// ======================================================================== // Export /* reexportmodels vehicles/hornet.def testmodel vehicle_hornet */ export hauser { options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -nomerge -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit anim landing_gear_fixed.mb -dest landing.md5anim -range 21 40 anim landing_gear_fixed.mb -dest takeoff.md5anim -range 1 20 anim landing_gear_fixed.mb -dest flying.md5anim -range 20 20 anim landing_gear_fixed.mb -dest landed.md5anim -range 1 1 anim hornet_base.mb -dest example.md5anim anim hornet_base.mb -dest example2.md5anim anim bank_backwards.mb -dest bank_backwards.md5anim -range 1 1 anim bank_forwards.mb -dest bank_forwards.md5anim -range 1 1 anim turn_left.mb -dest turn_left.md5anim -range 1 1 anim turn_right.mb -dest turn_right.md5anim -range 1 1 anim bank_backwards_left.mb -dest bank_backwards_left.md5anim -range 1 1 anim bank_backwards_right.mb -dest bank_backwards_right.md5anim -range 1 1 anim bank_forwards_left.mb -dest bank_forwards_left.md5anim -range 1 1 anim bank_forwards_right.mb -dest bank_forwards_right.md5anim -range 1 1 anim idle.mb -dest idle.md5anim -xyzprecision 0.000001 } //MESHES export hauser { options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet /*-nomerge*/ -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit addoptions -keepmesh gunarm1_mesh gunarm2_mesh gunarm_base gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main mesh_cockpit mesh_nose mesh_gun mesh_front_right_thruster_2 mesh_front_right_leg_1 mesh_front_right_leg_2 mesh_front_right_leg_3 mesh_front_left_thruster_2 mesh_front_left_leg_1 mesh_front_left_leg_2 mesh_front_left_leg_3 mesh_rear_right_thruster_2 mesh_rear_right_leg_1 mesh_rear_right_leg_2 mesh_rear_right_leg_3 mesh_rear_left_thruster_2 mesh_rear_left_leg_1 mesh_rear_left_leg_3 mesh_rear_left_leg_2 mesh_rear_left_spike mesh_rear_right_spike mesh_front_left_spike mesh_front_right_spike mesh_front_right_thruster_1 mesh_rear_right_thruster_1 mesh_front_left_thruster_1 mesh_left_neck_spike mesh_right_neck_spike mesh_rear_left_thruster_1 mesh_main mesh hornet_base.mb -dest hornet.md5mesh anim landing_gear_fixed.mb -dest hornet.md5anim -range 1 1 options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit addoptions -noJoints -keepmesh gunarm1_mesh gunarm2_mesh gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main lod1mesh_cockpit lod1mesh_nose lod1mesh_gun lod1mesh_front_right_thruster_2 lod1mesh_front_right_leg_1 lod1mesh_front_right_leg_2 lod1mesh_front_right_leg_3 lod1mesh_front_left_thruster_2 lod1mesh_front_left_leg_2 lod1mesh_front_left_leg_3 lod1mesh_rear_right_thruster_2 lod1mesh_rear_right_leg_1 lod1mesh_rear_right_leg_2 lod1mesh_rear_right_leg_3 lod1mesh_rear_left_thruster_2 lod1mesh_rear_left_leg_1 lod1mesh_rear_left_leg_3 lod1mesh_rear_left_leg_2 lod1mesh_front_left_leg_1 lod1mesh_rear_left_thruster_1 lod1mesh_front_left_thruster_1 lod1mesh_front_right_thruster_1 lod1mesh_rear_right_thruster_1 lod1mesh_rear_left_spike lod1mesh_rear_right_spike lod1mesh_front_left_spike lod1mesh_left_neck_spike lod1mesh_right_neck_spike lod1mesh_main lod1mesh_front_right_spike mesh hornet_base.mb -dest hornet_lod1.md5mesh options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit addoptions -noJoints -keepmesh gunarm1_mesh gunarm2_mesh gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main lod2mesh_cockpit lod2mesh_nose lod2mesh_gun lod2mesh_front_right_thruster_2 lod2mesh_front_right_leg_1 lod2mesh_front_right_leg_3 lod2mesh_front_left_thruster_2 lod2mesh_front_left_leg_3 lod2mesh_rear_right_thruster_2 lod2mesh_rear_right_leg_1 lod2mesh_rear_right_leg_3 lod2mesh_rear_left_thruster_2 lod2mesh_rear_left_leg_1 lod2mesh_rear_left_leg_3 lod2mesh_front_left_leg_1 lod2mesh_rear_left_leg_2 