entityDef stuffsystem { "editor_color" "0 0.5 0.0" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Use this entity to add a stuff system (grass, foliage,...) to the level." "spawnclass" "sdStuffSystem" "pushIntoOutsideAreas" "1" }