841 lines
22 KiB
C++
841 lines
22 KiB
C++
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// Copyright (C) 2007 Id Software, Inc.
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//
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#include "../precompiled.h"
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#pragma hdrstop
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#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "GameRules_StopWatch.h"
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#include "../Player.h"
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#include "../script/Script_Helper.h"
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#include "../script/Script_ScriptObject.h"
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#include "../guis/UserInterfaceLocal.h"
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#include "../rules/VoteManager.h"
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idCVar g_stopWatchMode( "g_stopWatchMode", "0", CVAR_GAME | CVAR_INTEGER, "stopwatch mode, 0 = ABBA, 1 = ABAB" );
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sdGameRulesStopWatchNetworkState::sdGameRulesStopWatchNetworkState( void ) {
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}
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void sdGameRulesStopWatchNetworkState::MakeDefault( void ) {
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sdGameRulesNetworkState::MakeDefault();
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progression = 0;
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timeToBeat = 0;
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winReason = 0;
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winningTeam = NULL;
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}
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void sdGameRulesStopWatchNetworkState::Write( idFile* file ) const {
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sdGameRulesNetworkState::Write( file );
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file->WriteInt( winningTeam ? winningTeam->GetIndex() : -1 );
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file->WriteInt( progression );
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file->WriteInt( timeToBeat );
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file->WriteInt( winReason );
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}
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void sdGameRulesStopWatchNetworkState::Read( idFile* file ) {
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sdGameRulesNetworkState::Read( file );
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int winningTeamIndex;
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file->ReadInt( winningTeamIndex );
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winningTeam = winningTeamIndex == -1 ? NULL : &sdTeamManager::GetInstance().GetTeamByIndex( winningTeamIndex );
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file->ReadInt( progression );
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file->ReadInt( timeToBeat );
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file->ReadInt( winReason );
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}
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/*
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===============================================================================
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sdGameRulesStopWatch
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===============================================================================
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*/
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CLASS_DECLARATION( sdGameRules, sdGameRulesStopWatch )
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END_CLASS
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/*
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================
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sdGameRulesStopWatch::sdGameRulesStopWatch
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================
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*/
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sdGameRulesStopWatch::sdGameRulesStopWatch( void ) : timeToBeat( 0 ), winningTeam( NULL ), firstMatchWinningTeam( NULL ), progression( GP_FIRST_MATCH ) {
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for ( int i = 0; i < GP_MAX; i++ ) {
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// pre-allocate plenty of objectives
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objectiveCompletionTimes[ 0 ].PreAllocate( 8 );
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objectiveCompletionTimes[ 1 ].PreAllocate( 8 );
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attackingTeams[ i ] = NULL;
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defendingTeams[ i ] = NULL;
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attackingTeamXPs[ i ] = -1;
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}
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winReason = WR_NORMAL;
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}
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/*
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================
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sdGameRulesStopWatch::~sdGameRulesStopWatch
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================
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*/
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sdGameRulesStopWatch::~sdGameRulesStopWatch( void ) {
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}
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/*
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================
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sdGameRulesStopWatch::GameState_Review
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================
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*/
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void sdGameRulesStopWatch::GameState_Review( void ) {
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if ( nextState != GS_INACTIVE ) {
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return;
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}
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if ( si_gameReviewReadyWait.GetBool() ) {
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if ( ArePlayersReady() != RS_READY ) {
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return;
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}
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}
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NextStateDelayed( GS_NEXTMAP, MINS2MS( g_gameReviewPause.GetFloat() ) );
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}
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/*
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================
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sdGameRulesStopWatch::GameState_NextGame
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================
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*/
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void sdGameRulesStopWatch::GameState_NextGame( void ) {
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if ( nextState != GS_INACTIVE ) {
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return;
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}
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NewState( GS_WARMUP );
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// put everyone back in from endgame spectate
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CheckRespawns( true );
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}
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/*
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================
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sdGameRulesStopWatch::GameState_Warmup
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================
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*/
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void sdGameRulesStopWatch::GameState_Warmup( void ) {
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if ( !CanStartMatch() ) {
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needsRestart = true;
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return;
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}
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StartMatch();
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}
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/*
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================
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sdGameRulesStopWatch::GameState_Countdown
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================
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*/
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void sdGameRulesStopWatch::GameState_Countdown( void ) {
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}
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/*
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================
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sdGameRulesStopWatch::GameState_GameOn
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================
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*/
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void sdGameRulesStopWatch::GameState_GameOn( void ) {
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if ( gameLocal.GameState() == GAMESTATE_STARTUP || nextState != GS_INACTIVE ) {
