// Export // ======================================================================== /* reexportmodels deployables/antipersonnel_strogg.def testmodel deployable_antipersonnel_strogg */ export hauser { options -prefix STAP_ -rotate 90 -SCALE .833 -sourcedir models/structures/strogg/deployables/weapons/antipersonnel_turret/dev_sd -destdir models/structures/strogg/deployables/weapons/antipersonnel_turret/ addoptions -keep pilot cam mid_left_ik rear_left_ik front_left_ik rear_right_ik mid_right_ik front_right_ik proxy_muzzle -keepmesh mesh_front_left_foot mesh_front_left_knee mesh_front_left_leg mesh_front_right_foot mesh_front_right_knee mesh_front_right_leg mesh_hull mesh_left_gun_lower_a mesh_left_gun_lower_b mesh_left_gun_lower_c mesh_left_gun_upper_a mesh_left_gun_upper_b mesh_left_gun_upper_c mesh_mid_left_foot mesh_mid_left_knee mesh_mid_left_leg mesh_mid_right_foot mesh_mid_right_knee mesh_mid_right_leg mesh_pitch mesh_pivot mesh_pivot_glass mesh_rear_left_foot mesh_rear_left_knee mesh_rear_left_leg mesh_rear_right_foot mesh_rear_right_knee mesh_rear_right_leg mesh_right_gun_lower_a mesh_right_gun_lower_b mesh_right_gun_lower_c mesh_right_gun_upper_a mesh_right_gun_upper_b mesh_right_gun_upper_c mesh_tail shadow_tail shadow_front_left_foot shadow_front_left_knee shadow_front_left_leg shadow_front_right_foot shadow_front_right_knee shadow_front_right_leg shadow_mid_left_foot shadow_mid_left_knee shadow_mid_left_leg shadow_rear_left_foot shadow_rear_left_knee shadow_rear_left_leg shadow_mid_right_foot shadow_mid_right_knee shadow_mid_right_leg shadow_rear_right_foot shadow_rear_right_knee shadow_rear_right_leg shadow_right_gun_upper_b shadow_right_gun_upper_c shadow_right_gun_upper_a shadow_right_gun_lower_a shadow_right_gun_lower_c shadow_right_gun_lower_b shadow_left_gun_upper_b shadow_left_gun_upper_c shadow_left_gun_upper_a shadow_left_gun_lower_a shadow_left_gun_lower_c shadow_left_gun_lower_b shadow_hull shadow_pivot shadow_pitch /* mesh SAP_anims.mb -dest strogg_ap_turret.md5mesh anim SAP_anims.mb -dest strogg_ap_turret_undeployed.md5anim -range 23 23 anim SAP_anims.mb -dest strogg_ap_turret_deploy.md5anim -range 22 80 */ /* anim SAP_anims.mb -dest strogg_ap_turret_idle.md5anim -range 80 80 anim SAP_anims.mb -dest strogg_ap_turret_fire.md5anim -range 82 107 anim SAP_anims.mb -dest strogg_ap_turret_reload.md5anim -range 80 80 */ anim SAP_anims.mb -dest strogg_ap_turret_pre_ik.md5anim -range 22 62 anim SAP_anims.mb -dest strogg_ap_turret_post_ik.md5anim -range 63 80 /* anim SAP_anims.mb -dest strogg_ap_turret_damaged.md5anim -range 113 123 anim SAP_anims.mb -dest strogg_ap_turret_disabled.md5anim -range 120 155 anim SAP_anims.mb -dest strogg_ap_turret_disabled_to_damaged.md5anim -range 123 123 anim SAP_anims.mb -dest strogg_ap_turret_damaged_to_idle.md5anim -range 80 80 anim SAP_anims.mb -dest strogg_ap_turret_fly.md5anim -range 23 23 // anim SAP_anims_nerve.mb -dest strogg_ap_turret_fire.md5anim -range 108 110 */ } // Models // ======================================================================== // model deployable_antipersonnel_strogg { mesh models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret.md5mesh anim undeployed models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_idle.md5anim { } anim deploy models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_deploy.md5anim { frame 1 sound_channel snd_deployable_deploy snd_deploy } anim pre_ik models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_pre_ik.md5anim { } anim post_ik models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_post_ik.md5anim { } anim base models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_idle.md5anim { } anim damaged models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_damaged.md5anim { } anim destroyed models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_disabled.md5anim { } anim fire models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_fire.md5anim { } anim reload models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_reload.md5anim { } anim disabled_to_damaged models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_disabled_to_damaged.md5anim { } anim damaged_to_idle models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_damaged_to_idle.md5anim { } anim fly models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_fly.md5anim { } } // ao: wrong num joints: //'models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_salvage.md5mesh''s joint names don't match anim 'models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_idle.md5anim''s model deployable_antipersonnel_strogg_salvage { mesh models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_salvage.md5mesh anim base models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_idle.md5anim { } anim damaged models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_damaged.md5anim { } anim destroyed models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_disabled.md5anim { } anim fire models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_fire.md5anim { } anim reload models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_reload.md5anim { } anim disabled_to_damaged models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_disabled_to_damaged.md5anim { } anim damaged_to_idle models/structures/strogg/deployables/weapons/antipersonnel_turret/strogg_ap_turret_damaged_to_idle.md5anim { } } // Entity Def // ======================================================================== // deployObject deployobject_antipersonnel_strogg { "name" "apt" "title" "game/deploy/apt_long" "wait_time" "10000" "def_deployable" "deployable_antipersonnel_strogg" "def_deployable_carrier" "vehicle_strogg_drop" "str_placement" "deployitem_antipersonnel_strogg_placement_model" "mask" "dm_default" "max_height_diff" "512" "object_radius" "2048" "ti_kill_filter" "target_deploy_kill" "category" "defences" } stringMap deployitem_antipersonnel_strogg_placement_model { "model" "models/structures/strogg/deployables/weapons/antipersonnel_turret/antipersonnel_turret.lwo" "skin" "deployEffect" "maxVisDist" "2560" "pushIntoOutsideAreas" "1" } // ======================================================================== stringMap deployable_antipersonnel_strogg_aimer { "joint_yaw" "pivot" "joint_pitch" "pitch" "joint_barrel" "proxy_muzzle" "min_yaw_turn" "120" "max_yaw_turn" "180" "min_pitch_turn" "120" "max_pitch_turn" "180" "min_pitch" "-75" "max_pitch" "16" "deployed_anim" "base" } entityDef deployable_antipersonnel_strogg { "inherit" "deployable_base" "inherit1" "deployable_strogg" "title" "game/deploy/apt_long" "collection_gui_count" "deployable_antipersonnel_strogg" "editor_color" ".3 .3 1" "editor_usage" "The Strogg Anti Personnel Turret." "editor_mins" "-32 -64 0" "editor_maxs" "32 64 64" "spawnclass" "sdDefenceTurret" "scriptobject" "deployable_antipersonnel" "model" "deployable_antipersonnel_strogg" "cm_model" "models/structures/strogg/deployables/weapons/antipersonnel_turret/collision_model.lwo" "stat_name" "antipersonnel_strogg" "task_name" "game/deploy/apt" "ch_name" "game/deploy/apt_long" "option_combat_model" "1" "option_crosshair_interface" "1" "option_commandmap_interface" "1" "option_crosshair_offset" "0 0 