// Export // ======================================================================== export hauser { options -rotate 270 -scale 0.6 -sourcedir models/structures/edf/fsb/ssm/dev_sd -destdir models/structures/edf/fsb/ssm -prefix SSM_ -keep missile_spawn main joint1 joint16 joint14 ik_rear_right joint28 joint29 joint30 joint31 joint17 joint15 ik_rear_left joint6 joint7 joint8 joint9 joint18 joint12 ik_front_left joint24 joint25 joint26 joint27 joint19 joint13 ik_front_right joint20 joint21 joint22 joint23 joint2 joint3 lower_piston slider1 barrel_base upper_piston /* //mesh ssm_lod0.mb -dest ssm_base.md5mesh anim ssm_anims.mb -dest ssm_undeployed.md5anim -range 0 0 // anim ssm_anims.mb -dest ssm_deploy.md5anim -range 0 100 */ anim ssm_anims.mb -dest ssm_preik.md5anim -range 0 70 anim ssm_anims.mb -dest ssm_postik.md5anim -range 71 100 /* anim ssm_anims.mb -dest ssm_idle.md5anim -range 100 100 anim ssm_anims.mb -dest ssm_raising.md5anim -range 100 200 anim ssm_anims.mb -dest ssm_raised.md5anim -range 200 200 anim ssm_anims.mb -dest ssm_lowering.md5anim -range 200 304 anim ssm_anims.mb -dest ssm_disabled_idle.md5anim -range 700 700 anim ssm_anims.mb -dest ssm_disabled_raised.md5anim -range 670 700 anim ssm_anims.mb -dest ssm_damaged_idle.md5anim -range 666 675 anim ssm_anims.mb -dest ssm_damaged_raising.md5anim -range 320 420 anim ssm_anims.mb -dest ssm_damaged_raised.md5anim -range 420 420 anim ssm_anims.mb -dest ssm_damaged_lowering.md5anim -range 420 520 anim ssm_deploy_nerve.mb -dest ssm_deploy.md5anim -range 0 119 anim ssm_firing_nerve.mb -dest ssm_firing.md5anim -range 0 40 */ } /* export hauser { options -rotate 270 -scale 0.6 -nojoints -sourcedir models/structures/edf/fsb/ssm/dev_sd -destdir models/structures/edf/fsb/ssm -prefix SSM_ -keep missile_spawn main joint1 joint16 joint14 ik_rear_right joint28 joint29 joint30 joint31 joint17 joint15 ik_rear_left joint6 joint7 joint8 joint9 joint18 joint12 ik_front_left joint24 joint25 joint26 joint27 joint19 joint13 ik_front_right joint20 joint21 joint22 joint23 joint2 joint3 lower_piston slider1 barrel_base upper_piston mesh ssm_lod1.mb -dest ssm_base_lod1.md5mesh mesh ssm_lod2.mb -dest ssm_base_lod2.md5mesh } */ // Models // ======================================================================== model deployable_ssm { mesh models/structures/edf/fsb/ssm/ssm_base.md5mesh anim base models/structures/edf/fsb/ssm/ssm_raised.md5anim { } anim undeployed models/structures/edf/fsb/ssm/ssm_undeployed.md5anim { } anim deploy models/structures/edf/fsb/ssm/ssm_deploy.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy frame 65 sound_channel snd_deployable_deploy2 snd_deploy_feet } anim pre_ik models/structures/edf/fsb/ssm/ssm_preik.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy frame 65 sound_channel snd_deployable_deploy2 snd_deploy_feet } anim post_ik models/structures/edf/fsb/ssm/ssm_postik.md5anim { } anim raising models/structures/edf/fsb/ssm/ssm_raising.md5anim { } anim raised models/structures/edf/fsb/ssm/ssm_raised.md5anim { } anim fire models/structures/edf/fsb/ssm/ssm_firing.md5anim { frame 1 effect fx_launch origin } anim lowering models/structures/edf/fsb/ssm/ssm_lowering.md5anim { } anim damaged_idle models/structures/edf/fsb/ssm/ssm_damaged_idle.md5anim { } anim damaged_raising models/structures/edf/fsb/ssm/ssm_damaged_raising.md5anim { } anim damaged models/structures/edf/fsb/ssm/ssm_damaged_idle.md5anim { } anim damaged_lowering