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return;
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}
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int timeLimit = GetTimeLimit();
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if ( timeLimit != 0 ) {
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if ( gameLocal.time - matchStartedTime >= timeLimit ) {
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OnTimeLimitHit();
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EndGame();
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}
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}
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}
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/*
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================
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sdGameRulesStopWatch::GameState_NextMap
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================
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*/
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void sdGameRulesStopWatch::GameState_NextMap( void ) {
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BackupPlayerTeams();
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switch ( progression ) {
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case GP_FIRST_MATCH:
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progression = GP_RETURN_MATCH;
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firstMatchWinningTeam = winningTeam;
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break;
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case GP_RETURN_MATCH:
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if ( gameLocal.NextMap() ) {
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return;
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}
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firstMatchWinningTeam = NULL;
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progression = GP_FIRST_MATCH;
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timeToBeat = 0;
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ResetTiebreakInfo();
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winReason = WR_NORMAL;
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break;
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}
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if( gameLocal.DoClientSideStuff() ) {
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UpdateClientFromServerInfo( gameLocal.serverInfo, false );
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}
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winningTeam = NULL;
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gameLocal.LocalMapRestart();
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sdTeamManagerLocal& manager = sdTeamManager::GetInstance();
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bool stopWatchAltMode = g_stopWatchMode.GetInteger() != 0;
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sdProficiencyManager::GetInstance().ClearProficiency();
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// cycle player teams and clear xp
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for ( int i = 0; i < MAX_CLIENTS; i++ ) {
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idPlayer* player = gameLocal.GetClient( i );
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if ( player == NULL ) {
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continue;
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}
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sdTeamInfo* currentTeam = player->GetGameTeam();
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if ( currentTeam == NULL ) {
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continue;
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}
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player->Killed( NULL, NULL, 0, vec3_zero, -1, NULL );
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if ( !stopWatchAltMode ) {
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int newTeamIndex = ( currentTeam->GetIndex() + 1 ) % manager.GetNumTeams();
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sdTeamInfo* newTeam = &manager.GetTeamByIndex( newTeamIndex );
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const sdDeclPlayerClass* cls = player->GetInventory().GetClass();
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if ( cls ) {
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cls = currentTeam->GetEquivalentClass( *cls, *newTeam );
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}
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player->SetGameTeam( newTeam );
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if ( cls ) {
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player->GetInventory().GiveClass( cls, true );
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}
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}
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player->ServerForceRespawn( true );
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RestoreFireTeam( player );
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}
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NewState( GS_NEXTGAME );
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}
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/*
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================
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sdGameRulesStopWatch::OnGameState_Review
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================
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*/
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void sdGameRulesStopWatch::OnGameState_Review( void ) {
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if ( !gameLocal.isClient ) {
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nextState = GS_INACTIVE; // used to abort a game. cancel out any upcoming state change
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ClearPlayerReadyFlags();
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}
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}
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/*
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================
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sdGameRulesStopWatch::OnGameState_Countdown
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================
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*/
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void sdGameRulesStopWatch::OnGameState_Countdown( void ) {
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}
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/*
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================
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sdGameRulesStopWatch::OnGameState_GameOn
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================
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*/
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void sdGameRulesStopWatch::OnGameState_GameOn( void ) {
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if ( !gameLocal.isClient ) {
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if ( needsRestart ) {
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needsRestart = false;
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gameLocal.LocalMapRestart();
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}
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matchStartedTime = gameLocal.time;
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}
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}
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/*
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================
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sdGameRulesStopWatch::OnGameState_NextMap
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================
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*/
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void sdGameRulesStopWatch::OnGameState_NextMap( void ) {
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ClearPlayerReadyFlags();
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}
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/*
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================
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sdGameRulesStopWatch::EndGame
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================
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*/
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void sdGameRulesStopWatch::EndGame( void ) {
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if ( IsWarmup() ) {
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return;
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}
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NextStateDelayed( GS_GAMEREVIEW, 1000 );
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if ( !gameLocal.isClient ) {
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if ( progression == GP_FIRST_MATCH ) {
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timeToBeat = gameLocal.time - matchStartedTime;
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if ( attackingTeams[ progression ] != NULL ) {
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attackingTeamXPs[ progression ] = attackingTeams[ progression ]->GetTotalXP();
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}
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} else {
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// figure out who really won the match by comparing the objective completions etc...
