atmosphere limbo { sunMaterial "atmospheres/lights/default" sunDir ( -0.7614510059 0.0022058082 0.6482188106 ) sunColor ( 0.8164445162 0.7547906041 0.6262265444 ) sunHaloScale 0.400000006 sunHaloBias 0 sunSpriteMaterial "atmospheres/sprites/sundisc" sunSpriteSize 0 sunFlareMaterial "atmospheres/sprites/sundisk_flare" sunFlareSize 0 sunFlareTime 0 enableSunFlareAziZen 0 sunFlareAzi 90 sunFlareZen 90 postProcessParms { tint ( 1 1 1 ) saturation 1 contrast 1 glareParms ( 0.8899999857 0.3599999845 0 1 ) glareBases ( 0.1700000018 0.3100000024 0 0 ) } fogDistHalf 9020 fogHeightHalf 400 fogHeightOffset 1000 fogColor ( 0 0 0 ) fogStart 30000 fogEnd 40000 atmosphereMaterial "atmospheres/default" ambientCubeMap "limbo" farClip 0 isNight 0 drawAtmosphereLast 1 windAngle 0 windAngleDev 10 windStrength 100 windStrengthDev 20 cloudLayer "atmospheres/skydomes/default" { style old parms 12 ( 0 0 0 0 0 0 0 0 0 0 0 0 ) } } ambientCubeMap limbo { ambientLight { color 0.3725490272 0.3882353008 0.4078431427 direction 0 0 1 name "Light0" } ambientLight { color 0.1019607857 0.1019607857 0.1019607857 direction 0 0 -1 name "Light1" } ambientLight { color 0 0 0 direction 1 0 0 name "Light2" } ambientLight { color 0.3098039329 0.3098039329 0.3098039329 direction -1 0 0 name "Light3" } ambientLight { color 0.1921568662 0.1921568662 0.1921568662 direction -0.034899462 0.9993908405 -0.0000000437 name "Light4" } ambientLight { color 0.4274509847 0.4549019635 0.4666666687 direction 0.0174523834 -0.9998477101 -0.0000000437 name "Light5" } envMap "env/valley" ambientColor 0 0 0 highLightColor 0 0 0 brightness 1 }