invItemTypeDef melee { equipable vehicleEquipable } invItemTypeDef item { equipable } invItemTypeDef weapon { equipable vehicleEquipable } invItemTypeDef grenade { equipable vehicleEquipable } invItemTypeDef tool { equipable } invItemTypeDef kit { } invItemTypeDef ability { } stringMap inventorySlots { "slot0" "backpack" "slot1" "melee" "slot2" "sidearm" "slot3" "twohanded" "slot4" "grenade" "slot5" "tool" "slot6" "item" "slot7" "binocs" } invSlotDef backpack { } invSlotDef melee { bank 1 title "Melee" } invSlotDef sidearm { bank 2 title "Sidearms" } invSlotDef twohanded { bank 3 title "Two-handed" } invSlotDef grenade { bank 4 title "Grenades" } invSlotDef tool { bank 5 title "Tools" } invSlotDef item { bank 6 title "Items" } invSlotDef binocs { bank 7 title "Binocs" }