lod2mesh_rear_right_leg_2 lod2mesh_front_right_leg_2 lod2mesh_rear_right_spike lod2mesh_rear_left_spike lod2mesh_front_right_left lod2mesh_front_right_thruster lod2mesh_rear_right_thruster lod2mesh_front_left_thruster lod2mesh_rear_left_thruster lod2mesh_front_right_spike lod2mesh_right_neck_spike lod2mesh_left_neck_spike lod2mesh_main lod2mesh_front_left_leg_2 mesh hornet_base.mb -dest hornet_lod2.md5mesh options -prefix HORN_ -rotate -270 -sourcedir models/vehicles/strogg_hornet/dev_sd -destdir models/vehicles/strogg_hornet -keep main carrier_driver carrier_gunner1 cockpit_attacher rear front_left_leg_1 front_left_leg_2 front_left_leg_3 front_left_leg_placement rear_left_leg_1 rear_left_leg_2 rear_left_leg_3 rear_left_leg_placement front_right_leg_1 front_right_leg_2 front_right_leg_3 front_right_leg_placement rear_right_leg_1 rear_right_leg_2 rear_right_leg_3 rear_right_leg_placement front_left_thruster_1 front_left_thruster_2 front_left_thruster_effects front_right_thruster_1 front_right_thruster_2 front_right_thruster_effects rear_left_thruster_1 rear_left_thruster_2 rear_left_thruster_effects rear_right_thruster_1 rear_right_thruster_2 rear_right_thruster_effects missile_1 missile_2 gunbase gun_cam gunarm1 gunarm2 gun_muzzle cockpit camera_gunner camera gun gun_muzzle nose front_left_exit front_right_exit rear_left_exit rear_right_exit -parent cockpit main -parent gun_cam main -parent missile_1 cockpit -parent missile_2 cockpit addoptions -noJoints -keepmesh gunarm1_mesh gunarm2_mesh gunbase_mesh gunarm_base_side gunarm_base_side2 s_cockpit s_nose s_gun s_front_right_thruster_2 s_front_right_leg_1 s_front_right_leg_3 s_front_left_thruster_2 s_front_left_leg_3 s_rear_right_thruster_2 s_rear_right_leg_1 s_rear_right_leg_3 s_rear_left_thruster_2 s_rear_left_leg_1 s_rear_left_leg_3 s_front_left_leg_1 s_rear_left_leg_2 s_rear_right_leg_2 s_front_right_leg_2 s_front_left_leg_2 s_rear_right_thruster_1 s_rear_left_thruster_1 s_front_left_thruster_1 s_front_right_thruster_1 s_main lod3mesh_cockpit lod3mesh_nose lod3mesh_gun lod3mesh_front_right_thruster_2 lod3mesh_front_right_leg_1 lod3mesh_front_right_leg_3 lod3mesh_front_left_thruster_2 lod3mesh_front_left_leg_3 lod3mesh_rear_right_thruster_2 lod3mesh_rear_right_leg_1 lod3mesh_rear_right_leg_3 lod3mesh_rear_left_thruster_2 lod3mesh_rear_left_leg_1 lod3mesh_rear_left_leg_3 lod3mesh_front_left_leg_1 lod3mesh_rear_left_leg_2 lod3mesh_rear_left_leg_4 lod3mesh_rear_right_leg_4 lod3mesh_rear_right_leg_2 lod3mesh_front_right_leg_2 lod3mesh_front_right_leg_4 lod3mesh_front_left_leg_2 lod3mesh_front_left_leg_4 lod3mesh_rear_right_thruster_1 lod3mesh_rear_left_thruster_1 lod3mesh_front_left_thruster_1 lod3mesh_front_right_thruster_1 lod3mesh_main mesh hornet_base.mb -dest hornet_lod3.md5mesh } /* mesh hornet_lod1.mb -dest hornet_lod1_boned.md5mesh mesh hornet_lod2.mb -dest hornet_lod2_boned.md5mesh mesh hornet_lod3.mb -dest hornet_lod3_boned.md5mesh */ // ======================================================================== // Models // model vehicle_hornet { mesh models/vehicles/strogg_hornet/hornet.md5mesh anim ik_pose models/vehicles/strogg_hornet/landed.md5anim anim base models/vehicles/strogg_hornet/landed.md5anim anim initial models/vehicles/strogg_hornet/landed.md5anim anim idle models/vehicles/strogg_hornet/idle.md5anim } // ======================================================================== // Entity Def // entityDef vehicle_hornet { "inherit" "vehicle_base_strogg" "maxVisDist" "16384" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Flying Thingy." "spawnclass" "sdVehicle_RigidBody" "scriptObject" "vehicle_hornet" "model" "vehicle_hornet" "vs_vehicleScript" "hornet" "control_context" "g_bind_context_hornet" "angular_friction" "1" // turning "linear_friction" "0.6" // moving "bouncyness" "0.1" "health" "1200" "max_enter_distance" "180" "repair_multiplier" "0.5" "info_name" "game/vec/hornet" "mass" "100000" "joint_rotordroop" "rotor_droop" "snd_engine_start" "sounds/vehicles/hornet/start" "snd_engine_stop" "sounds/vehicles/hornet/stop" "snd_throttle" "sounds/vehicles/hornet/engine_throttle" "snd_hover" "sounds/vehicles/hornet/engine_hover" "snd_overdrive" "sounds/vehicles/misc/strogg/overdrive_start" "snd_overdrive_stop" "sounds/vehicles/misc/strogg/overdrive_stop" "snd_strocket_recharge" "sounds/vehicles/goliath/recharge_nonsiege" "snd_health_warn" "sounds/vehicles/misc/warning/air/strogg" "decay_time" "40" "icon_size_cm" "21" "mtr_commandmap" "guis/assets/commandmap/icon_vehicle" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle" "tt_enter" "vehicle_hornet_enter" "landing_threshold_distance" "5" "landing_threshold_speed" "5" "landing_gear_threshold_speed" "0" "dmg_collide" "damage_hornet_collide" "collide_dot_limit" "-2" "mtr_attitude_pitch" "guis/assets/qet/hud_attitude_pitch_strogg" "option_combat_model" "1" "option_selection_combat_model" "1" "option_task_interface" "1" "collective_min" "-0.6" "collective_max" "0.3" "collective_rate" "0.75" "overdrive_time" "10" "overdrive_chargetime" "30" "overdrive_deadlength" "2" "overdrive_factor" "10" "joint_damage_smoke" "rear" "joint_damage_fire" "rear" "aor_layout" "air_vehicles" "fx_destroy" "effects/vehicles/anansi_explosion" "fx_cannon_muzzle" "effects/weapons/plasmacannon/muzzle_small" "fx_cannon_muzzle_local" "effects/weapons/plasmacannon/muzzle_small_hornet" "fx_strockets_muzzle" "effects/weapons/strocket/fire" "fx_hyperblaster_fire" "effects/weapons/hyperblaster_fire_hornet" "fx_hyperblaster_muzzle" "effects/weapons/hyperblaster_muzzleflash_vehicle" "fx_hyperblaster_tracer" "effects/base/tracers_strogg" "effectchance fx_hyperblaster_tracer" "1.0" "fx_damage_level1" "effects/vehicles/vehicle_flames_small_hornet" "fx_damage_level2" "effects/vehicles/vehicle_flames_medium_hornet" "fx_damage_level3" "effects/vehicles/vehicle_flames_large_hornet" "fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_hornet" "damage_smoke" "70" "damage_level1" "60" "damage_level2" "45" "damage_level3" "20" "left_thrust_effect_joint" "rear_left_thruster_effects" "right_thrust_effect_joint" "rear_right_thruster_effects" "fx_thruster_left" "effects/vehicles/hornet/thruster_left" "fx_thruster_right" "effects/vehicles/hornet/thruster_right" // "fx_thruster_reverse_left" "effects/vehicles/hornet/thruster_left" // "fx_thruster_reverse_right" "effects/vehicles/hornet/thruster_right" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "main" "autoRightRollSpeed" "12" "autoRightPitchSpeed" "12" "autoRightRaiseSpeed" "192" "autoRightHeight" "32" "gui_vehicle" "guis/vehicles/strogg_hornet" "task_name" "game/vec/hornet" "waypoint_offset" "0 0 256" "collection_antivehicle" "antivehicle" "collection_vehicles_light" "vehicles_light" "collection_trojan_antiair" "trojan_antiair" "fx_engines" "effects/vehicles/hornet/engine" "give_consent" "1" "try_keep_driver" "1" "input_mode" "helicopter" "vehicle_control" "hornet" "drone_orbit_radius" "220" "wake_center_width" "0 0" "wake_edge_width" "0 0" "spiral_health" "200" "fx_groundeffect_none" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_grass" "effects/vehicles/anansi/groundeffect_grass" "fx_groundeffect_stone" "effects/vehicles/anansi/groundeffect_stone" "fx_groundeffect_sand" "effects/vehicles/anansi/groundeffect_sand" "fx_groundeffect_pavement" "effects/vehicles/anansi/groundeffect_pavement" "fx_groundeffect_dirt" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_dusty_road" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_gravel" "effects/vehicles/anansi/groundeffect_stone" "fx_groundeffect_default" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_water" "effects/vehicles/anansi/groundeffect_water" "fx_groundeffect_snow" "effects/vehicles/anansi/groundeffect_snow" "groundeffects_threshhold" "300" // "joints_up_sparks" "rear_right_thruster_effects;rear_left_thruster_effects;front_left_thruster_effects;front_right_thruster_effects" // "fx_up_sparks" "effects/rich/bullet_sparks" "fx_decoy_extra" "effects/weapons/flare_extra_strogg" "extra_decoy_count" "3" "extra_decoy_delay" "0.3" // in