models/structures/edf/fsb/ssm/ssm_damaged_lowering.md5anim { } anim destroyed models/structures/edf/fsb/ssm/ssm_disabled_raised.md5anim { } anim disabled_raised models/structures/edf/fsb/ssm/ssm_disabled_raised.md5anim { } } // Entity Def // ======================================================================== deployObject deployobject_ssm { "name" "ssm" "title" "game/deploy/ssm_long" "wait_time" "10000" "def_deployable" "deployable_ssm" "def_deployable_carrier" "vehicle_magog_npc" "str_placement" "deployitem_ssm_placement_model" "mask" "dm_default" "max_height_diff" "512" "object_radius" "2048" "mdl_scale_factor" "0.6" "ti_kill_filter" "target_deploy_kill" "category" "firesupport" } stringMap deployitem_ssm_placement_model { "model" "models/structures/edf/fsb/ssm/ssm.lwo" "skin" "deployEffect" "maxVisDist" "2560" "pushIntoOutsideAreas" "1" } entityDef ssm_barrel_clip_entity { "spawnclass" "sdScriptEntity" "mins" "-32 -32 -32" "maxs" "32 32 300" } entityDef deployable_ssm { "inherit" "deployable_base" "inherit1" "deployable_gdf" "collection_gui_count" "deployable_ssm" "title" "game/deploy/ssm_long" "climate_skin_key" "deployable_ssm" "editor_color" ".3 .3 1" "editor_mins" "-24 -24 0" "editor_maxs" "24 24 317" "editor_usage" "The GDF Hammer Launcher" "spawnclass" "sdScriptEntity" "scriptobject" "deployable_ssm" "model" "deployable_ssm" "cm_model" "models/structures/edf/fsb/ssm/clipmodel.lwo" "dmg_crush" "damage_ssm_crush" "def_barrel_clip" "ssm_barrel_clip_entity" "stat_name" "hammer" "task_name" "game/deploy/ssm" "ch_name" "game/deploy/ssm_long" "option_combat_model" "1" "option_crosshair_interface" "1" "option_commandmap_interface" "1" "option_crosshair_offset" "0 0 256" "option_allow_abilities" "1" "ability_1" "fire_support" "def_firesupport_marker" "firesupport_marker_ssm" "mtr_commandmap" "guis/assets/commandmap/icon_atk_deploy" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_atk_deploy" "icon_size_cm" "10" "health" "3000" "repair_multiplier" "1.5" "action_time" "30" "def_projectile" "projectile_deployable_ssm" "snd_deploy" "sounds/deployables/ssm/deploy" "snd_deploy_feet" "sounds/deployables/ssm/deploy_feet" "snd_raise" "sounds/deployables/ssm/raise" "snd_lower" "sounds/deployables/ssm/lower" "mtr_color" "guis/binoculars/target_ssm_color" "mtr_desat" "guis/binoculars/target_ssm_desat" "mtr_half_desat" "guis/binoculars/target_ssm_half_desat" "mtr_full_desat" "guis/binoculars/target_ssm_bright_desat" "target_timer" "timer_ssm" "target_locktime" "4" "target_lostgraceperiod" "1" "target_length" "60" "reload_time" "40" "joint_launch" "missile_spawn" "attach_height" "128" "joint_attach" "" "missile_anim" "fire" "missile_channel" "0" "target_height" "8000" "timer_name" "timer_ssm" "num_ik" "4" "str_ik0" "sounds/deployables/ssm/leg_1_ik" "str_ik1" "sounds/deployables/ssm/leg_2_ik" "str_ik2" "sounds/deployables/ssm/leg_3_ik" "str_ik3" "sounds/deployables/ssm/leg_4_ik" "collection_firesupport_ssm" "firesupport_ssm" "do_object" "deployobject_ssm" "mtr_decal" "textures/decals/artilleryMarker" "stay_lowered_time" "15" "fx_death" "effects/deployables/ssm_destroy" "fx_launch" "effects/deployables/ssm_launch" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "main" "def_marker" "target_marker" "mtr_marker_cm" "hud/objectives/firesupport" "cm_marker_sort" "0" "deployable_type" "4" "contextmenu_quickchat_enemy" "quickchat/context/attack/firesupportspotted" "selection_mins" "-182 -106 