/*********************************************************************** reexportModels tools\trinoculars.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix TARGETING_ -sourcedir models/tools/strogg_targeting_tool/dev_sd -destdir models/tools/strogg_targeting_tool/ /* mesh strogg_targeting_tool_base_file.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_view.md5mesh anim strogg_targeting_tool_idle.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_idle.md5anim anim strogg_targeting_tool_raise.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_raise.md5anim anim strogg_targeting_tool_lower.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_lower.md5anim anim strogg_targeting_tool_zoom.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_zoomin.md5anim anim strogg_targeting_tool_zoom.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_zoomout.md5anim */ anim strogg_targeting_tool_sprint.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_startsprint.md5anim -range 1 6 anim strogg_targeting_tool_sprint.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_sprint.md5anim -range 6 6 anim strogg_targeting_tool_sprint.mb -dest models/tools/strogg_targeting_tool/strogg_targeting_tool_leavesprint.md5anim -range 7 12 } // ======================================================================== // view Models // model viewmodel_strogg_targeting_tool { mesh models/tools/strogg_targeting_tool/strogg_targeting_tool_view.md5mesh anim raise models/tools/strogg_targeting_tool/strogg_targeting_tool_raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim idle models/tools/strogg_targeting_tool/strogg_targeting_tool_idle.md5anim anim putaway models/tools/strogg_targeting_tool/strogg_targeting_tool_lower.md5anim anim zoomin models/tools/strogg_targeting_tool/strogg_targeting_tool_zoomin.md5anim anim zoomout models/tools/strogg_targeting_tool/strogg_targeting_tool_zoomout.md5anim anim start_sprint models/tools/strogg_targeting_tool/strogg_targeting_tool_startsprint.md5anim anim sprint models/tools/strogg_targeting_tool/strogg_targeting_tool_sprint.md5anim anim leave_sprint models/tools/strogg_targeting_tool/strogg_targeting_tool_leavesprint.md5anim } // ======================================================================== // Entity DEFS // invItemDef inventory/tools/trinoculars/oppressor { type "tool" slot "binocs" name "game/weapons/trinoc_targetting" data { "model_view" "viewmodel_strogg_targeting_tool" "model_world" "models/tools/strogg_targeting_tool/targeting_device_new_3rdperson.lwo" "joint_attach" "LeftHand" "view_offset" "0 2 -2" "anim_prefix" "hands_trinoculars" "anim_prefix_class" "hands" "weapon_scriptobject" "tool_targeting" "gui_overlay" "guis/game/targeting/trinoculars" "hud_sort" "999" "snd_zoomin" "sounds/tools/binocs/zoom/in" "snd_zoomout" "sounds/tools/binocs/zoom/out" "snd_target_locking" "sounds/weapons/misc/target_track_short" "snd_target_locked" "sounds/weapons/misc/target_lock" "snd_targeting" "sounds/tools/strogg/beam" "snd_raise" "sounds/tools/trinocs/raise" "snd_scopeup" "sounds/tools/trinocs/zoom" "snd_confirm" "sounds/vo/strogg/npc/bombardment/approved" "snd_out_of_range" "sounds/vo/deploy/out_of_range/strogg" "lock_distance" "8192" "lock_filter" "target_lock_filter" "lock_enabled" "1" "mtr_beam" "textures/sfx/laser" "mtr_weaponmenu" "guis/assets/icons/weapons/strogg_target" "show_charge" "1" "charge_per_use" "100" "crosshair" "none" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "tt_intro_1" "trinoculars_oppressor_intro_1" "tt_intro_2" "trinoculars_oppressor_intro_2" "tt_intro_no_deployable" "trinoculars_oppressor_no_deployable" "tt_intro_scope_up_1" "trinoculars_oppressor_scope_up_1" "tt_intro_scope_up_2" "trinoculars_oppressor_scope_up_2" "tt_invalid_location" "targeting_invalid_location" "joint_beam" "LeftRing3" "timer_charge" "energy_firesupport" "use_hold_anims" "1" "num_zoom_levels" "4" "zoom_fov_1" "45" "zoom_fov_2" "30" "zoom_fov_3" "20" "zoom_fov_4" "10" "zoom_time" "0.2" "player_weapon_num" "9" "fx_idle" "effects/tools/targeting_trinoculars_idle" "idle_effect_joint" "targeting_tool_joint" } } #include "templates/tooltips.include" toolTip trinoculars_oppressor_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/trinoculars_oppressor_1" } toolTip trinoculars_oppressor_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/fire_use_item" } toolTip trinoculars_oppressor_no_deployable { sound "sounds/ui/main/bad" text "game/tt/intro/generic/no_firesupport" locationIndex TOOLTIP_POSITION_WEAPON_CHANGE } toolTip trinoculars_oppressor_scope_up_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/trinoculars_oppressor_scope_up_1" } toolTip trinoculars_oppressor_scope_up_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/descope_weapon" }