// ---------------------------------------------------- // Objectives for Canyon // ---------------------------------------------------- entityDef gameplay_canyon_bridge_stage1 { "inherit" "constructible_base" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge" "editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000" "editor_var construct_time" "Time in seconds to construct. Default is 10" "editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s" "editor_var skin_construct" "Skin used during construction. Default is deployEffect" "team" "gdf" "model" "models/mapobjects/bridge/broken_bridge_plank_canyon.lwo" "cm_model" "models/mapobjects/bridge/broken_bridge_plank_canyon.lwo" "collection_he" "he" } entityDef gameplay_canyon_bridge_stage2 { "inherit" "constructible_base" "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge" "editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000" "editor_var construct_time" "Time in seconds to construct. Default is 10" "editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s" "editor_var skin_construct" "Skin used during construction. Default is deployEffect" "team" "gdf" "model" "models/mapobjects/bridge/folding_bridge_canyon.lwo" "cm_model" "models/mapobjects/bridge/folding_bridge_canyon.lwo" } entityDef gameplay_canyon_bridge_fixer { "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge Fixer" "inherit" "constructible_base" "team" "gdf" "model" "models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo" "cm_model" "models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo" } entityDef gameplay_canyon_bridge_frame { "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge Frame" "inherit" "constructible_base" "team" "gdf" "model" "models/mapobjects/bridge/assaultbridge_frame_canyon.lwo" "cm_model" "models/mapobjects/bridge/assaultbridge_frame_canyon.lwo" } entityDef gameplay_canyon_bridge_platform { "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge Platform" "inherit" "constructible_base" "team" "gdf" "model" "models/mapobjects/bridge/assaultbridge_platform_canyon.lwo" "cm_model" "models/mapobjects/bridge/assaultbridge_platform_canyon.lwo" } entityDef gameplay_canyon_bridge_constructed { "editor_color" ".3 .3 1" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "GDF Bridge Constructed" "inherit" "constructible_base" "team" "gdf" "model" "models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo" "cm_model" "models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo" } entityDef gameplay_canyon_bioreactor { "spawnclass" "sdScriptEntity" "editor_var health" "The health of the destructible object" "editor_var scriptobject" "The script object used to control the entity's behaviour" "editor_var model" "The model to display for the entity" "editor_var team" "Either Strogg or GDF" "editor_var collection_he" "If set, can be destroyed by HE charges" "editor_var collection_ss" "If set, can be destroyed by SSM/SSG" "editor_var collection_arty" "If set, can be destroyed by Artillery" "editor_color" "0 .5 .8" "editor_mins" "?" "editor_maxs" "?" "editor_usage" "Final Objective" "collection_he" "he" "health" "500" "scriptobject" "destructible_objective" "team" "strogg" }