entityDef constructible_base { "editor_color" ".3 .3 1" "editor_mins" "?" "editor_maxs" "?" "spawnclass" "sdScriptEntity" "scriptobject" "constructible_base" "health" "5000" "fizzle_time" "45" "skin_construct" "deployEffect" "maxVisDist" "6144" "icon_sort_cm_flash_icon" "-102" "mtr_icon_flash_destroy" "hud/icons/missionsystem/tsk_soldier" "dmg_kill" "damage_constructible_construction" } damageFilter damage_constructible_kill { type { target "target_veh_all" damage 500 } type { target "target_player_all" damage 200 } } damageDef damage_constructible_kill { damage "damage_constructible_kill" gib tt_obituary "tooltips/killmsgs/tower_destroy" tt_obituary_self "tooltips/killmsgs/tower_destroy_self" tt_obituary_team_kill "tooltips/killmsgs/tower_destroy_team" tt_obituary_unknown "tooltips/killmsgs/tower_destroy_unknown" } damageFilter damage_constructible_construction { type { target "target_veh_all" damage 50000 } type { target "target_player_all" damage 50000 } } damageDef damage_constructible_construction { damage "damage_constructible_construction" gib tt_obituary_unknown "tooltips/killmsgs/construction" } entityDef constructible_tower_gdf { "inherit" "constructible_base" "scriptobject" "constructible_tower" "object_name" "maps/generic/guard_tower" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "team" "gdf" "collection_he" "he" "health" "1" "model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo" "cm_model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo" "dmg_kill_destroy" "damage_constructible_kill" } entityDef constructible_tower_gdf_top { "inherit" "constructible_base" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "team" "gdf" "model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo" "cm_model" "models/structures/edf/guard_tower/gdf_guardtower_top.lwo" } entityDef constructible_tower_gdf_base { "inherit" "constructible_base" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "team" "gdf" "model" "models/structures/edf/guard_tower/gdf_guardtower_base.lwo" "cm_model" "models/structures/edf/guard_tower/gdf_guardtower_base.lwo" } entityDef constructible_tower_gdf_all { "inherit" "constructible_base" "scriptobject" "constructible_tower" "object_name" "maps/generic/guard_tower" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "team" "gdf" "collection_he" "he" "health" "1" "option_crosshair_interface" "1" "option_interactive_interface" "1" "model" "models/structures/edf/guard_tower/gdf_guardtower.lwo" "cm_model" "models/structures/edf/guard_tower/gdf_guardtower.lwo" "contextmenu_quickchat_friendly" "" "contextmenu_quickchat_enemy" "quickchat/context/destroy_tower" "task_name" "maps/generic/guard_tower" "dmg_kill_destroy" "damage_constructible_kill" "task_destroy" "aggressor_destroy_tower" } // use this for mg nests entityDef gun_emplacement_bracket_gdf { "inherit" "constructible_tower_gdf_all" "model" "models/weapons/mount/wall_bracket.lwo" "cm_model" "models/weapons/mount/wall_bracket.lwo" "object_name" "maps/generic/gun_nest" "dmg_kill_destroy" "" "task_destroy" "" "contextmenu_quickchat_friendly" "" "contextmenu_quickchat_enemy" "quickchat/context/destroy/mg_nest" } entityDef constructible_tower_strogg { "inherit" "constructible_base" "scriptobject" "constructible_tower" "object_name" "maps/generic/guard_tower" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "team" "strogg" "collection_he" "he" "health" "1" "model" "models/structures/strogg/guard_tower/guard_tower.lwo" "cm_model" "models/structures/strogg/guard_tower/guard_tower.lwo" "dmg_kill_destroy" "damage_constructible_kill" } entityDef constructible_materials_neutral { "spawnclass" "sdScriptEntity" "scriptobject" "constructible_materials" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Neutral Construction Materials" "editor_var start_constructed" "Construction already built on map start. Default is 0 (not constructed)" "editor_var construction" "Name of the construction entity to build" "editor_var construct_count" "Counter how much is needed to construct. Default is 100" "editor_var construct_count_sw" "Counter how much is needed to construct in Stopwatch. Default is 100" "editor_var waypoint_offset" "Vector offset relative to entity for waypoint icon (default '0 0 