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RecordWinningTeam( winningTeam == firstMatchWinningTeam ? winningTeam : NULL, "stopwatch", false );
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timeToBeat = 0;
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}
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CallScriptEndGame();
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}
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if( gameLocal.DoClientSideStuff() ) {
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UpdateClientFromServerInfo( gameLocal.serverInfo, false );
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}
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}
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/*
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================
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sdGameRulesStopWatch::ApplyNetworkState
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================
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*/
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void sdGameRulesStopWatch::ApplyNetworkState( const sdEntityStateNetworkData& newState ) {
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sdGameRules::ApplyNetworkState( newState );
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NET_GET_NEW( sdGameRulesStopWatchNetworkState );
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SetWinner( newData.winningTeam );
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bool changed = ( progression != ( gameProgression_t )newData.progression );
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progression = ( gameProgression_t )newData.progression;
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changed |= ( timeToBeat != newData.timeToBeat );
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timeToBeat = newData.timeToBeat;
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changed |= ( winReason != ( winReason_t )newData.winReason );
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winReason = ( winReason_t )newData.winReason;
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if( changed ) {
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UpdateClientFromServerInfo( gameLocal.serverInfo, false );
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}
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}
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/*
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================
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sdGameRulesStopWatch::ReadNetworkState
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================
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*/
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void sdGameRulesStopWatch::ReadNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const {
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sdGameRules::ReadNetworkState( baseState, newState, msg );
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NET_GET_STATES( sdGameRulesStopWatchNetworkState );
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sdTeamManagerLocal& teamManager = sdTeamManager::GetInstance();
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newData.winningTeam = teamManager.ReadTeamFromStream( baseData.winningTeam, msg );
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newData.progression = msg.ReadDeltaLong( baseData.progression );
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newData.timeToBeat = msg.ReadDeltaLong( baseData.timeToBeat );
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newData.winReason = msg.ReadDeltaLong( baseData.winReason );
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}
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/*
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================
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sdGameRulesStopWatch::WriteNetworkState
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================
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*/
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void sdGameRulesStopWatch::WriteNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const {
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sdGameRules::WriteNetworkState( baseState, newState, msg );
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NET_GET_STATES( sdGameRulesStopWatchNetworkState );
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newData.winningTeam = GetWinningTeam();
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newData.progression = progression;
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newData.timeToBeat = timeToBeat;
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newData.winReason = winReason;
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sdTeamManagerLocal& teamManager = sdTeamManager::GetInstance();
