// ======================================================================== // Export /* reexportmodels deployables/antiarmour_edf.def testmodel deployable_antiarmour_gdf */ export hauser { options -prefix AA_ -rotate 90 -sourcedir models/structures/edf/deployables/weapons/anti_armour_turret/dev_sd -destdir models/structures/edf/deployables/weapons/anti_armour_turret -keep origin turret_start joint07 joint08 joint09 joint10 joint11 joint12 joint16 leg_joint turret_base turret_pilot turret_top turret_cam turret_muzzle joint1 joint2 joint3 joint4 joint5 joint6 -keepmesh polySurface7 polySurface13 polySurface18 polySurface85 polySurface90 polySurface129 polySurface138 polySurface144 polySurface150 polySurface186 polySurface185 polySurface184 polySurface183 polySurface181 polySurface179 polySurface178 polySurface177 polySurface176 polySurface175 polySurface174 polySurface187 polySurface189 polySurface192 lod0_shadow_mesh01 lod0_shadow_mesh02 lod0_shadow_mesh03 lod0_shadow_mesh04 lod0_shadow_mesh05 lod0_shadow_mesh06 lod0_shadow_mesh07 lod0_shadow_mesh08 lod0_shadow_mesh09 lod0_shadow_mesh10 lod0_shadow_mesh11 lod0_shadow_mesh12 lod0_shadow_mesh13 lod0_shadow_mesh14 lod0_shadow_mesh15 -parent joint1 joint2 -parent joint2 joint3 -parent joint3 joint16 -parent joint4 joint5 -parent joint5 joint6 -parent joint6 joint12 /* mesh aa_turret_reference_file_rework.mb -dest aa_turret.md5mesh -range 77 77 anim aa_turret_reference_file_rework.mb -dest aa_undeployed.md5anim -range 1 1 anim aa_turret_reference_file_rework.mb -dest aa_deploy.md5anim -range 1 77 */ anim aa_turret_reference_file_rework.mb -dest aa_preik.md5anim -range 1 37 anim aa_turret_reference_file_rework.mb -dest aa_postik.md5anim -range 38 77 /* anim aa_turret_reference_file_rework.mb -dest aa_idle.md5anim -range 77 77 anim aa_turret_reference_file_rework.mb -dest aa_reload.md5anim -range 77 77 anim aa_turret_reference_file_rework.mb -dest aa_fire.md5anim -range 77 83 anim aa_turret_damaged.mb -dest aa_damaged.md5anim -range 84 100 anim aa_turret_reference_file_rework.mb -dest aa_disabled.md5anim -range 84 130 anim aa_turret_reference_file_rework.mb -dest aa_disabled_to_damaged.md5anim -range 85 85 anim aa_turret_reference_file_rework.mb -dest aa_damaged_to_idle.md5anim -range 77 77 */ } /* export hauser { options -prefix AA_ -rotate 90 -sourcedir models/structures/edf/deployables/weapons/anti_armour_turret/dev_sd -destdir models/structures/edf/deployables/weapons/anti_armour_turret -keep origin turret_start joint07 joint08 joint09 joint10 joint11 joint12 joint16 leg_joint turret_base turret_pilot turret_top turret_cam turret_muzzle joint1 joint2 joint3 joint4 joint5 joint6 -keepmesh polySurface194 polySurface195 polySurface197 polySurface200 polySurface202 polySurface206 polySurface234 polySurface251 polySurface250 polySurface249 polySurface248 polySurface247 polySurface246 polySurface245 polySurface236 polySurface241 polySurface252 polySurface253 lod2_shadow_mesh06 lod2_shadow_mesh07 lod2_shadow_mesh08 lod2_shadow_mesh04 lod2_shadowlegright lod2_shadowfootright lod2_shadowfootleft lod2_shadowlegleft lod2_shadow_mesh09 lod2_shadow_mesh010 -parent joint1 joint2 -parent joint2 joint3 -parent joint3 joint16 -parent joint4 joint5 -parent joint5 joint6 -parent joint6 joint12 addoptions -nojoints mesh aa_turret_reference_file_rework.mb -dest aa_turret_lod1.md5mesh -range 77 77 mesh aa_turret_reference_file_rework.mb -dest aa_turret_lod2.md5mesh -range 77 77 mesh aa_turret_reference_file_rework.mb -dest aa_turret_lod3.md5mesh -range 77 77 } */ // Models // ======================================================================== model deployable_antiarmour_gdf { mesh models/structures/edf/deployables/weapons/anti_armour_turret/aa_turret.md5mesh anim base models/structures/edf/deployables/weapons/anti_armour_turret/aa_idle.md5anim { } anim undeployed models/structures/edf/deployables/weapons/anti_armour_turret/aa_undeployed.md5anim { } anim deploy models/structures/edf/deployables/weapons/anti_armour_turret/aa_deploy.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy } anim pre_ik models/structures/edf/deployables/weapons/anti_armour_turret/aa_preik.