export hauser { options -prefix TELEPORT_ -sourcedir models/items/teleporter/dev_sd -destdir models/items/teleporter mesh teleporter_idle.mb -dest teleporter_view.md5mesh -range 1 1 anim teleporter_raise.mb -dest teleporter_raise.md5anim anim teleporter_idle.mb -dest teleporter_idle.md5anim anim teleporter_lower.mb -dest teleporter_lower.md5anim anim teleporter_fire.mb -dest teleporter_fire.md5anim anim teleporter_empty_idle.mb -dest teleporter_empty_idle.md5anim anim teleporter_empty_raise.mb -dest teleporter_empty_raise.md5anim anim teleporter_empty_lower.mb -dest teleporter_empty_lower.md5anim anim teleporter_empty_fire3.mb -dest teleporter_empty_fire.md5anim } // ======================================================================== // VIEW Models // model viewmodel_teleporter { mesh models/items/teleporter/teleporter_view.md5mesh anim raise models/items/teleporter/teleporter_raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim idle models/items/teleporter/teleporter_idle.md5anim anim putaway models/items/teleporter/teleporter_lower.md5anim anim fire models/items/teleporter/teleporter_fire.md5anim anim empty_raise models/items/teleporter/teleporter_empty_raise.md5anim anim empty_idle models/items/teleporter/teleporter_empty_idle.md5anim anim empty_putaway models/items/teleporter/teleporter_empty_lower.md5anim anim empty_fire models/items/teleporter/teleporter_empty_fire.md5anim anim throw_quick models/items/teleporter/teleporter_fire.md5anim { frame begin sound_channel snd_weapon_fire snd_fire } } /* mesh models/weapons/strogg_ammopack/ammopack_view.md5mesh anim raise models/weapons/strogg_ammopack/ammopack_raise.md5anim anim idle models/weapons/strogg_ammopack/ammopack_idle.md5anim anim throw_quick models/weapons/strogg_ammopack/ammopack_fire.md5anim anim putaway models/weapons/strogg_ammopack/ammopack_lower.md5anim */ // ======================================================================== // Item defs // invItemDef inventory/items/teleporter { type "item" slot "item" name "game/weapons/teleporter" data { "model_view" "viewmodel_teleporter" "model_world" "models/items/teleporter/teleporter2_thirdperson.lwo" "joint_attach" "RightForeArmRoll" "view_offset" "-7 -2 -1" "anim_prefix" "hands_teleporter" "anim_prefix_class" "hands" "anim_prefix_alt" "hands_teleport" "weapon_scriptobject" "tool_teleporter" "mtr_weaponmenu" "guis/assets/icons/weapons/teleportgun" "crosshair" "none" "tt_intro_1" "teleporter_intro_1" "tt_intro_2" "teleporter_intro_2" "tt_deployed_intro_1" "teleporter_deployed_intro_1" "tt_deployed_intro_2" "teleporter_deployed_intro_2" "tt_need_charge" "teleporter_need_charge" "num_projectiles" "1" "hide_clip" "1" "show_charge" "1" "timer_charge" "energy_device" "charge_per_use" "100" "player_weapon_num" "23" "fx_idle" "effects/items/teleporter_idle" "fx_fire" "effects/items/teleporter_fire" "fx_idle_deployed" "effects/items/teleporter_idle_deployed" "fx_teleport" "effects/items/teleporter_teleport" "idle_effect_joint" "teleporter_joint" "snd_raise" "sounds/tools/slipbeacon/raise" "snd_fire" "sounds/tools/slipbeacon/fire" "snd_recall" "sounds/tools/slipbeacon/recall" "snd_invalid" "sounds/tools/generic/error" "snd_need_charge" "sounds/ui/main/cannot" } clip { "projectile" "projectile_teleporter" "type" "infinite" "ammo_per_shot" "-1" } } entityDef projectile_teleporter { "spawnclass" "sdScriptEntity_Projectile" "scriptObject" "projectile_teleporter" "mins" "-7 -7 0" "maxs" "7 7 7" "model" "models/items/teleporter/teleporter_projectile.lwo" "offsetModel" "0 0 -5" "maxVistDist" "2048" "launchFromBarrel" "1" "health" "0" "velocity" "1024 0 0" "bouncyness" "0.35" "gravity" "800" "fuse" "400" "mass" "20" "linear_friction" "0.5" "angular_friction" "0.5" "contact_friction" "0.4" "buoyancy" "0.3" "option_simple_rigid_body_physics" "1" "option_crosshair_interface" "1" "option_interactive_interface" "1" "option_unlock_interpolate" "1" "detonate_on_trigger" "1" "snd_bounce" "sounds/weapons/grenades/bounce" "snd_invalid" "sounds/tools/generic/error" "fx_trail" "effects/grenades/teleport_trail" "fx_splash" "effects/base/impact_water_large" "fx_teleport_start" "effects/tools/teleporter/start" "fx_teleport_end" "effects/tools/teleporter/end" "fx_teleport_start_crouch" "effects/tools/teleporter/start_crouch" "fx_teleport_end_crouch" "effects/tools/teleporter/end_crouch" "fx_teleport_start_prone" "effects/tools/teleporter/start_prone" "fx_teleport_end_prone" "effects/tools/teleporter/end_prone" "icon_sort_cm" "0" "mtr_icon" "hud/objectives/warp_location" "icon_size_cm" "10" "tt_destroyed" "teleporter_destroyed" "tt_useMeToolTip1" "teleporter_useMeToolTip1" "tt_useMeToolTip2" "teleporter_useMeToolTip2" "tt_badLocation" "teleporter_badLocation" "collection_teleportbeacon" "teleportbeacon" "dmg_blocked" "damage_teleporter_blocked" "ti_content_bounds_filter" "target_content_bounds" } #include "templates/tooltips.include" toolTip teleporter_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/teleporter_1" } toolTip teleporter_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/fire_deploy_item" } toolTip teleporter_deployed_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/teleporter_deployed_1" } toolTip teleporter_deployed_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/teleporter_deployed_2" } toolTip teleporter_need_charge { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/generic/need_charge" locationIndex TOOLTIP_POSITION_CHARGE } toolTip teleporter_destroyed { sound "sounds/ui/main/bad" length 5 alwaysPlay text "game/tt/teleporter_destroyed" } toolTip teleporter_useMeToolTip1 { sound "sounds/ui/main/neutral" length 5 text "game/tt/intro/arm_me_1" } toolTip teleporter_useMeToolTip2 { sound "sounds/ui/main/neutral" length 5 text "game/tt/intro/teleporter_destroy" } toolTip teleporter_badLocation { // sound is played in the script length 5 alwaysPlay text "game/tt/teleporter_badLocation" } damageDef damage_teleporter_blocked { damage "damage_teleporter_blocked" noArmor noGod tt_obituary_self "tooltips/killmsgs/items/teleporter/self" } damageFilter damage_teleporter_blocked { type { target "target_player_all" damage 100% noScale } }