0" "selection_maxs" "203 106 200" "deploybonus_requireactive" "0" "prof_deploybonus" "pro_fieldops_deploy_bonus" } stringMap sounds/deployables/ssm/leg_1_ik { "joint_upper" "joint17" "joint_middle" "joint15" "joint_lower" "ik_rear_left" "direction" "0 0 -1" "max_up_trace" "60" "max_down_trace" "128" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/ssm/leg_2_ik { "joint_upper" "joint16" "joint_middle" "joint14" "joint_lower" "ik_rear_right" "direction" "0 0 -1" "max_up_trace" "60" "max_down_trace" "128" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/ssm/leg_3_ik { "joint_upper" "joint18" "joint_middle" "joint12" "joint_lower" "ik_front_left" "direction" "0 0 -1" "max_up_trace" "60" "max_down_trace" "128" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/ssm/leg_4_ik { "joint_upper" "joint19" "joint_middle" "joint13" "joint_lower" "ik_front_right" "direction" "0 0 -1" "max_up_trace" "60" "max_down_trace" "128" "helper_type" "legIK" "blend_rate" "0.99" } // Projectile Entity Def // ======================================================================== entityDef projectile_deployable_ssm { "spawnclass" "idProjectile_RigidBody" "mins" "-24 -24 -100" "maxs" "24 24 217" "model" "models/weapons/missiles/strike_missile/strike_small.lwo" "scriptObject" "projectile_ssm" "dmg_damage" "damage_ssm" "dmg_splash_damage" "damage_ssmSplash" "health" "400" "velocity" "0 0 0" "mass" "5" "gravity" "400" "fuse" "-1" "targetRadius" "1280" "aor_layout" "missile" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "face_velocity" "1" "detonate_upwards" "1" "snd_launch" "sounds/deployables/ssm/launch" "fx_trail" "effects/deployables/ssm_trail" "fx_explode" "effects/impacts/tactical/ssm" "fx_explode_water" "effects/water/explosion" "fx_explode_water_interior" "effects/water/explosion_interior" "use_air_burst" "1" "fx_airburst" "effects/impacts/tactical/ssm_air" "collection_antiair" "antiair" "collection_mdfExport" "mdfExport" "collection_firesupport_gdf" "firesupport_gdf" "collection_antissm" "antissm" "removedelay" "2" // Set this to the time the exposion effect take to spawn all it's stuff "prof_destroy" "pro_constructor_antimissile_hammer" } damageDef damage_ssm { damage "damage_ssm" stat_name "hammer" prof_damage "pro_fieldops_damage" team_kill_cvar "g_allowComplaint_firesupport" tt_obituary "tooltips/killmsgs/weapons/ssm" tt_obituary_team_kill "tooltips/killmsgs/weapons/ssm/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/ssm/self" tt_obituary_unknown "tooltips/killmsgs/weapons/ssm/unknown" } damageDef damage_ssmSplash { damage "damage_ssm" radius 2048 stat_name "hammer" prof_damage "pro_fieldops_damage" team_kill_cvar "g_allowComplaint_firesupport" tt_obituary "tooltips/killmsgs/weapons/ssm" tt_obituary_team_kill "tooltips/killmsgs/weapons/ssm/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/ssm/self" tt_obituary_unknown "tooltips/killmsgs/weapons/ssm/unknown" } damageFilter damage_ssm { type { target "target_all" damage 4000 } type { target "target_explodable" damage 1000 } } damageFilter damage_ssm_crush { type { target "target_player_all" damage 50000 } type { target "target_veh_all" damage 50000 } type { target "target_flyer_hive" damage 50000 } } damageDef damage_ssm_crush { damage "damage_ssm_crush" noGod noArmor noPain forcePassengerKill tt_obituary_unknown "tooltips/killmsgs/self/deployable_falling" tt_obituary_unknown_friendly "tooltips/killmsgs/self/deployable_falling/friendly" }