64' )." "model" "models/mapobjects/cmarker/cmarker_a.lwo" "cm_model" "models/mapobjects/cmarker/cmarker_a.lwo" "tt_warning" "build_objective_warning" "maxVisDist" "6144" "option_crosshair_interface" "1" "option_interactive_interface" "1" "mtr_crosshair_icon" "hud/objectives/construction" "mtr_icon_flash" "hud/icons/missionsystem/obj_engineer" "mtr_icon_flash_destroy" "hud/icons/missionsystem/obj_defend" "icon_sort_cm_flash_icon" "-102" "dmg_kill" "damage_constructible_construction" } entityDef constructible_materials_secondary_gdf { "construct_count" "40" "construct_count_sw" "40" "inherit" "constructible_materials_gdf" "task_construct" "engineer_construct_tower" "prof_construct" "pro_engineer_construct_secondary" } entityDef constructible_materials_tower_gdf { "construct_count" "40" "construct_count_sw" "40" "object_name" "maps/generic/guard_tower" "task_name" "maps/generic/guard_tower" "inherit" "constructible_materials_gdf" "task_construct" "engineer_construct_tower" "prof_construct" "pro_engineer_construct_secondary" "contextmenu_quickchat_friendly" "quickchat/context/construct_tower" "contextmenu_quickchat_enemy" "invalid" "mtr_icon_flash" "hud/icons/missionsystem/mis_engineer" "mtr_icon_flash_defend" "hud/icons/missionsystem/tsk_destroy" "icon_sort_cm_flash_icon" "-102" "tt_intro_use_me_2" "tooltip_build_tower_1" } entityDef constructible_materials_gun_gdf { "construct_count" "24" "construct_count_sw" "24" "object_name" "maps/generic/gun_nest" "task_name" "maps/generic/gun_nest" "inherit" "constructible_materials_gdf" "task_construct" "engineer_construct_gun" "prof_construct" "pro_engineer_construct_secondary" "mtr_icon_flash" "hud/icons/missionsystem/tsk_engineer" "mtr_icon_flash_defend" "hud/icons/missionsystem/tsk_destroy" "icon_sort_cm_flash_icon" "-102" "tt_intro_use_me_2" "build_gun_crosshair_info_1" } entityDef constructible_materials_gdf { "inherit" "constructible_materials_neutral" "editor_usage" "GDF Construction Materials" "team" "gdf" "task_construct" "engineer_construct_objective" "task_defend_long" "strogg_defend_long" "task_defend_medium" "strogg_defend_medium" "task_defend_short" "strogg_defend_short" "tt_intro_info" "constructible_crosshair_info_gdf" "tt_intro_use_me_1" "build_objective_crosshair_info_1" "tt_intro_use_me_2" "build_objective_crosshair_info_2" "prof_construct" "pro_engineer_construct_objective" } entityDef constructible_materials_strogg { "inherit" "constructible_materials_neutral" "editor_usage" "Strogg Construction Materials" "team" "strogg" "task_construct" "constructor_construct_objective" "task_defend_long" "gdf_defend_long" "task_defend_medium" "gdf_defend_medium" "task_defend_short" "gdf_defend_short" "tt_intro_info" "constructible_crosshair_info_strogg" "tt_intro_use_me_1" "build_objective_crosshair_info_3" "tt_intro_use_me_2" "build_objective_crosshair_info_2" "prof_construct" "pro_constructor_construct_objective" } entityDef constructible_door_relay { "spawnclass" "sdScriptEntity" "scriptobject" "constructible_door" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Relay entity to be used to allow doors to be constructible." "editor_var door" "The (breakable) door which should be repaired" } entityDef constructible_emp_disruptor_gdf { "inherit" "constructible_base" "collection_bounds_check" "bounds_check" } proficiencyItem pro_task_construct_bonus_gdf { type "engineer" count 0.01 } proficiencyItem pro_task_construct_bonus_strogg { type "engineer" count 0.01 } #include "templates/tooltips.include" toolTip build_objective_crosshair_info_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/build_me_1" locationIndex TOOLTIP_POSITION_WEAPON_CHANGE } toolTip build_objective_crosshair_info_3 { sound "sounds/ui/main/neutral" text "game/tt/intro/build_me_3" locationIndex TOOLTIP_POSITION_WEAPON_CHANGE } toolTip build_objective_crosshair_info_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/build_me_2" nextShowDelay 30 } toolTip build_gun_crosshair_info_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/build_me_4" nextShowDelay 30 } toolTip build_objective_warning { sound "sounds/ui/main/bad" length 5 nextShowDelay 5 alwaysPlay text "game/tt/player_in_constructible" } toolTip tooltip_build_tower_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/build_tower" } toolTip constructible_crosshair_info_gdf { nextShowDelay 180 sound "sounds/ui/main/neutral" text "game/tt/intro/build_gdf" } toolTip constructible_crosshair_info_strogg { nextShowDelay 180 sound "sounds/ui/main/neutral" text "game/tt/intro/build_strogg" }