etqw-sdk/source/idlib/math/Simd.h

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __MATH_SIMD_H__
#define __MATH_SIMD_H__
/*
===============================================================================
Single Instruction Multiple Data (SIMD)
For optimal use data should be aligned on a 16 byte boundary.
All idSIMDProcessor routines are thread safe.
===============================================================================
*/
class idSIMD {
public:
static void Init( void );
static void InitProcessor( const char *module, bool forceGeneric );
static void Shutdown( void );
static void Test_f( const class idCmdArgs &args );
};
/*
===============================================================================
virtual base class for different SIMD processors
===============================================================================
*/
#ifdef _WIN32
#define VPCALL __fastcall
#else
#define VPCALL
#endif
class idVec2;
class idVec3;
class idVec4;
class idVec5;
class idVec6;
class idVecX;
class idMat2;
class idMat3;
class idMat4;
class idMat5;
class idMat6;
class idMatX;
class idPlane;
class idDrawVert;
class idJointQuat;
class idCompressedJointQuat;
class idJointMat;
struct jointWeight_t;
#if SD_SUPPORT_UNSMOOTHEDTANGENTS
struct dominantTri_s;
#endif // SD_SUPPORT_UNSMOOTHEDTANGENTS
struct silEdge_t;
const int NUM_LIGHT_PLANES = 6;
const int MIXBUFFER_SAMPLES = 4096;
enum speakerLabel_t {
SPEAKER_LEFT = 0,
SPEAKER_RIGHT,
SPEAKER_CENTER,
SPEAKER_LFE,
SPEAKER_BACKLEFT,
SPEAKER_BACKRIGHT,
SPEAKER_SIDELEFT,
SPEAKER_SIDERIGHT
};
class idSIMDProcessor {
public:
idSIMDProcessor( void ) { cpuid = CPUID_NONE; }
virtual ~idSIMDProcessor() {};
cpuid_t cpuid;
virtual const char * VPCALL GetName( void ) const = 0;
virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count ) = 0;
virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count ) = 0;
virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count ) = 0;
virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count ) = 0;
virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count ) = 0;
virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count ) = 0;
virtual void VPCALL Div( float *dst, const float constant, const float *src, const int count ) = 0;
virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count ) = 0;
virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count ) = 0;
virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count ) = 0;
virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count ) = 0;
virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count ) = 0;
virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count ) = 0;
virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count ) = 0;
virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL SetCmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) = 0;
virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count ) = 0;
virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ) = 0;
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ) = 0;
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ) = 0;
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const vertIndex_t *indexes, const int count ) = 0;
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const struct shadowCache_s *src, const int count ) = 0;
virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count ) = 0;
virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count ) = 0;
virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count ) = 0;
virtual void VPCALL Memcpy( void *dst, const void *src, const int count ) = 0;
virtual void VPCALL Memset( void *dst, const int val, const int count ) = 0;
// these assume 16 byte aligned and 16 byte padded memory
virtual void VPCALL Zero16( float *dst, const int count ) = 0;
virtual void VPCALL Negate16( float *dst, const int count ) = 0;
virtual void VPCALL Copy16( float *dst, const float *src, const int count ) = 0;
virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count ) = 0;
virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count ) = 0;
virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count ) = 0;
virtual void VPCALL AddAssign16( float *dst, const float *src, const int count ) = 0;
virtual void VPCALL SubAssign16( float *dst, const float *src, const int count ) = 0;
virtual void VPCALL MulAssign16( float *dst, const float constant, const int count ) = 0;
// idMatX operations
virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) = 0;
virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) = 0;
virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) = 0;
virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 ) = 0;
virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n ) = 0;
virtual void VPCALL MatX_UpperTriangularSolve( const idMatX &U, float *x, const float *b, const int n ) = 0;
virtual void VPCALL MatX_UpperTriangularSolveTranspose( const idMatX &U, float *x, const float *b, const int n ) = 0;