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teamManager.WriteTeamToStream( baseData.winningTeam, newData.winningTeam, msg );
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msg.WriteDeltaLong( baseData.progression, newData.progression );
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msg.WriteDeltaLong( baseData.timeToBeat, newData.timeToBeat );
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msg.WriteDeltaLong( baseData.winReason, newData.winReason );
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}
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/*
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================
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sdGameRulesStopWatch::CheckNetworkStateChanges
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================
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*/
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bool sdGameRulesStopWatch::CheckNetworkStateChanges( const sdEntityStateNetworkData& baseState ) const {
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if ( sdGameRules::CheckNetworkStateChanges( baseState ) ) {
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return true;
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}
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NET_GET_BASE( sdGameRulesStopWatchNetworkState );
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NET_CHECK_FIELD( winningTeam, GetWinningTeam() );
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NET_CHECK_FIELD( progression, progression );
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NET_CHECK_FIELD( timeToBeat, timeToBeat );
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NET_CHECK_FIELD( winReason, winReason );
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return false;
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}
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/*
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================
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sdGameRulesStopWatch::CreateNetworkStructure
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================
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*/
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sdEntityStateNetworkData* sdGameRulesStopWatch::CreateNetworkStructure( void ) const {
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return new sdGameRulesStopWatchNetworkState();
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}
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/*
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================
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sdGameRulesStopWatch::SetWinner
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================
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*/
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void sdGameRulesStopWatch::SetWinner( sdTeamInfo* team ) {
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if ( !gameLocal.isClient && ( gameState == GS_GAMEREVIEW ) ) {
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gameLocal.Warning( "Attempted to set winning team after game has ended" );
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return;
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}
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if ( winningTeam == team ) {
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return;
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}
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winningTeam = team;
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if( gameLocal.DoClientSideStuff() ) {
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UpdateClientFromServerInfo( gameLocal.serverInfo, false );
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}
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}
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/*
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================
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sdGameRulesStopWatch::ChangeMap
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================
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*/
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bool sdGameRulesStopWatch::ChangeMap( const char* mapName ) {
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idStr cleanMapName = mapName;
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sdGameRules_SingleMapHelper::SanitizeMapName( cleanMapName, true );
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idStr sessionCommand = va( "usermap %s", cleanMapName.c_str() );
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cmdSystem->PushFrameCommand( sessionCommand.c_str() );
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return true;
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}
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/*
