atmosphere salvage_beta { sunMaterial "atmospheres/lights/scrolling_clouds01_bright02" sunDir ( 0.2860108912 -0.5747397542 0.7667281032 ) sunColor ( 0.0941176564 0.0862745121 0.0784313753 ) sunHaloScale 0 sunHaloBias 0 sunSpriteMaterial "atmospheres/sprites/sundisc_bright" sunSpriteSize 100000 sunFlareMaterial "atmospheres/sprites/sundisc_bright" sunFlareSize 100000 sunFlareTime 202 enableSunFlareAziZen 0 sunFlareAzi 90 sunFlareZen 90 postProcessParms { tint ( 1 1 1 ) saturation 1.25 contrast 0.9499999881 glareParms ( 1.2899999619 0.6699999571 0.6299999952 0.6800000072 ) glareBases ( 0.0299999993 0.2899999917 0 0 ) } fogDistHalf 980 fogHeightHalf 2320 fogHeightOffset 2784 fogColor ( 0 0 0 ) fogStart 30000 fogEnd 40000 atmosphereMaterial "atmospheres/default" ambientCubeMap "salvage_beta_ambient" skyGradientImage "atmosphere/skies/arctic" farClip 0 isNight 0 drawAtmosphereLast 1 windAngle 26 windAngleDev 0 windStrength 50 windStrengthDev 0 cloudLayer "atmospheres/skydomes/default" { style old parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 ) } precipitationLayer { type 2 maxParticles 4000 heightMin 6 heightMax 6 weightMin 1.5 weightMax 1.7999999523 timeMin 0 timeMax 500 windScale 8 gustWindScale 12 fallMin 100 fallMax 200 tumbleStrength 50 precipitationDistance 1000 material "precipitation/snowflake02_slipgate_night" effect "effects/ambient/salvage_blizzard" } } ambientCubemap salvage_beta_ambient { ambientLight { color 0.1882353127 0.1882353127 0.1882353127 direction 0 0 1 name "Light0" } ambientLight { color 0.1843137294 0.1960784495 0.250980407 direction 0 0 -1 name "Light1" } ambientLight { color 0.1529411823 0.1725490242 0.250980407 direction 0.3367557526 0.877278626 0.342020154 name "Light2" } ambientLight { color 0.2156862915 0.231372565 0.250980407 direction 0.0316296816 -0.9057556987 0.4226182699 name "Light3" } ambientLight { color 0.1529411823 0.2000000179 0.250980407 direction -0.8296993375 0.4411589801 0.342020154 name "Light4" } ambientLight { color 0.1529411823 0.2000000179 0.250980407 direction 0.9281234145 -0.1470003128 0.342020154 name "Light5" } ambientLight { color 0.2156862915 0.2274509966 0.250980407 direction -0.6519432068 -0.6295742989 0.4226182699 name "Light6" } envMap "env/salvage/rail_room" ambientColor 0.5 0.5 0.5 highLightColor 0.8000000119 0.8000000119 0.8000000119 }