stringMap crosshairs { "pin_01" "_st guis/assets/crosshair/elements, rect( 0, 0, 32, 32 )" // (default dot) "pin_02" "_st guis/assets/crosshair/elements, rect( 32, 0, 32, 32 )" "pin_03" "_st guis/assets/crosshair/elements, rect( 64, 0, 32, 32 )" "pin_04" "_st guis/assets/crosshair/elements, rect( 96, 0, 32, 32 )" "pin_05" "_st guis/assets/crosshair/elements, rect( 128, 0, 32, 32 )" "pin_06" "_st guis/assets/crosshair/elements, rect( 160, 0, 32, 32 )" "pin_07" "_st guis/assets/crosshair/elements, rect( 192, 0, 32, 32 )" "pin_08" "_st guis/assets/crosshair/elements, rect( 224, 0, 32, 32 )" "pin_09" "_st guis/assets/crosshair/elements, rect( 0, 32, 32, 32 )" "pin_10" "_st guis/assets/crosshair/elements, rect( 32, 32, 32, 32 )" "pin_11" "_st guis/assets/crosshair/elements, rect( 64, 32, 32, 32 )" "pin_12" "_st guis/assets/crosshair/elements, rect( 96, 32, 32, 32 )" "pin_13" "_st guis/assets/crosshair/elements, rect( 128, 32, 32, 32 )" "pin_14" "_st guis/assets/crosshair/elements, rect( 160, 32, 32, 32 )" "pin_15" "_st guis/assets/crosshair/elements, rect( 192, 32, 32, 32 )" "pin_16" "_st guis/assets/crosshair/elements, rect( 224, 32 , 32, 32 )" }