128" // "option_usable_interface" "1" "option_allow_abilities" "1" "ability_1" "defense_turret" "mtr_commandmap" "guis/assets/commandmap/icon_def_deploy" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_def_deploy" "mtr_color" "guis/assets/deploy/icons/strogg_ap" "mtr_desat" "guis/assets/deploy/icons/strogg_ap_desat" "mtr_half_desat" "guis/assets/deploy/icons/strogg_ap_half_desat" "mtr_full_desat" "guis/assets/deploy/icons/strogg_ap_full_desat" "icon_size_cm" "8" "health" "4000" "repair_multiplier" "1.5" "upgrade_bonus" "0.75" "joint_barrel" "proxy_muzzle" "fireRate" "0.15" "spread" "1" "charge_time" "10" "charge_per_shot" "0.03" "overheat_penalty" "5" "missile_velocity" "1" "range_min" "5" "range_firing" "75" "range_max" "85" "str_aim_data" "deployable_antipersonnel_strogg_aimer" "def_projectile" "projectile_deployable_antipersonnel_strogg" "snd_deploy" "sounds/deployables/apt_strogg/deploy" /* "num_ik" "6" "str_ik0" "sounds/deployables/apt_strogg/leg_1_ik" "str_ik1" "sounds/deployables/apt_strogg/leg_2_ik" "str_ik2" "sounds/deployables/apt_strogg/leg_3_ik" "str_ik3" "sounds/deployables/apt_strogg/leg_4_ik" "str_ik4" "sounds/deployables/apt_strogg/leg_5_ik" "str_ik5" "sounds/deployables/apt_strogg/leg_6_ik" */ "fx_death" "effects/deployables/antipersonnel_destroy" "fx_fire" "effects/deployables/antipersonnel_strogg_fire" "fx_muzzle" "effects/deployables/antipersonnel_muzzleflash_strogg" "fx_tracer" "effects/base/tracers_strogg" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "hull" "effectchance fx_tracer" "1" "num_tracerjoints" "12" "joint_tracer1" "left_gun_upper_a" "joint_tracer2" "left_gun_upper_b" "joint_tracer3" "left_gun_upper_c" "joint_tracer4" "left_gun_lower_a" "joint_tracer5" "left_gun_lower_b" "joint_tracer6" "left_gun_lower_c" "joint_tracer7" "right_gun_upper_a" "joint_tracer8" "right_gun_upper_b" "joint_tracer9" "right_gun_upper_c" "joint_tracer10" "right_gun_lower_a" "joint_tracer11" "right_gun_lower_b" "joint_tracer12" "right_gun_lower_c" "ti_target_info" "target_player_all" "do_object" "deployobject_antipersonnel_strogg" // "num_positions" "1" // "str_position0" "deployable_apt_strogg_position_0" // "crosshair" "blank" // "gui_usable_overlay" "guis/game/deployables/strogg/antipersonnel" "tt_turret_enter" "apt_intro_enter" "numDamageJoints" "30" "damageJoint0" "rear_right_foot" "damageJoint1" "front_left_leg" "damageJoint2" "front_left_knee" "damageJoint3" "front_left_foot" "damageJoint4" "front_right_leg" "damageJoint5" "front_right_knee" "damageJoint6" "front_right_foot" "damageJoint7" "mid_left_leg" "damageJoint8" "mid_left_knee" "damageJoint9" "mid_left_foot" "damageJoint10" "mid_right_leg" "damageJoint11" "mid_right_knee" "damageJoint12" "mid_right_foot" "damageJoint13" "left_gun_lower_a" "damageJoint14" "left_gun_lower_b" "damageJoint15" "left_gun_lower_c" "damageJoint16" "left_gun_upper_a" "damageJoint17" "left_gun_upper_b" "damageJoint18" "left_gun_upper_c" "damageJoint19" "right_gun_lower_a" "damageJoint20" "right_gun_lower_b" "damageJoint21" "right_gun_lower_c" "damageJoint22" "right_gun_upper_a" "damageJoint23" "right_gun_upper_b" "damageJoint24" "right_gun_upper_c" "damageJoint25" "rear_left_leg" "damageJoint26" "rear_left_knee" "damageJoint27" "rear_left_foot" "damageJoint28" "rear_right_leg" "damageJoint29" "rear_right_knee" "deployable_type" "8" "contextmenu_quickchat_enemy" "quickchat/context/attack/aptspotted" "trace_offset_pct" "40" "deploybonus_requireactive" "1" "prof_deploybonus" "pro_constructor_deploy_bonus" "prof_hack" "pro_covertops_hack_deployable_big" "no_damage_feedback" "1" // center of bbox is target lock-on position "selection_mins" "-162 -120 -19" "selection_maxs" "180 140 220" "retribution_delay" "1.5" } /* stringMap sounds/deployables/apt_strogg/leg_1_ik { "joint_upper" "front_right_leg" "joint_middle" "front_right_foot" "joint_lower" "front_right_ik" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/apt_strogg/leg_2_ik { "joint_upper" "front_left_leg" "joint_middle" "front_left_foot" "joint_lower" "front_left_ik" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/apt_strogg/leg_3_ik { "joint_upper" "mid_right_leg" "joint_middle" "mid_right_foot" "joint_lower" "mid_right_ik" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/apt_strogg/leg_4_ik { "joint_upper" "mid_left_leg" "joint_middle" "mid_left_foot" "joint_lower" "mid_left_ik" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/apt_strogg/leg_5_ik { "joint_upper" "rear_right_leg" "joint_middle" "rear_right_foot" "joint_lower" "rear_right_ik" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "0.99" } stringMap sounds/deployables/apt_strogg/leg_6_ik { "joint_upper" "rear_left_leg" "joint_middle" "rear_left_foot" "joint_lower" "rear_left_ik" "direction" "0 0 -1" "max_up_trace" "40" "max_down_trace" "20" "helper_type" "legIK" "blend_rate" "0.99" } */ stringMap deployable_apt_strogg_position_0 { "thirdperson" "0" "thirdperson_distance" "0" "thirdperson_height" "0" "joint_view" "cam" "fov" "90" "show_player" "1" "player_anim" "DeployableStroggAntipersonnel" "attach_joint" "pilot" "weapon_name" "game/deploy/apt_long" "take_damage" "1" "hide_decoy_info" "1" "show_targeting_info" "1" "clamp_pitch" "-75 16" } // Projectile // ======================================================================== entityDef projectile_deployable_antipersonnel_strogg { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base_big" "tracer_chance" "0" "tracer_interval" "2" "fx_tracer" "effects/weapons/hyperblaster_tracer" "fx_explode" "effects/impacts/blaster_big/impact_default" "fx_explode_pavement" "effects/impacts/blaster_big/impact_pavement" "fx_explode_stone" "effects/impacts/blaster_big/impact_stone" "fx_explode_concrete" "effects/impacts/blaster_big/impact_stone" "fx_explode_dirt" "effects/impacts/blaster_big/impact_dirt" "fx_explode_mud" "effects/impacts/blaster_big/impact_dirt" "fx_explode_flesh" "effects/impacts/blaster_big/impact_flesh" "fx_explode_glass" "effects/impacts/blaster_big/impact_glass" "fx_explode_ice" "effects/impacts/blaster_big/impact_glass" "fx_explode_gravel" "effects/impacts/blaster_big/impact_stone" "fx_explode_metal" "effects/impacts/blaster_big/impact_metal" "fx_explode_metal_thick" "effects/impacts/blaster_big/impact_metal" "fx_explode_dusty_road" "effects/impacts/blaster_big/impact_sand" "fx_explode_sand" "effects/impacts/blaster_big/impact_sand" "fx_explode_snow" "effects/impacts/blaster_big/impact_snow" "fx_explode_wood" "effects/impacts/blaster_big/impact_wood" "fx_explode_wood_thick" "effects/impacts/blaster_big/impact_wood" "fx_explode_liquid" "effects/impacts/blaster_big/impact_liquid" "fx_explode_water" "effects/impacts/blaster_big/impact_liquid" "fx_explode_forcefield" "effects/base/bullets/impact_forcefield" "fx_explode_grass" "effects/impacts/blaster_big/impact_grass" "fx_explode_plastic" "effects/impacts/blaster_big/impact_plastic" "range" "4096" "dmg_damage" "damage_deployable_antipersonnel_strogg" } damageDef damage_deployable_antipersonnel_strogg { damage "damage_deployable_antipersonnel" prof_damage "pro_constructor_turret_damage" knockback 10 kick_time 100 kick_amplitude 0 kickDir ( 1 0 0 ) no_complaint stat_name "antipersonnel_strogg" tt_obituary "tooltips/killmsgs/turrets/apt" tt_obituary_self "tooltips/killmsgs/turrets/apt/self" tt_obituary_team_kill "tooltips/killmsgs/turrets/apt/teamkill" tt_obituary_unknown "tooltips/killmsgs/turrets/apt/self" }