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================
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sdGameRulesStopWatch::OnUserStartMap
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================
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*/
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userMapChangeResult_e sdGameRulesStopWatch::OnUserStartMap( const char* text, idStr& reason, idStr& mapName ) {
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return sdGameRules_SingleMapHelper::OnUserStartMap( text, reason, mapName );
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}
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/*
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================
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sdGameRulesStopWatch::GetGameTime
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================
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*/
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int sdGameRulesStopWatch::GetGameTime( void ) const {
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int ms;
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if ( gameState == GS_WARMUP ) {
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ms = 0;
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} else if ( gameState == GS_COUNTDOWN ) {
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ms = nextStateSwitch - gameLocal.time;
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} else {
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ms = GetTimeLimit() - ( gameLocal.time - matchStartedTime );
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if ( ms < 0 ) {
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ms = 0;
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}
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}
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return ms;
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||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
sdGameRulesStopWatch::Reset
|
||
|
================
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::Reset( void ) {
|
||
|
sdGameRules::Reset();
|
||
|
progression = GP_FIRST_MATCH;
|
||
|
firstMatchWinningTeam = NULL;
|
||
|
timeToBeat = 0;
|
||
|
winReason = WR_NORMAL;
|
||
|
if( gameLocal.DoClientSideStuff() ) {
|
||
|
statusText = common->LocalizeText( "guis/hud/stopwatch_1" );
|
||
|
UpdateClientFromServerInfo( gameLocal.serverInfo, false );
|
||
|
}
|
||
|
ResetTiebreakInfo();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
sdGameRulesStopWatch::GetTimeLimit
|
||
|
================
|
||
|
*/
|
||
|
int sdGameRulesStopWatch::GetTimeLimit( void ) const {
|
||
|
switch ( progression ) {
|
||
|
default:
|
||
|
case GP_FIRST_MATCH:
|
||
|
return sdGameRules::GetTimeLimit();
|
||
|
case GP_RETURN_MATCH:
|
||
|
return timeToBeat;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
sdGameRulesStopWatch::GetTypeText
|
||
|
================
|
||
|
*/
|
||
|
const sdDeclLocStr* sdGameRulesStopWatch::GetTypeText( void ) const {
|
||
|
return declHolder.declLocStrType[ "game/gametype/stopwatch" ];
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
sdGameRulesStopWatch::ArgCompletion_StartGame
|
||
|
================
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::ArgCompletion_StartGame( const idCmdArgs& args, argCompletionCallback_t callback ) {
|
||
|
sdGameRules_SingleMapHelper::ArgCompletion_StartGame( args, callback );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::UpdateClientFromServerInfo
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::UpdateClientFromServerInfo( const idDict& serverInfo, bool allowMedia ) {
|
||
|
sdGameRules::UpdateClientFromServerInfo( serverInfo, allowMedia );
|
||
|
|
||
|
idStr mapName = serverInfo.GetString( "si_map" );
|
||
|
if( mapName.IsEmpty() ) {
|
||
|
return;
|
||
|
}
|
||
|
mapName.StripFileExtension();
|
||
|
|
||
|
using namespace sdProperties;
|
||
|
|
||
|
// update status
|
||
|
if ( sdUserInterfaceScope* scope = gameLocal.globalProperties.GetSubScope( "campaignInfo" ) ) {
|
||
|
const idDict* metaData = gameLocal.mapMetaDataList->FindMetaData( mapName, &gameLocal.defaultMetaData );
|
||
|
|
||
|
if( allowMedia ) {
|
||
|
const sdDeclMapInfo* mapInfo = gameLocal.declMapInfoType.LocalFind( metaData->GetString( "mapinfo", "_default" ) );
|
||
|
// setup the backdrop
|
||
|
if ( sdProperty* property = scope->GetProperty( "backdrop", PT_STRING ) ) {
|
||
|
*property->value.stringValue = mapInfo->GetData().GetString( "mtr_backdrop", "guis/assets/black" );
|
||
|
}
|
||
|
|
||
|
const char* status = "current";
|
||
|
if( winningTeam != NULL ) {
|
||
|
status = winningTeam->GetLookupName();
|
||
|
}
|
||
|
|
||
|
SetupLoadScreenUI( *scope, status, true, 1, *metaData, mapInfo );
|
||
|
}
|
||
|
|
||
|
// setup the name
|
||
|
if ( sdProperty* property = scope->GetProperty( "name", PT_WSTRING ) ) {