seconds1 // "fx_decoy" "effects/weapons/flare_extra" "def_projectile_decoy" "projectile_decoy_hornet" "projectile_decoy_rate" "6" "projectile_decoy_velocity" "0 0 -300" "projectile_decoy_charge" "100" "projectile_decoy_max" "6" "careen_speed" "700" "careen_height" "1024" //mal: give the bots an easy means of identifying a vehicle and its traits "vehicle_num" "11" "vehicle_team" "1" "vehicle_flags" "8" // hack the inertia tensor to be symmetric, so that there is no cross-linking between pitch yaw and roll controls "do_not_modify_ito" "0 0 0" "qc_spotted" "quickchat/context/attack/aircraftspotted" } entityDef vehicle_hornet_cockpit { "model" "models/vehicles/strogg_hornet/cockpit.lwo" "joint_attach" "camera" "offset" "-10 0 0" "largeFov" "-6 0 0" "weaponDepthHack" "1" "gui3" "guis/models/vehicles/hornet/cockpit" "gui2" "guis/models/vehicles/hornet/cockpit_center" } entityDef vehicle_hornet_cockpit_gunner { // "model" "viewmodel_mounted_gpmg_1stperson" "joint_attach" "camera" "offset" "-24 0 0" "weapon_name" "hyperblaster" "surface_name" "gunarm2_mesh, gunarm1_mesh, gunarm_base" "joint_muzzle" "muzzle" "passenger_id" "2" } damageDef damage_hornet_collide { damage "damage_hornet_collide" prof_damage "pro_vehicle_damage" team_kill_cvar "g_allowComplaint_vehicles" stat_name "hornet_weapons" tt_obituary "tooltips/killmsgs/vehicles/hornet" tt_obituary_unknown "tooltips/killmsgs/vehicles/hornet/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/hornet/teamkill" tt_obituary_self "tooltips/killmsgs/vehicles/driving" } damageFilter damage_hornet_collide { type { target "target_player_all" damage 100 } type { target "target_veh_all" damage 200 } type { target "target_deployables_all" damage 200 } } toolTip vehicle_hornet_enter { length 5 text "game/tt/hornet" // "Press %k(_vehiclecamera) to change view and %k(_activate) to switch seats. The pilot aims the weapons until consent is given, use the mousewheel to cycle weapons." } entityDef projectile_strocket { "inherit" "projectile_law" "fx_explode" "effects/vehicles/hornet/strogget" "fx_explode_metal" "effects/vehicles/hornet/strogget" "velocity" "2500 0 0" "fuse" "4" "fx_trail" "effects/weapons/stroggket_fly" "model" "" "dmg_damage" "damage_strocket" "dmg_splash_damage" "damage_strocket_splash" } damageDef damage_strocket { damage "damage_strocket" stat_name "hornet_weapons" prof_damage "pro_vehicle_damage" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/strocket" tt_obituary_team_kill "tooltips/killmsgs/weapons/strocket/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/strocket/self" } damageDef damage_strocket_splash { damage "damage_strocket_splash" radius 512 knockback 0 push 10000000 stat_name "hornet_weapons" prof_damage "pro_vehicle_damage" team_kill_cvar "g_allowComplaint_explosives" stat_name "hornet_weapons" tt_obituary "tooltips/killmsgs/weapons/strocket" tt_obituary_team_kill "tooltips/killmsgs/weapons/strocket/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/strocket/self" } damageFilter damage_strocket { type { target "target_player_all" damage 300 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 350 } type { target "target_explodable" damage 400 } } damageFilter damage_strocket_splash { type { target "target_player_all" damage 135 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 350 } type { target "target_explodable" damage 400 } }