/***********************************************************************

	reexportModels tools\pliers.def

***********************************************************************/

model viewmodel_pliers_pda {
	mesh						models/items/third_eye/third_eye_camera_view.md5mesh

	anim idle					models/items/third_eye/third_eye_camera_pda_idle.md5anim {
	}

	anim raise					models/items/third_eye/third_eye_camera_pda_raise.md5anim {
		frame 1						sound_channel snd_weapon_raise snd_raise
	}

	anim putaway				models/items/third_eye/third_eye_camera_pda_lower.md5anim {
	}

	anim fire_start				models/items/third_eye/third_eye_camera_pda_hack_into_loop.md5anim {
	}

	anim fire					models/items/third_eye/third_eye_camera_pda_hack_loop.md5anim {
	}

	anim fire_end				models/items/third_eye/third_eye_camera_pda_hack_from_loop.md5anim {
	}
}

invItemDef inventory/tools/pliers_hack {
	type					"tool"
	slot					"tool"
	name					"game/weapons/hacker"
//	model					"models/tools/pliers/pliers_world.lwo"
//	joint					"Spine"

	data {
		"model_view" 			"viewmodel_pliers_pda"
		//"model_world" 			"models/tools/pliers/pliers_world.lwo"
		//"joint_attach"			"RightHand"

		"view_offset"			"1 0 0"

		"anim_prefix"			"hacker"
		"anim_prefix_class"		"tool"

		"weapon_scriptobject"	"tool_pliers"
		"use_hold_anims"		"1"

		"melee_distance"		"88"

		"snd_raise"				"sounds/tools/hacker/raise"
		"snd_start"				"sounds/tools/hacker/start"
		"snd_stop"				"sounds/tools/hacker/stop"

		"show_charge"			"0"

		"can_hack"				"1"
		"can_disguise"			"1"

		"mtr_weaponmenu"		"guis/assets/icons/weapons/repairtool"
		"gui"					"guis/tools/hacker"

		"climate_skin_key"		"weapon_gdf"

		"activate_attack"		"1"

		"has_startfire_anim"	"1"
		"has_endfire_anim"		"1"

		"tt_intro_1"			"hacking_tool_intro_1"
		"tt_intro_2"			"hacking_tool_intro_2"
		"tt_action_failed"		"hacking_tool_action_failed"

		"player_weapon_num"		"18"

		"needsAmmoBox"			"0"


//		"fx_fire"			"effects/vehicles/vehicle_flames_small"
//		"idle_effect_joint"		"wrist"
	}
}

toolTip hacking_tool_intro_1 {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/hacking_tool_1"
}

toolTip hacking_tool_intro_2 {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/generic/fire_activate_use_item"
}

toolTip hacking_tool_action_failed {
	sound "sounds/ui/main/cannot"
	text "game/tt/intro/hacking_tool_action_failed"
}
