/*********************************************************************** info ***********************************************************************/ entityDef info_team_gdf_spawn { "editor_color" "1 0 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "editor_var target" "the entity that the player will spawn facing" "spawnclass" "idPlayerStart" "require1" "team_gdf" "editor_preview_model" "models/mapobjects/helpers/gdf_player.lwo" } entityDef info_team_strogg_spawn { "editor_color" "0 0 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "editor_var target" "the entity that the player will spawn facing" "spawnclass" "idPlayerStart" "require1" "team_strogg" "editor_preview_model" "models/mapobjects/helpers/strogg_player.lwo" } entityDef info_generic_spawn { "editor_color" "1 1 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "editor_var target" "the entity that the player will spawn facing" "spawnclass" "idPlayerStart" } entityDef info_spectator_spawn { "editor_color" "1 1 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "editor_var target" "the entity that the player will spawn facing" "spawnclass" "idPlayerStart" "require1" "spectator" } entityDef info_spawn_master { "editor_color" "1 0 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "spawnclass" "sdSpawnController" "scriptobject" "spawn_master" "require_spawn1" "same_team" "mtr_icon_gdf" "hud/commandmap/spawn_edf" "mtr_icon_strogg" "hud/commandmap/spawn_edf" "mtr_icon_selected" "hud/commandmap/spawn_selected" "mtr_icon_default" "hud/commandmap/spawn_default" "mtr_commandmapicon_tracking" "guis/assets/icons/tracking" "snd_selected" "sounds/ui/main/select_01" "option_gui_interface" "1" "icon_size_cm" "48" "icon_sort_cm" "-200" "editor_var homebase" "Sets this spawn as the main base - where the bots will spawn back at to grab vehicles. Set on only one spawn per map. 1 = homebase" } skin commandpost_neutral { models/mapobjects/command_post/screen _black } skin commandpost_gdf { } skin commandpost_strogg { models/mapobjects/command_post/screen _black } skin stroggpost_neutral { models/structures/strogg/command_post/command_post_fx textures/common/invisible models/structures/strogg/command_post/command_post_3 models/structures/strogg/command_post/command_post_3_neutral } skin stroggpost_strogg { } entityDef info_capturable_spawn { "editor_color" "0 .5 .8" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_var strogg_disabled" "Set this to 1 for GDF-only spawns" "editor_var gdf_disabled" "Set this to 1 for Strogg-only spawns" "editor_var screen_name" "This is the name of the location. Eg. Glass House Spawn" "editor_var spawn_priority_gdf" "Set the spawn priority. Higher numbers take priority." "editor_var spawn_priority_strogg" "Set the spawn priority. Higher numbers take priority." "editor_var target_gdf1" "The first auto_deployable (vehicle) you want to spawn. There can be more than two." "editor_var target_gdf2" "The second auto_deployable (vehicle) you want to spawn. There can be more than two." "editor_var target_strogg1" "The first auto_deployable (vehicle) you want to spawn. There can be more than two." "editor_var target_strogg2" "The second auto_deployable (vehicle) you want to spawn. There can be more than two." "maxVisDist" "3072" "require_spawn1" "same_team" "mtr_icon_gdf" "hud/commandmap/spawn_edf" "mtr_icon_strogg" "hud/commandmap/spawn_edf" "mtr_icon_selected" "hud/commandmap/spawn_selected" "mtr_icon_default" "hud/commandmap/spawn_default" "mtr_unavailable_icon_gdf" "hud/commandmap/spawn_unavailable" "mtr_unavailable_icon_strogg" "hud/commandmap/spawn_unavailable" "mtr_commandmapicon_tracking" "guis/assets/icons/tracking" "option_gui_interface" "1" "option_crosshair_interface" "1" "option_interactive_interface" "1" "icon_size_cm" "32" "icon_sort_cm" "-10" "spawnclass" "sdSpawnController" "scriptobject" "capturable_spawn" "tt_intro_liberate_1" "capturable_spawn_intro_liberate_1" "tt_intro_capture_1" "capturable_spawn_intro_capture_1" "snd_capture_gdf" "" "snd_capture_strogg" "" "snd_enemycapture_gdf" "" "snd_enemycapture_strogg" "" "snd_liberate_gdf" "" "snd_liberate_strogg" "" "snd_enemyliberate_gdf" "" "snd_enemyliberate_strogg" "" "snd_capturing_gdf" "sounds/forwardspawn/gdf" "snd_capturing_strogg" "sounds/forwardspawn/strogg" "snd_capture_local" "sounds/forwardspawn/capture" "snd_selected" "sounds/ui/main/select_01" "qc_capture" "quickchat/commands/captureforwardspawn" "qc_liberate" "quickchat/context/liberateforwardspawn" "qc_defend" "quickchat/context/defendforwardspawn" } entityDef