardaccel" "snd_engine_idle" "sounds/vehicles/mcp/engine/idle" "snd_engine_idle_interior" "sounds/vehicles/mcp/interior/engine/idle" "snd_treads" "sounds/vehicles/mcp/treads" "snd_cockpit" "sounds/vehicles/mcp/interior/cockpit" "snd_tracks" "sounds/vehicles/mcp/tracks" "snd_tracks_interior" "sounds/vehicles/mcp/interior/tracks" "snd_horn_loop" "sounds/vehicles/mcp/horn" "snd_horn_stop" "sounds/vehicles/mcp/horn/stop" "snd_deploy" "sounds/vehicles/mcp/deploy" "snd_movement_01" "sounds/vehicles/mcp/movements/movement_01" "snd_movement_02" "sounds/vehicles/mcp/movements/movement_02" "snd_movement_03" "sounds/vehicles/mcp/movements/movement_03" "snd_movement_04" "sounds/vehicles/mcp/movements/movement_04" "snd_movement_05" "sounds/vehicles/mcp/movements/movement_05" "snd_movement_06" "sounds/vehicles/mcp/movements/movement_06" "snd_movement_5s_01" "sounds/vehicles/mcp/movements/movement_5s_01.wav" "snd_radio_dish" "sounds/vehicles/mcp/movements/radio_dish" "snd_health_warn" "sounds/vehicles/misc/warning/ground/gdf" "snd_vo_off_course_20" "sounds/vo/gdf/highcommand/objectives/mcp/awol/warning1" "snd_vo_off_course_10" "sounds/vo/gdf/highcommand/objectives/mcp/awol/warning2" "snd_vo_off_course_0_gdf" "sounds/vo/gdf/highcommand/objectives/mcp/awol/replace" "snd_vo_off_course_0_strogg" "sounds/vo/strogg/nexus/objectives/mcp/awol/replace" "sound_control" "tracked" "climate_skin_key" "mcp" "engine_pitch_low" "0.95" "engine_pitch_high" "1.2" "engine_speed_low" "5" "engine_speed_high" "60" //---------------------------------------------------------- // Engine sound crossfade settings "engine_accel_spool_time" "0.17" "engine_decel_spool_time" "0.25" "engine_idle_min_speed" "22.0" "engine_idle_max_speed" "30.0" "engine_idle_min_vol" "0.0" "engine_idle_max_vol" "-15.0" "engine_idle_power" "1.0" "engine_idle_fade_time" "0.066" "engine_drive_min_speed" "0.0" "engine_drive_max_speed" "30.0" "engine_drive_min_vol" "-10.0" "engine_drive_max_vol" "0.0" "engine_drive_power" "0.5" "engine_drive_fade_time" "0.066" "engine_accel_pitch_mult" "2.4" "engine_accel_pitch_offset" "0.85" "engine_accel_min_speed" "0.0" "engine_accel_mid_speed" "5.0" "engine_accel_max_speed" "30.0" "engine_accel_min_vol" "-10.0" "engine_accel_mid_vol" "5.0" "engine_accel_max_vol" "-10.0" "engine_accel_power_low" "0.1" "engine_accel_power_high" "3.0" "engine_accel_fade_time" "0.0" "engine_accel_yaw_vol" "30.0" "engine_accel_yaw_vol_mult" "5.0" "engine_accel_yaw_pitch" "60.0" "engine_accel_yaw_pitch_mult" "0.08" //---------------------------------------------------------- "crash_threshold_0" "10" "crash_threshold_1" "250" "crash_threshold_2" "500" "jump_threshold_0" "5" "jump_threshold_1" "20" "jump_threshold_2" "40" "steering_angle" "45" "steering_speed_scale" "150" "steering_speed_max" "40" // upper limit of steering scale "steering_speed_min" "10" // lower limit of steering scale "steering_return_factor" "1" // percentage of the max speed used to return the wheels to a straight position "joint_damage_smoke" "fire_joint" "joint_damage_fire" "fire_joint" "gravity" "1066" "brake_threshold" "50" "decay_time" "120" "dmg_collide" "damage_mcp_collide" "dmg_collide_fatal" "damage_mcp_collide_fatal" "dmg_crush" "damage_mcp_crush" "icon_size_cm" "14" "icon_unknown_size_cm" "14" "mtr_commandmap" "guis/assets/commandmap/icon_vehicle" "mtr_radar" "hud/commandmap/radar" "mtr_commandmap_objective" "hud/icons/missionsystem/obj_mcp" "mtr_commandmap_objective_unknown" "guis/nodraw" "icon_sort_objective_cm" "-104" "mtr_icon_flash" "hud/icons/missionsystem/obj_mcp" "mtr_icon_flash_escort" "hud/icons/missionsystem/obj_mcp" "icon_sort_cm_flash_icon" "