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy } anim post_ik models/structures/edf/deployables/weapons/anti_armour_turret/aa_postik.md5anim { } anim fire models/structures/edf/deployables/weapons/anti_armour_turret/aa_fire.md5anim { } anim reload models/structures/edf/deployables/weapons/anti_armour_turret/aa_idle.md5anim { } anim damaged models/structures/edf/deployables/weapons/anti_armour_turret/aa_damaged.md5anim { } anim destroyed models/structures/edf/deployables/weapons/anti_armour_turret/aa_disabled.md5anim { } anim disabled_to_damaged models/structures/edf/deployables/weapons/anti_armour_turret/aa_disabled_to_damaged.md5anim { } anim damagaed_to_idle models/structures/edf/deployables/weapons/anti_armour_turret/aa_damaged_to_idle.md5anim { } } // Entity Def // ======================================================================== deployObject deployobject_antiarmour_gdf { "name" "avt" "title" "game/deploy/avt_long" "wait_time" "10000" "def_deployable" "deployable_antiarmour_gdf" "def_deployable_carrier" "vehicle_cargoplane" "str_placement" "deployitem_antiarmour_gdf_placement_model" "mask" "dm_default" "max_height_diff" "512" "object_radius" "2048" "ti_kill_filter" "target_deploy_kill" "category" "defences" } stringMap deployitem_antiarmour_gdf_placement_model { "model" "models/structures/edf/deployables/weapons/anti_armour_turret/anti_armour_turret.lwo" "skin" "deployEffect" "maxVisDist" "2560" "pushIntoOutsideAreas" "1" } stringMap deployable_antiarmour_gdf_aimer { "min_yaw_turn" "90" "max_yaw_turn" "240" "min_pitch_turn" "90" "max_pitch_turn" "240" "min_pitch" "-89" "max_pitch" "25" "joint_yaw" "turret_base" "joint_pitch" "turret_top" "joint_barrel" "turret_muzzle" "deployed_anim" "base" } entityDef deployable_antiarmour_gdf { "inherit" "deployable_base" "inherit1" "deployable_gdf" "title" "game/deploy/avt_long" "climate_skin_key" "deployable_aa" "collection_gui_count" "deployable_antiarmour_gdf" "editor_color" ".3 .3 1" "editor_usage" "The GDF Anti Vehicle Turret." "editor_mins" "-128 -144 0" "editor_maxs" "168 144 512" "spawnclass" "sdDefenceTurret" "scriptobject" "deployable_antiarmour" "model" "deployable_antiarmour_gdf" "cm_model" "models/structures/edf/deployables/weapons/anti_armour_turret/clipmodel.lwo" "task_name" "game/deploy/avt" "stat_name" "antivehicle_gdf" "str_aim_data" "deployable_antiarmour_gdf_aimer" "ch_name" "game/deploy/avt_long" "option_combat_model" "1" "option_crosshair_interface" "1" "option_commandmap_interface" "1" "option_crosshair_offset" "0 0 128" // "option_usable_interface" "1" "option_no_inhibit_physics" "1" "option_allow_abilities" "1" "ability_1" "defense_turret" // jotun parachuting stuff "option_simple_physics" "1" "drop_snap" "1" "freeze_on_spawn" "1" "parachute_offset" "0 0 150" "gravity" "800" "mtr_commandmap" "guis/assets/commandmap/icon_def_deploy" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_def_deploy" "mtr_color" "guis/assets/deploy/icons/gdf_av" "mtr_desat" "guis/assets/deploy/icons/gdf_av_desat" "mtr_half_desat" "guis/assets/deploy/icons/gdf_av_half_desat" "mtr_full_desat" "guis/assets/deploy/icons/gdf_av_full_desat" "icon_size_cm" "8" "health" "4000" "repair_multiplier" "1.5" "joint_barrel" "turret_muzzle" "num_ik" "2" "str_ik0" "sounds/deployables/avt_gdf/leg_1_ik" "str_ik1" "sounds/deployables/avt_gdf/leg_2_ik" //"str_ik2" "sounds/deployables/avt_gdf/leg_3_ik" //"str_ik3" "sounds/deployables/avt_gdf/leg_4_ik" "use_tracers" "0" "fireRate" "1.25" "fireDelay" "4" "charge_time" "10" "charge_per_shot" "0.6" "spread" "0" "numProjectiles" "1" "missile_velocity" "2000" "range_min" "10" "range_firing" "100" "range_max" "115" "num_muzzlejoints" "1" "joint_muzzle1" "turret_muzzle" "def_projectile" "projectile_deployable_antiarmour" "def_projectile_dumb" "projectile_deployable_antiarmour_dumb" "fx_fire" "effects/deployables/gdf_anti_armour_fire" "fx_death" "effects/deployables/gdf_anti_armour_destroy" "fx_hitground" "effects/deployables/landfall_hitground_small" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "turret_base" "ti_target_info" "target_veh_all" "target_delta" "0.9" "tt_turret_enter" "avt_intro_enter" "do_object" "deployobject_antiarmour_gdf" // "num_positions" "1" // "str_position0" "deployable_antiarmour_gdf_position_0" // "crosshair" "blank" // "gui_usable_overlay" "guis/game/deployables/gdf/antiarmor" "deployable_type" "16" "snd_deploy" "sounds/deployables/avt_gdf/deploy" "play_hitground_effect" "1" "contextmenu_quickchat_enemy" "quickchat/context/attack/avtspotted" "deploybonus_requireactive" "1" "prof_deploybonus" "pro_engineer_deploy_bonus" "prof_hack" "pro_infiltrator_hack_deployable_big" } stringMap