
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/spike_infiltrator {
	type						"tool"
	slot						"tool"
	name						"game/weapons/spike_hacking_tool"

	data {
		"model_view" 				"viewmodel_repair_tool"
		"joint_attach"				"RightHand"

		"view_offset"				"-3.6 -2 -2.2"

		"anim_prefix"				"hands_construction_tool"
		"anim_prefix_class"			"hands"

		"has_startfire_anim"		"1"
		"has_endfire_anim"		"1"

		"weapon_scriptobject"		"tool_pliers"
		"use_hold_anims"			"1"

		"melee_distance"			"88"

		"snd_raise"					"sounds/tools/infiltrator/raise"
		"snd_start"					"sounds/tools/infiltrator/start"
		"snd_stop"					"sounds/tools/infiltrator/stop"

		"show_charge"				"0"

		"can_hack"					"1"
		"can_disguise"				"1"

		"mtr_weaponmenu"			"guis/assets/icons/weapons/hackingdevice"

		"activate_attack"			"1"

		"player_weapon_num"			"18"

		"tt_intro_1"				"spike_infiltrator_intro_1"
		"tt_intro_2"				"spike_infiltrator_intro_2"
		"tt_action_failed"			"spike_infiltrator_action_failed"
	}
}

toolTip spike_infiltrator_intro_1 {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/spike_infiltrator_1"
}

toolTip spike_infiltrator_intro_2 {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/generic/fire_activate_use_item"
}

toolTip spike_infiltrator_action_failed {
	sound "sounds/ui/main/cannot"
	text "game/tt/intro/spike_infiltrator_action_failed"
}