-105" "icon_flash_size_cm" "16" "table_gearforces" "mcp_gear_forcetable" "table_gearspeeds" "mcp_gear_speedtable" "table_gearspeeds_sw" "mcp_gear_speedtable_sw" "manualgear_next" "0.5" "manualgear_length" "10" "option_combat_model" "1" "option_selection_combat_model" "1" "option_gui_interface" "1" "option_deploycontrol_interface" "1" "option_radar_interface" "1" "option_task_interface" "1" "option_spawn_interface" "1" "option_no_collision_push" "1" "spawn_range" "256" "pc_option1" "soldier" "pc_option2" "medic" "pc_option3" "engineer" "pc_option4" "fieldops" "pc_option5" "covertops" "fx_explode" "effects/base/explosion" "overdrive_time" "5" "overdrive_chargetime" "30" "overdrive_deadlength" "2" "overdrive_factor" "1.5" "autoRightRollSpeed" "12" "autoRightPitchSpeed" "12" "autoRightRaiseSpeed" "192" "autoRightHeight" "32" "gui_vehicle" "guis/vehicles/edf_mcp" "mask_deployment" "dm_mcp" "repair_multiplier" "4" "repair_range" "10" "repair_count" "100" "radar_range" "4000" "mask" "3" "tt_repaired" "vehicle_repaired" "tt_enter" "vehicle_mcp_enter" "tt_damaged" "vehicle_mcp_damaged_enter" "task_name" "game/vec/mcp" "task_destroy" "" "task_repair" "" "task_goal" "gdf_goal_mcp" "task_goal_defend" "defend_goal_strogg" "task_escort" "gdf_escort_mcp" "task_defend_short" "strogg_stop_mcp_short" "task_defend_medium" "strogg_stop_mcp_medium" "task_defend_long" "strogg_stop_mcp_long" "collection_antivehicle" "antivehicle" "collection_vehicles_heavy" "vehicles_heavy" "collection_beacon" "beacon" "collection_mcp" "mcp" "resupply_range" "512" "health_stop_moving" "33" "health_start_moving" "50" "tt_can_deploy" "vehicle_mcp_can_deploy" "tt_damaged_driver" "vehicle_mcp_damaged" "tt_repaired_driver" "vehicle_mcp_repaired" "tt_noentry" "vehicle_mcp_noentry" "input_mode" "car" "vehicle_control" "mcp" "min_gear_speed" "5" "max_gear_speed" "25" "def_scud" "projectile_scud" "joint_launch" "missile_spawn" "def_dropper" "vehicle_magog_npc" "joint_attach" "hull" "def_projectile_decoy" "projectile_decoy_mcp" "projectile_decoy_joint" "joint9" "projectile_decoy_rate" "1.5" "projectile_decoy_charge" "100" "projectile_decoy_max" "1.5" "projectile_decoy_velocity" "0 0 250" // "fx_decoy_extra" "effects/weapons/flare_titan" // "extra_decoy_count" "1" // "extra_decoy_delay" "0.3" // in seconds1 // "fx_decoy" "effects/weapons/flare_titan" "prof_deploy" "pro_vehicle_mcp_deploy" "waypoint_offset" "0 0 128" "selection_mins" "-240 -148 36" "selection_maxs" "200 148 160" //mal: give the bots an easy means of identifying a vehicle and its traits "vehicle_num" "6" "vehicle_team" "0" "vehicle_flags" "2" } damageDef damage_mcp_collide { damage "damage_mcp_collide" stat_name "mcp_weapons" team_kill_cvar "g_allowComplaint_vehicles" tt_obituary "tooltips/killmsgs/vehicles/mcp" tt_obituary_unknown "tooltips/killmsgs/vehicles/mcp/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/mcp/teamkill" tt_obituary_self "tooltips/killmsgs/vehicles/driving" } damageFilter damage_mcp_collide { type { target "target_player_all" damage 1 } // type { // target "target_veh_all" // damage 500 // } type { target "target_deployables_all" damage 500 } type { target "target_flyer_hive" damage 100 } } damageDef damage_mcp_collide_fatal { damage "damage_mcp_collide_fatal" stat_name "mcp_weapons" tt_obituary "tooltips/killmsgs/vehicles/mcp" tt_obituary_unknown "tooltips/killmsgs/vehicles/mcp/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/mcp/teamkill" tt_obituary_self "tooltips/killmsgs/vehicles/driving" } damageFilter damage_mcp_collide_fatal { type { target "target_player_all" damage 1 } type { target "target_veh_all" damage 1 } } // Projectile