virtual bool VPCALL MatX_LU_Factor( idMatX &mat, idVecX &invDiag, const int n ) = 0;
virtual bool VPCALL MatX_LDLT_Factor( idMatX &mat, idVecX &invDiag, const int n ) = 0;
// rendering
virtual void VPCALL DecompressJoints( idJointQuat *joints, const idCompressedJointQuat *compressedJoints, const int *index, const int numJoints ) = 0;
virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0;
virtual void VPCALL BlendJointsFast( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) = 0;
virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ) = 0;
virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ) = 0;
virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0;
virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) = 0;
virtual void VPCALL MultiplyJoints( idJointMat *result, const idJointMat *joints1, const idJointMat *joints2, const int numJoints ) = 0;
virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ) = 0;
virtual void VPCALL TransformShadowVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const jointWeight_t *weights, const int numWeights ) = 0;
virtual void VPCALL TransformShadowVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const short *weights, const int numWeights ) = 0;
virtual void VPCALL TransformShadowVerts( struct shadowCache_s *verts, const int numVerts, const idJointMat *joints, const idDrawVert *base, const short *weights, const int numWeights ) = 0;
virtual void VPCALL TransformVertsAndTangents( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ) = 0;
virtual void VPCALL TransformVertsAndTangentsFast( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights ) = 0;
#if SD_SUPPORT_UNSMOOTHEDTANGENTS
virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts ) = 0;
#endif // SD_SUPPORT_UNSMOOTHEDTANGENTS
virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0;
virtual void VPCALL TracePointCullShadowVerts( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const struct shadowCache_s *verts, const int numVerts ) = 0;
virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0;
virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts, int *indexes, int numIndexes ) = 0;
virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts, unsigned short *indexes, int numIndexes ) = 0;
virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts ) = 0;
virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const struct shadowCache_s *verts, const int numVerts ) = 0;
virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const vertIndex_t *indexes, const int numIndexes ) = 0;
virtual void VPCALL DeriveTriPlanes( idPlane *planes, const struct shadowCache_s *verts, const int numVerts, const vertIndex_t *indexes, const int numIndexes ) = 0;
virtual void VPCALL CalculateFacing( byte *facing, const idPlane *planes, const int numTriangles, const idVec4 &light ) = 0;
virtual void VPCALL CalculateCullBits( byte *cullBits, const idDrawVert *verts, const int numVerts, const int frontBits, const idPlane lightPlanes[NUM_LIGHT_PLANES] ) = 0;
virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts ) = 0;
virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, const struct shadowCache_s *verts, const int numVerts ) = 0;
virtual int VPCALL ShadowVolume_CountFacing( const byte *facing, const int numFaces ) = 0;
virtual int VPCALL ShadowVolume_CountFacingCull( byte *facing, const int numFaces, const vertIndex_t *indexes, const byte *cull ) = 0;
virtual int VPCALL ShadowVolume_CreateSilTriangles( vertIndex_t *shadowIndexes, const byte *facing, const silEdge_t *silEdges, const int numSilEdges ) = 0;
virtual int VPCALL ShadowVolume_CreateSilTrianglesParallel( vertIndex_t *shadowIndexes, const byte *facing, const silEdge_t *silEdges, const int numSilEdges ) = 0;
virtual int VPCALL ShadowVolume_CreateCapTriangles( vertIndex_t *shadowIndexes, const byte *facing, const vertIndex_t *indexes, const int numIndexes ) = 0;
virtual int VPCALL ShadowVolume_CreateCapTrianglesParallel( vertIndex_t *shadowIndexes, const byte *facing, const vertIndex_t *indexes, const int numIndexes ) = 0;
// sound mixing
virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels ) = 0;
virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels ) = 0;
virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) = 0;
virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) = 0;
virtual void VPCALL MixSoundFourSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0;
virtual void VPCALL MixSoundFourSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0;
virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0;
virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) = 0;
virtual void VPCALL MixSoundEightSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[8], const float currentV[8] ) = 0;
virtual void VPCALL MixSoundEightSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[8], const float currentV[8] ) = 0;
virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples ) = 0;
};
// pointer to SIMD processor
extern idSIMDProcessor *SIMDProcessor;
#endif /* !__MATH_SIMD_H__ */