/*********************************************************************** binoculars.def ***********************************************************************/ // ======================================================================== // Entity DEFS // invItemDef inventory/tools/deploytool/infiltrator { type "tool" slot "tool" name "game/weapons/deploy" data { "model_view" "viewmodel_trinoculars" "model_world" "models/tools/trinoculars/trinoculars_world.lwo" "joint_attach" "LeftHand" "view_offset" "-4 2 -2" "anim_prefix" "hands_trinoculars" "anim_prefix_class" "hands" "weapon_scriptobject" "tool_deploytool" "gui_deployment" "game/deployment/infiltrator" "hud_sort" "-1" "num_deploy_objects" "1" "do_object1" "deployobject_psi" "mtr_weaponmenu" "guis/assets/icons/weapons/trinoculars" "snd_raise" "sounds/tools/deployer/raise_03" "snd_invalid_deploy" "sounds/ui/main/cannot" "snd_deploy" "sounds/vo/strogg/npc/logistics/approved" "snd_deploy_idle" "sounds/tools/deployer/idle" "snd_deploy_rotate" "sounds/tools/deployer/rotate" "snd_deploy_switch" "sounds/tools/deployer/switch" "snd_deploy_confirm" "sounds/tools/deployer/confirm" "snd_deploy_cancel" "sounds/tools/deployer/cancel" "snd_deploy_error" "sounds/tools/deployer/error" "snd_need_charge" "sounds/ui/main/cannot" "crosshair" "none" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "use_hold_anims" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "player_weapon_num" "21" "timer_charge" "energy_deployment" "charge_per_use" "100" "show_charge" "1" "tt_intro_1" "generic_deploy_intro_1" "tt_intro_2" "generic_deploy_intro_2" "tt_start_deployment" "generic_deploy_start_covertops" "tt_rotate_deployment" "generic_deploy_rotate_covertops" "tt_need_charge" "deploytool_need_charge" // used in code, referenced here for pre-caching "mtr_deploymenu_decal" "textures/decals/white_decal" "mtr_deploymenu_decal_outer" "textures/decals/white_decal_dark" "mtr_deploymenu_decal_arrows" "textures/decals/deploy_arrows" "fx_idle" "effects/tools/trinoculars_idle" "idle_effect_joint" "trinoculars_joint" } }