/*********************************************************************** reexportModels tools\trinoculars.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix TRINOCS_ -sourcedir models/techkits/trinoculars/dev_sd/ -destdir models/tools/trinoculars -keep mesh new_trinoculars_base_file.mb -dest models/tools/trinoculars/trinoculars_view.md5mesh anim new_trinoculars_idle.mb -dest models/tools/trinoculars/trinoculars_idle.md5anim anim new_trinoculars_raise.mb -dest models/tools/trinoculars/trinoculars_raise.md5anim anim new_trinoculars_lower.mb -dest models/tools/trinoculars/trinoculars_lower.md5anim anim new_trinoculars_zoom_in.mb -dest models/tools/trinoculars/trinoculars_zoom_in.md5anim -range 7 13 anim new_trinoculars_zoom_in.mb -dest models/tools/trinoculars/trinoculars_zoom_out.md5anim -range 13 18 anim new_trinoculars_lower.mb -dest models/tools/trinoculars/trinoculars_start_sprint.md5anim anim new_trinoculars_raise.mb -dest models/tools/trinoculars/trinoculars_leave_sprint.md5anim } // ======================================================================== // view Models // model viewmodel_trinoculars { mesh models/tools/trinoculars/trinoculars_view.md5mesh anim idle models/tools/trinoculars/trinoculars_idle.md5anim anim fire models/tools/trinoculars/trinoculars_zoom_in.md5anim anim putaway models/tools/trinoculars/trinoculars_lower.md5anim anim raise models/tools/trinoculars/trinoculars_raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim start_sprint models/tools/trinoculars/trinoculars_lower.md5anim anim leave_sprint models/tools/trinoculars/trinoculars_raise.md5anim } // ======================================================================== // Entity DEFS // invItemDef inventory/tools/trinoculars { type "tool" slot "binocs" name "game/weapons/trinoc" data { "model_view" "viewmodel_trinoculars" "model_world" "models/tools/trinoculars/trinoculars_world.lwo" "joint_attach" "LeftHand" "view_offset" "-4 2 -2" "anim_prefix" "hands_trinoculars" "anim_prefix_class" "hands" "weapon_scriptobject" "trinoculars" "binoculars_focustreshold_min" "0.8" "binoculars_focustreshold_max" "1.75" "binoculars_focusloststep" "0.09" "binoculars_focusgainstep" "0.006" "binoculars_zoomfocuslost" "1" "snd_zoomin" "sounds/tools/binocs/zoom/in" "snd_zoomout" "sounds/tools/binocs/zoom/out" "snd_raise" "sounds/tools/trinocs/raise" "snd_scopeup" "sounds/tools/trinocs/zoom" "gui_overlay" "guis/game/targeting/trinoculars" "hud_sort" "999" "mtr_weaponmenu" "guis/assets/icons/weapons/trinoculars" "crosshair" "small" "use_hold_anims" "1" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "weapon_menu_ignore" "1" "player_weapon_num" "9" "fx_idle" "effects/tools/trinoculars_idle" "idle_effect_joint" "trinoculars_joint" "num_zoom_levels" "4" "zoom_fov_1" "45" "zoom_fov_2" "30" "zoom_fov_3" "20" "zoom_fov_4" "10" "zoom_time" "0.2" } }