// ======================================================================== // Export for game /* reexportmodels structures/domihub.def testmodel structure_domihub */ export karateka { options -prefix DOM_ -sourcedir models/structures/strogg/domination_hub/dev_sd/ -destdir models/structures/strogg/domination_hub/ -keep base turret toeIK05 toeIK04 toeIK03 toeIK02 toeIK01 mesh lod_0.mb -dest domination_hub.md5mesh anim lod_0.mb -dest domination_hub.md5anim -range 1 1 anim lod_0.mb -dest undeployed.md5anim -range 1 1 anim lod_0.mb -dest deploy.md5anim -range 1 110 anim lod_0.mb -dest deployed.md5anim -range 110 110 anim lod_0.mb -dest damage1.md5anim -range 128 128 anim lod_0.mb -dest damage2.md5anim -range 144 144 anim lod_0.mb -dest damage3.md5anim -range 160 160 mesh lod_1.mb -dest domination_hub_lod1_boned.md5mesh mesh lod_2.mb -dest domination_hub_lod2_boned.md5mesh mesh lod_3.mb -dest domination_hub_lod3_boned.md5mesh addoptions -noJoints mesh lod_1.mb -dest domination_hub_lod1.md5mesh mesh lod_2.mb -dest domination_hub_lod2.md5mesh mesh lod_3.mb -dest domination_hub_lod3.md5mesh } // ======================================================================== // Export for E3 // export unknown { options -prefix DOM_ -sourcedir models/structures/strogg/domination_hub/dev_sd/lods -destdir models/structures/strogg/domination_hub/ -keep turret smoke mesh animated.mb -dest domination_hub_test.md5mesh anim animated.mb -dest domination_hub_test_base.md5anim -range 100 100 anim animated.mb -dest domination_hub_test_fall.md5anim -range 1 120 } // ======================================================================== // Models // /* model structure_domihub { mesh models/structures/strogg/domination_hub/domination_hub.md5mesh anim base models/structures/strogg/domination_hub/deployed.md5anim { } anim deploy models/structures/strogg/domination_hub/deploy.md5anim { } anim undeployed models/structures/strogg/domination_hub/undeployed.md5anim { } anim deployed models/structures/strogg/domination_hub/deployed.md5anim { } anim damage1 models/structures/strogg/domination_hub/damage1.md5anim { } anim damage2 models/structures/strogg/domination_hub/damage2.md5anim { } anim damage3 models/structures/strogg/domination_hub/damage3.md5anim { } } */ model structure_domihub { mesh models/structures/strogg/replicator/replicator.md5mesh anim base models/structures/strogg/replicator/deployed.md5anim { } anim deploy models/structures/strogg/replicator/deploy.md5anim { } anim undeployed models/structures/strogg/replicator/undeployed.md5anim { } anim deployed models/structures/strogg/replicator/deployed.md5anim { } anim damage1 models/structures/strogg/replicator/damage1.md5anim { } anim damage2 models/structures/strogg/replicator/damage2.md5anim { } anim damage3 models/structures/strogg/replicator/damage3.md5anim { } } // ======================================================================== // Test Models // model structure_domihub_test { mesh models/structures/strogg/domination_hub/domination_hub_test.md5mesh anim base models/structures/strogg/domination_hub/domination_hub_test_base.md5anim anim fall models/structures/strogg/domination_hub/domination_hub_test_fall.md5anim { frame 1 effect fx_smoke smoke } } // ======================================================================== // Entity Def // entityDef structure_domihub { "inherit" "structure_strogg" "editor_mins" "-64 -64 -64" "editor_maxs" "64 64 64" "editor_usage" "This is the Strogg Domination Hub." "scriptObject" "structure_domihub" "fx_smoke" "effects/ambient/crater_normal_smoke" "type_name" "game/struct/dominationhub" "mtr_commandmap" "guis/assets/qet/cm_domihub" "model" "models/structures/strogg/domination_hub/placeholder_domination_hub.lwo" "cm_model" "models/structures/strogg/domination_hub/placeholder_domination_hub_collision.lwo" "health" "0" "vo_prefix" "cc" "option_deploycontrol_interface" "1" "option_gui_interface" "1" "option_radar_interface" "1" "option_crosshair_offset" "0 0 256" "icon_size_cm" "16" "task_name" "game/struct/domihub" "radar_range" "7500" "mask" "3" // bitset: 1 is radar range, 2 is deployable range, 4 is fire support range //"snd_alarm" "strategic_alarm_strogg" "snd_exterior" "strogg_base" "drone_orbit_underneath" "1" "drone_orbit_radius" "600" "repair_multiplier" "7.5" }