// ======================================================================== // Entity DEFS // invItemDef inventory/tools/spike_infiltrator { type "tool" slot "tool" name "game/weapons/spike_hacking_tool" data { "model_view" "viewmodel_repair_tool" "joint_attach" "RightHand" "view_offset" "-3.6 -2 -2.2" "anim_prefix" "hands_construction_tool" "anim_prefix_class" "hands" "has_startfire_anim" "1" "has_endfire_anim" "1" "weapon_scriptobject" "tool_pliers" "use_hold_anims" "1" "melee_distance" "88" "snd_raise" "sounds/tools/infiltrator/raise" "snd_start" "sounds/tools/infiltrator/start" "snd_stop" "sounds/tools/infiltrator/stop" "show_charge" "0" "can_hack" "1" "can_disguise" "1" "mtr_weaponmenu" "guis/assets/icons/weapons/hackingdevice" "activate_attack" "1" "player_weapon_num" "18" "tt_intro_1" "spike_infiltrator_intro_1" "tt_intro_2" "spike_infiltrator_intro_2" "tt_action_failed" "spike_infiltrator_action_failed" } } toolTip spike_infiltrator_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/spike_infiltrator_1" } toolTip spike_infiltrator_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/fire_activate_use_item" } toolTip spike_infiltrator_action_failed { sound "sounds/ui/main/cannot" text "game/tt/intro/spike_infiltrator_action_failed" }