|
||
|
*property->value.wstringValue = va( L"%hs", metaData->GetString( "pretty_name" ) );
|
||
|
}
|
||
|
|
||
|
if ( sdProperty* property = scope->GetProperty( "numMaps", PT_FLOAT ) ) {
|
||
|
*property->value.floatValue = 1.0f;
|
||
|
}
|
||
|
|
||
|
if ( sdProperty* property = scope->GetProperty( "currentMap", PT_FLOAT ) ) {
|
||
|
*property->value.floatValue = 1.0f;
|
||
|
}
|
||
|
|
||
|
idWStr text;
|
||
|
if( timeToBeat > 0 ) {
|
||
|
idWStr::hmsFormat_t format;
|
||
|
format.showZeroMinutes = true;
|
||
|
idWStrList args( 1 );
|
||
|
|
||
|
args.Append( idWStr::MS2HMS( timeToBeat, format ) );
|
||
|
text = common->LocalizeText( "guis/mainmenu/timetobeat", args );
|
||
|
}
|
||
|
// setup the status
|
||
|
if ( sdProperty* property = scope->GetProperty( "ruleStatus", PT_WSTRING ) ) {
|
||
|
*property->value.wstringValue = text;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::Clear
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::Clear( void ) {
|
||
|
sdGameRules::Clear();
|
||
|
winningTeam = NULL;
|
||
|
winReason = WR_NORMAL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::GetProbeState
|
||
|
============
|
||
|
*/
|
||
|
byte sdGameRulesStopWatch::GetProbeState( void ) const {
|
||
|
byte value = sdGameRules::GetProbeState();
|
||
|
if( progression == GP_RETURN_MATCH ) {
|
||
|
value |= PGS_RETURN;
|
||
|
}
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::GetServerBrowserScore
|
||
|
============
|
||
|
*/
|
||
|
int sdGameRulesStopWatch::GetServerBrowserScore( const sdNetSession& session ) const {
|
||
|
int score = 0;
|
||
|
if ( session.GetGameState() & PGS_RETURN ) {
|
||
|
score += sdHotServerList::BROWSER_OK_BONUS;
|
||
|
} else {
|
||
|
score += sdHotServerList::BROWSER_GOOD_BONUS;
|
||
|
}
|
||
|
|
||
|
score += sdGameRules::GetServerBrowserScore( session );
|
||
|
return score;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::GetBrowserStatusString
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::GetBrowserStatusString( idWStr& str, const sdNetSession& netSession ) const {
|
||
|
str.Clear();
|
||
|
|
||
|
sdGameRules::GetBrowserStatusString( str, netSession );
|
||
|
str += L" - ";
|
||
|
|
||
|
if( netSession.GetGameState() & PGS_RETURN ) {
|
||
|
str += declHolder.declLocStrType.LocalFind( "guis/hud/stopwatch_2" )->GetText();
|
||
|
} else {
|
||
|
str += declHolder.declLocStrType.LocalFind( "guis/hud/stopwatch_1" )->GetText();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::InhibitEntitySpawn
|
||
|
============
|
||
|
*/
|
||
|
bool sdGameRulesStopWatch::InhibitEntitySpawn( idDict &spawnArgs ) const {
|
||
|
if ( spawnArgs.GetBool( "noStopwatch" ) ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::ResetTiebreakInfo
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::ResetTiebreakInfo( void ) {
|
||
|
for ( int i = 0; i < GP_MAX; i++ ) {
|
||
|
attackingTeams[ i ] = NULL;
|
||
|
defendingTeams[ i ] = NULL;
|
||
|
attackingTeamXPs[ i ] = -1;
|
||
|
objectiveCompletionTimes[ i ].SetNum( 0, false );
|
||
|
}
|
||
|
|
||
|
winReason = WR_NORMAL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::OnObjectiveCompletion
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::OnObjectiveCompletion( int objectiveIndex ) {
|
||
|
// record the amount of time each team took to do the objectives
|
||
|
objectiveCompletionTimes[ progression ].AssureSize( objectiveIndex + 1 );
|
||
|
objectiveCompletionTimes[ progression ][ objectiveIndex ] = gameLocal.time - matchStartedTime;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::SetAttacker
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::SetAttacker( sdTeamInfo* team ) {
|
||
|
attackingTeams[ progression ] = team;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::SetDefender
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::SetDefender( sdTeamInfo* team ) {
|
||
|
defendingTeams[ progression ] = team;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::OnTimeLimitHit
|
||
|
============
|
||
|
*/
|
||
|
void sdGameRulesStopWatch::OnTimeLimitHit( void ) {
|
||
|
sdGameRules::OnTimeLimitHit();
|
||
|
|
||
|
if ( !gameLocal.isClient ) {
|
||
|
if ( progression == GP_RETURN_MATCH ) {
|
||
|
if ( attackingTeams[ GP_FIRST_MATCH ] == NULL || attackingTeams[ GP_RETURN_MATCH ] == NULL ) {
|
||
|
assert( false );
|
||
|
gameLocal.Warning( "sdGameRulesStopWatch::OnTimeLimitHit - hit timelimit in return match with an attacking team being NULL!" );
|
||
|
return;
|
||
|
}
|
||
|
if ( defendingTeams[ GP_FIRST_MATCH ] == NULL || defendingTeams[ GP_RETURN_MATCH ] == NULL ) {
|
||
|
assert( false );
|
||
|
gameLocal.Warning( "sdGameRulesStopWatch::OnTimeLimitHit - hit timelimit in return match with a defending team being NULL!" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// record the XP
|
||
|
attackingTeamXPs[ progression ] = attackingTeams[ progression ]->GetTotalXP();
|
||
|
|
||
|
// time ran out without this team having completed all the objectives!