sounds/deployables/avt_gdf/leg_1_ik { "joint_upper" "joint3" "joint_middle" "joint2" "joint_lower" "joint1" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "17" "helper_type" "legIK" "blend_rate" "1.5" } stringMap sounds/deployables/avt_gdf/leg_2_ik { "joint_upper" "joint6" "joint_middle" "joint5" "joint_lower" "joint4" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "17" "helper_type" "legIK" "blend_rate" "1.5" } toolTip avt_intro_enter { maxPlayCount 5 nextShowDelay 5 sound "sounds/ui/main/neutral" text "game/tt/intro/avt/enter" } stringMap deployable_antiarmour_gdf_position_0 { "thirdperson" "0" "thirdperson_distance" "32" "thirdperson_height" "32" "joint_view" "turret_cam" "fov" "90" "show_player" "1" "player_anim" "VehicleDefault" "attach_joint" "turret_pilot" "snd_target_locking" "sounds/weapons/misc/target_track_short" "snd_target_locked" "sounds/weapons/misc/target_lock" "lock_enabled" "1" "lock_distance" "12288" "lock_filter" "target_lock_filter" "weapon_name" "game/deploy/avt_long" "take_damage" "1" "hide_decoy_info" "1" "show_targeting_info" "1" "clamp_pitch" "-89 25" } // Projectile // ======================================================================== entityDef projectile_deployable_antiarmour_dumb { "inherit" "projectile_rocket_base" "spawnclass" "sdProjectile_Parabolic" "scriptObject" "projectile_missile" "dmg_damage" "damage_deployable_antiarmour" "dmg_splash_damage" "damage_deployable_antiarmour_splash" "health" "1" "angular_velocity" "0 0 0" "face_velocity" "1" "gravity" "120" "fuse" "10" "detonate_on_death" "0" "mtr_detonate" "textures/decals/blastmark" "snd_fly" "sounds/weapons/haw/fire" } entityDef projectile_deployable_antiarmour { "inherit" "projectile_rocket_base" "spawnclass" "idProjectile_RigidBody" "scriptObject" "projectile_homingmissile" "dmg_damage" "damage_deployable_antiarmour" "dmg_splash_damage" "damage_deployable_antiarmour_splash" "health" "1" "angular_velocity" "0 0 0" "face_velocity" "1" "gravity" "0" "fuse" "10" "has_thrust" "1" "detonate_on_death" "0" "mtr_detonate" "textures/decals/blastmark" "target_forget" "5" "snd_fly" "sounds/weapons/haw/fire" "collection_decoy_target" "decoy_target" "no_damage_feedback" "1" } // ======================================================================== damageDef damage_deployable_antiarmour { damage "damage_deployable_antiarmour" no_complaint prof_damage "pro_engineer_turret_damage_avt" stat_name "antivehicle_gdf" tt_obituary "tooltips/killmsgs/turrets/avt" tt_obituary_self "tooltips/killmsgs/turrets/avt/self" tt_obituary_team_kill "tooltips/killmsgs/turrets/avt/teamkill" tt_obituary_unknown "tooltips/killmsgs/turrets/avt/unknown" } damageDef damage_deployable_antiarmour_splash { damage "damage_deployable_antiarmour_splash" push 10000000 radius 256 no_complaint prof_damage "pro_engineer_turret_damage_avt" stat_name "antivehicle_gdf" tt_obituary "tooltips/killmsgs/turrets/avt" tt_obituary_self "tooltips/killmsgs/turrets/avt/self" tt_obituary_team_kill "tooltips/killmsgs/turrets/avt/teamkill" tt_obituary_unknown "tooltips/killmsgs/turrets/avt/unknown" } // ======================================================================== damageFilter damage_deployable_antiarmour { type { target "target_player_all" damage 150 } type { target "target_veh_all" damage 750 } type { target "target_deployables_all" damage 500 } type { target "target_explodable" damage 400 } } damageFilter damage_deployable_antiarmour_splash { type { target "target_player_all" damage 150 } type { target "target_veh_all" damage 375 } type { target "target_deployables_all" damage 250 } type { target "target_explodable" damage 200 } }