info_capturable_spawn_gdf { "editor_color" "1 .25 .25" "inherit" "info_capturable_spawn" "model" "models/structures/edf/command_post/command_post.lwo" "cm_model" "models/structures/edf/command_post/command_post.lwo" "strogg_disabled" "1" "prof_capture" "pro_battlesense_spawn_capture" "prof_liberate" "pro_battlesense_spawn_liberate" "skin_owner_neutral" "commandpost_neutral" "skin_owner_strogg" "commandpost_strogg" "skin_owner_gdf" "commandpost_gdf" } entityDef info_capturable_spawn_strogg { "editor_color" ".25 .25 1" "inherit" "info_capturable_spawn" "model" "models/structures/strogg/command_post/command_post_2.lwo" "cm_model" "models/structures/strogg/command_post/command_post_2_cm.lwo" "gdf_disabled" "1" "prof_capture" "pro_battlesense_spawn_capture" "prof_liberate" "pro_battlesense_spawn_liberate" "skin_owner_neutral" "stroggpost_neutral" "skin_owner_strogg" "stroggpost_strogg" "skin_owner_gdf" "stroggpost_gdf" } entityDef info_envmap { "spawnclass" "sdEnvDefinitionEntity" "editor_color" "1 1 0" "editor_mins" "-4 -4 -4" "editor_maxs" "4 4 4" "editor_usage" "Used to define an enviroment map render" "editor_var env_name" "Name of this enviroment map (will have env/ appended in front of it). Refer to this name in your shaders (e.g. env/valley)." "editor_var env_size" "Size in pixels of a single face of the cubemap (e.g. 256)." } entityDef info_envbound { "spawnclass" "sdEnvBoundsEntity" "editor_color" "1 1 0" "editor_mins" "?" "editor_maxs" "?" // "editor_mins" "-4 -4 -4" // "editor_maxs" "4 4 4" "editor_usage" "Used to define an enviroment map render" "editor_var env_name" "Name of this enviroment map (will have env/ appended in front of it). Refer to this name in your shaders (e.g. env/valley)." // "editor_var size" "Size of bounds" "editor_spawnclass" "sdEntityClass_EnvBounds" } entityDef info_objective { "editor_color" "1 1 0" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_var objective_index" "" "editor_var text_objective_gdf" "Description of the objective for display in the limbo menu" "editor_var text_objective_strogg" "Description of the objective for display in the limbo menu" "editor_var mtr_objective_gdf" "Material of the objective for display in the limbo menu" "editor_var mtr_objective_strogg" "Material of the objective for display in the limbo menu" "editor_preview_model" "models/editor/info_objective.lwo" "collection_objective_markers" "objective_markers" "collection_localteamwatch" "localteamwatch" "spawnclass" "sdScriptEntity" "scriptobject" "objective" "icon_size_cm" "16" } entityDef info_location { "editor_color" "0 0 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_var range_min" "Range within which you will only get location name" "editor_var range_max" "Range within which this location is valid" "editor_var commandmap" "Controls whether this will create commandmap text" "editor_var commandmap_name" "Text to display on the commandmap" "editor_var location_name" "Name of this location" "editor_var interior" "If set, will limit this location to within the building it is placed in" "editor_var waypoint" "If set, this location will have a waypoint" "font" "fonts/micro" "text_scale" "12" "mtr_waypoint" "" // FIXME: Need something for this "spawnclass" "sdLocationMarker" } toolTip capturable_spawn_intro_liberate_1 { nextShowDelay 5 sound "sounds/ui/main/neutral" text "game/tt/intro/capturable_spawn_liberate_1" } toolTip capturable_spawn_intro_capture_1 { nextShowDelay 5 sound "sounds/ui/main/neutral" text "game/tt/intro/capturable_spawn_capture_1" } // Gordon: To be removed // ============================================ entityDef info_player_deathmatch { "editor_color" "1 0 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "editor_var target" "the entity that the player will spawn facing" "spawnclass" "idPlayerStart" } entityDef info_player_start { "editor_color" "1 0 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_showangle" "1" "editor_camerastart" "1" "editor_var target" "the entity that the player will spawn facing" "spawnclass" "idPlayerStart" } // ============================================