// ----------------------------------------------------
// Objectives for Canyon
// ----------------------------------------------------

entityDef gameplay_canyon_bridge_stage1 {
	"inherit"						"constructible_base"

	"editor_color"					".3 .3 1"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_usage"					"GDF Bridge"
	"editor_var health"				"Health of the Construction, 0 is nonbreakable. Default is 5000"
	"editor_var construct_time"		"Time in seconds to construct. Default is 10"
	"editor_var fizzle_time"		"Time in seconds for an unfinished construction to fade out. Default 30s"
	"editor_var skin_construct"		"Skin used during construction. Default is deployEffect"

	"team"							"gdf"

	"model"							"models/mapobjects/bridge/broken_bridge_plank_canyon.lwo"
	"cm_model"						"models/mapobjects/bridge/broken_bridge_plank_canyon.lwo"

	"collection_he"					"he"
}

entityDef gameplay_canyon_bridge_stage2 {
	"inherit"						"constructible_base"

	"editor_color"					".3 .3 1"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_usage"					"GDF Bridge"
	"editor_var health"				"Health of the Construction, 0 is nonbreakable. Default is 5000"
	"editor_var construct_time"		"Time in seconds to construct. Default is 10"
	"editor_var fizzle_time"		"Time in seconds for an unfinished construction to fade out. Default 30s"
	"editor_var skin_construct"		"Skin used during construction. Default is deployEffect"

	"team"							"gdf"

	"model"							"models/mapobjects/bridge/folding_bridge_canyon.lwo"
	"cm_model"						"models/mapobjects/bridge/folding_bridge_canyon.lwo"
}

entityDef gameplay_canyon_bridge_fixer {
	"editor_color"					".3 .3 1"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_usage"					"GDF Bridge Fixer"

	"inherit"						"constructible_base"
	"team"							"gdf"

	"model"							"models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo"
	"cm_model"						"models/mapobjects/bridge/assaultbridge_fixer_canyon.lwo"
}

entityDef gameplay_canyon_bridge_frame {
	"editor_color"					".3 .3 1"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_usage"					"GDF Bridge Frame"

	"inherit"						"constructible_base"
	"team"							"gdf"

	"model"							"models/mapobjects/bridge/assaultbridge_frame_canyon.lwo"
	"cm_model"						"models/mapobjects/bridge/assaultbridge_frame_canyon.lwo"
}

entityDef gameplay_canyon_bridge_platform {
	"editor_color"					".3 .3 1"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_usage"					"GDF Bridge Platform"

	"inherit"						"constructible_base"
	"team"							"gdf"

	"model"							"models/mapobjects/bridge/assaultbridge_platform_canyon.lwo"
	"cm_model"						"models/mapobjects/bridge/assaultbridge_platform_canyon.lwo"
}

entityDef gameplay_canyon_bridge_constructed {
	"editor_color"					".3 .3 1"
	"editor_mins"					"-8 -8 -8"
	"editor_maxs"					"8 8 8"
	"editor_usage"					"GDF Bridge Constructed"

	"inherit"						"constructible_base"
	"team"							"gdf"

	"model"							"models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo"
	"cm_model"						"models/mapobjects/bridge/assaultbridge_constructed_canyon.lwo"
}

entityDef gameplay_canyon_bioreactor {
	"spawnclass"					"sdScriptEntity"

	"editor_var health"				"The health of the destructible object"
	"editor_var scriptobject"		"The script object used to control the entity's behaviour"
	"editor_var model"				"The model to display for the entity"
	"editor_var team"				"Either Strogg or GDF"

	"editor_var collection_he"		"If set, can be destroyed by HE charges"
	"editor_var collection_ss"		"If set, can be destroyed by SSM/SSG"
	"editor_var collection_arty"	"If set, can be destroyed by Artillery"

	"editor_color"					"0 .5 .8"
	"editor_mins"					"?"
	"editor_maxs"					"?"
	"editor_usage"					"Final Objective"

	"collection_he"					"he"
	"health"						"500"
	"scriptobject"					"destructible_objective"
	"team"							"strogg"

}
