95 lines
1.7 KiB
C++
95 lines
1.7 KiB
C++
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// Copyright (C) 2007 Id Software, Inc.
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//
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#include "../precompiled.h"
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#pragma hdrstop
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#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "Force_Constant.h"
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#include "Physics.h"
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CLASS_DECLARATION( idForce, idForce_Constant )
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END_CLASS
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/*
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================
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idForce_Constant::idForce_Constant
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================
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*/
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idForce_Constant::idForce_Constant( void ) {
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force = vec3_zero;
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physics = NULL;
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id = 0;
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point = vec3_zero;
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}
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/*
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================
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idForce_Constant::~idForce_Constant
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================
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*/
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idForce_Constant::~idForce_Constant( void ) {
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}
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/*
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================
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idForce_Constant::SetPosition
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================
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*/
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void idForce_Constant::SetPosition( idPhysics *physics, int id, const idVec3 &point ) {
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this->physics = physics;
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this->id = id;
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this->point = point;
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}
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/*
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================
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idForce_Constant::SetForce
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================
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*/
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void idForce_Constant::SetForce( const idVec3 &force ) {
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this->force = force;
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}
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/*
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================
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idForce_Constant::SetPhysics
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================
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*/
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void idForce_Constant::SetPhysics( idPhysics *physics ) {
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this->physics = physics;
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}
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/*
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================
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idForce_Constant::Evaluate
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================
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*/
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void idForce_Constant::Evaluate( int time ) {
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idVec3 p;
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if ( !physics ) {
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return;
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}
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p = physics->GetOrigin( id ); // + point * physics->GetAxis( id );
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physics->AddForce( id, p, force );
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}
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/*
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================
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idForce_Constant::RemovePhysics
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================
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*/
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void idForce_Constant::RemovePhysics( const idPhysics *phys ) {
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if ( physics == phys ) {
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physics = NULL;
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}
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}
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