entityDef gameplay/hackable { "spawnclass" "sdScriptEntity" "scriptobject" "hackable_objective" "editor_mins" "?" "editor_maxs" "?" "option_interactive_interface" "1" "option_crosshair_interface" "1" "hack_count" "180" "hack_count_sw" "180" // hack count in stopwatch "tt_intro_use_me_1" "hackable_intro_hack_1" "tt_intro_use_me_2" "hackable_intro_hack_2" "mtr_icon_flash" "hud/icons/missionsystem/obj_hack" "mtr_icon_flash_defend" "hud/icons/missionsystem/obj_defend" "icon_sort_cm_flash_icon" "-102" } entityDef gameplay/hackable/strogg { "inherit" "gameplay/hackable" "team" "strogg" "task_hack" "covertops_hack_shield" "task_defend_long" "strogg_defend_long" "task_defend_medium" "strogg_defend_medium" "task_defend_short" "strogg_defend_short" "prof_hack" "pro_covertops_hack_objective" "tt_intro_info" "hack_crosshair_info_gdf" } entityDef gameplay/hackable/gdf { "inherit" "gameplay/hackable" "team" "gdf" "task_hack" "infiltrator_hack_objective" "task_defend_long" "gdf_defend_long" "task_defend_medium" "gdf_defend_medium" "task_defend_short" "gdf_defend_short" "prof_hack" "pro_infiltrator_hack_objective" "tt_intro_info" "hack_crosshair_info_strogg" } toolTip hackable_intro_hack_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/hack_me_1" } toolTip hackable_intro_hack_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/hack_me_2" } toolTip hack_crosshair_info_gdf { nextShowDelay 180 sound "sounds/ui/main/neutral" text "game/tt/intro/hack_gdf" } toolTip hack_crosshair_info_strogg { nextShowDelay 180 sound "sounds/ui/main/neutral" text "game/tt/intro/hack_strogg" }