|
||
|
sdTeamInfo* firstRoundAttackTeam = defendingTeams[ GP_RETURN_MATCH ];
|
||
|
sdTeamInfo* returnRoundAttackTeam = attackingTeams[ GP_RETURN_MATCH ];
|
||
|
|
||
|
// if either team has completed more objectives then they are the winner
|
||
|
// (this also takes into account finishing the map)
|
||
|
int firstMatchNum = objectiveCompletionTimes[ GP_FIRST_MATCH ].Num();
|
||
|
int returnMatchNum = objectiveCompletionTimes[ GP_RETURN_MATCH ].Num();
|
||
|
if ( firstMatchNum > returnMatchNum ) {
|
||
|
SetWinner( firstRoundAttackTeam );
|
||
|
winReason = WR_NORMAL;
|
||
|
return;
|
||
|
}
|
||
|
if ( returnMatchNum > firstMatchNum ) {
|
||
|
SetWinner( returnRoundAttackTeam );
|
||
|
winReason = WR_NORMAL;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// it'll fall through to here if both teams did the same number of objectives
|
||
|
for ( int i = objectiveCompletionTimes[ GP_FIRST_MATCH ].Num() - 1; i >= 0; i-- ) {
|
||
|
// find out who finished the objective first
|
||
|
int firstTeamTime = objectiveCompletionTimes[ GP_FIRST_MATCH ][ i ];
|
||
|
int returnTeamTime = objectiveCompletionTimes[ GP_RETURN_MATCH ][ i ];
|
||
|
|
||
|
if ( firstTeamTime < returnTeamTime ) {
|
||
|
// first team did it faster
|
||
|
SetWinner( firstRoundAttackTeam );
|
||
|
winReason = WR_SPEED;
|
||
|
return;
|
||
|
}
|
||
|
if ( returnTeamTime < firstTeamTime ) {
|
||
|
// second team did it faster
|
||
|
SetWinner( returnRoundAttackTeam );
|
||
|
winReason = WR_SPEED;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// it'll only get here if no-one did any objectives or if both teams completed the objectives
|
||
|
// at the exact same times! (crazy unlikely, but hey...)
|
||
|
// the team with the most attacking XP wins
|
||
|
//
|
||
|
// NOTE: after all this if by some crazy fluke the XP is identical (or if no-one did anything)
|
||
|
// it is counted as the first team winning
|
||
|
if ( attackingTeamXPs[ GP_FIRST_MATCH ] >= attackingTeamXPs[ GP_RETURN_MATCH ] ) {
|
||
|
SetWinner( firstRoundAttackTeam );
|
||
|
winReason = WR_XP;
|
||
|
return;
|
||
|
} else {
|
||
|
SetWinner( returnRoundAttackTeam );
|
||
|
winReason = WR_XP;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::GetWinningReason
|
||
|
============
|
||
|
*/
|
||
|
const sdDeclLocStr* sdGameRulesStopWatch::GetWinningReason( void ) const {
|
||
|
if ( winReason == WR_NORMAL ) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
sdTeamInfo* winner = GetWinningTeam();
|
||
|
if ( winner == NULL ) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if ( winReason == WR_SPEED ) {
|
||
|
return winner->GetWinStringSW_Speed();
|
||
|
}
|
||
|
|
||
|
if ( winReason == WR_XP ) {
|
||
|
return winner->GetWinStringSW_XP();
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
sdGameRulesStopWatch::GetDemoNameInfo
|
||
|
============
|
||
|
*/
|
||
|
const char* sdGameRulesStopWatch::GetDemoNameInfo( void ) {
|
||
|
static idStr demoNameBuffer;
|
||
|
if ( progression == GP_FIRST_MATCH ) {
|
||
|
demoNameBuffer = va( "stopwatch_first" );
|
||
|
} else {
|
||
|
demoNameBuffer = va( "stopwatch_second" );
|
||
|
}
|
||
|
return demoNameBuffer.c_str();
|
||
|
}
|