Entity Def // ======================================================================== entityDef projectile_scud { "spawnclass" "idProjectile_RigidBody" "mins" "0 -24 -24" "maxs" "317 24 24" "model" "models/weapons/missiles/strike_missile/strike.lwo" "scriptObject" "projectile_scud" "dmg_damage" "damage_scud" "dmg_splash_damage" "damage_scudSplash" "dmg_splash_damage_objective" "damage_scudSplash_objective" "velocity" "0 0 0" "mass" "5" "gravity" "400" "fuse" "-1" "targetRadius" "768" "collection_scud" "nuke" "health" "0" "aor_layout" "missile" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "face_velocity" "1" "snd_launch" "sounds/deployables/ssm/launch" "fx_trail" "effects/deployables/ssm_trail" "fx_explode" "effects/impacts/tactical/ssm" "detonate_upwards" "1" "use_air_burst" "1" "fx_airburst" "effects/impacts/tactical/ssm_air" "removedelay" "2" // Set this to the time the exposion effect take to spawn all it's stuff } damageDef damage_scud { damage "damage_scud" //push 100000 noTeam stat_name "mcp_weapons" tt_obituary "tooltips/killmsgs/weapons/scud" tt_obituary_team_kill "tooltips/killmsgs/weapons/scud/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/scud/self" tt_obituary_unknown "tooltips/killmsgs/weapons/scud/unknown" } damageDef damage_scudSplash { damage "damage_scud" radius 2048 //push 100000 noTeam noTrace // Avoid having strogg energy shields absorb all damage, // thus stopping objective progress. tt_obituary_unknown "tooltips/killmsgs/weapons/scud/unknown" } damageDef damage_scudSplash_objective { damage "damage_scud_objective" radius 2048 //push 100000 noTeam noTrace // Avoid having strogg energy shields absorb all damage, // thus stopping objective progress. } damageFilter damage_scud { type { target "target_all" damage 5000 } } damageFilter damage_scud_objective { type { target "target_objectives_scud" damage 1000 } } damageFilter damage_scud_collide { type { target "target_veh_all" damage 50000 } type { target "target_player_all" damage 50000 } } damageDef damage_scud_collide { damage "damage_scud_collide" noTeam stat_name "mcp_weapons" tt_obituary "tooltips/killmsgs/weapons/scud" tt_obituary_team_kill "tooltips/killmsgs/weapons/scud/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/scud/self" tt_obituary_unknown "tooltips/killmsgs/weapons/scud/unknown" } damageFilter damage_mcp_crush { type { target "target_veh_all" damage 50000 } type { target "target_player_all" damage 50000 } } damageDef damage_mcp_crush { damage "damage_mcp_crush" gib noGod noTeam forcePassengerKill stat_name "mcp_weapons" tt_obituary_unknown "tooltips/killmsgs/vehicles/mcp/empty_crush" } toolTip vehicle_mcp_enter { maxPlayCount 2 useSoundLength text "game/tt/mcp" sound "sounds/tooltips/vehicle_mcp_enter/info" } toolTip vehicle_mcp_damaged_enter { sound "sounds/ui/main/bad" length 5 text "game/tt/mcp_damaged" } toolTip vehicle_mcp_damaged { length 5 maxPlayCount 2 useSoundLength text "game/tt/mcp_damaged" sound "sounds/tooltips/vehicle_mcp_damaged/info" timeline { onTime 0 guiEvent "hl_mcp_health" onTime end guiEvent "" } } toolTip vehicle_mcp_repaired { sound "sounds/ui/main/good" singlePlayerToolTip maxPlayCount 2 useSoundLength text "game/tt/mcp_repaired" sound "sounds/tooltips/vehicle_mcp_repaired/info" timeline { onTime 0 guiEvent "hl_mcp_health" onTime end guiEvent "" } } toolTip vehicle_mcp_can_deploy { maxPlayCount 2 useSoundLength text "game/tt/mcp_deploy" sound "sounds/tooltips/vehicle_mcp_can_deploy/info" } toolTip vehicle_mcp_noentry { singlePlayerToolTip maxPlayCount 2 useSoundLength text "game/tt/mcp_noentry" sound "sounds/tooltips/vehicle_mcp_noentry/info" }