etqw-sdk/source/idlib/MapFile.h

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __MAPFILE_H__
#define __MAPFILE_H__
/*
===============================================================================
Reads or writes the contents of .map files into a standard internal
format, which can then be moved into private formats for collision
detection, map processing, or editor use.
No validation (duplicate planes, null area brushes, etc) is performed.
There are no limits to the number of any of the elements in maps.
The order of entities, brushes, and sides is maintained.
===============================================================================
*/
const int OLD_MAP_VERSION = 1;
const int CURRENT_MAP_VERSION = 1; //SD - added epair read/write for patchdef's
const int DEFAULT_CURVE_SUBDIVISION = 4;
const float DEFAULT_CURVE_MAX_ERROR = 4.0f;
const float DEFAULT_CURVE_MAX_ERROR_CD = 24.0f;
const float DEFAULT_CURVE_MAX_LENGTH = -1.0f;
const float DEFAULT_CURVE_MAX_LENGTH_CD = -1.0f;
const int BOT_MAP_VERSION = 2; // bumped - actions now use idBox instead of idBounds.
class idMapPrimitive {
public:
enum { TYPE_INVALID = -1, TYPE_BRUSH, TYPE_PATCH };
idDict epairs;
idMapPrimitive( void ) { type = TYPE_INVALID; }
virtual ~idMapPrimitive( void ) { }
int GetType( void ) const { return type; }
protected:
int type;
};
class idMapBrushSide {
friend class idMapBrush;
public:
idMapBrushSide( void );
~idMapBrushSide( void ) { }
const char * GetMaterial( void ) const { return material; }
void SetMaterial( const char *p ) { material = p; }
const idPlane & GetPlane( void ) const { return plane; }
idPlane & GetPlane( void ) { return plane; }
void SetPlane( const idPlane &p ) { plane = p; }
void SetTextureMatrix( const idVec3 mat[2] ) { texMat[0] = mat[0]; texMat[1] = mat[1]; }
void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; }
void GetTextureVectors( idVec4 v[2] ) const;
void TranslateSelf( const idVec3 &translation );
protected:
idStr material;
idPlane plane;
idVec3 texMat[2];
idVec3 origin;
};
ID_INLINE idMapBrushSide::idMapBrushSide( void ) {
plane.Zero();
texMat[0].Zero();
texMat[1].Zero();
origin.Zero();
}
ID_INLINE void idMapBrushSide::TranslateSelf( const idVec3 &translation ) {
origin += translation;
}
class idMapBrush : public idMapPrimitive {
public:
idMapBrush( void ) { type = TYPE_BRUSH; sides.Resize( 8, 4 ); }
~idMapBrush( void ) { sides.DeleteContents( true ); }
static idMapBrush * Parse( idLexer &src, const idVec3 &origin, bool newFormat = true, float version = CURRENT_MAP_VERSION );
static idMapBrush * ParseQ3( idLexer &src, const idVec3 &origin );
bool Write( idStr& buffer, int primitiveNum, const idVec3 &origin ) const;
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
int GetNumSides( void ) const { return sides.Num(); }
int AddSide( idMapBrushSide *side ) { return sides.Append( side ); }
idMapBrushSide * GetSide( int i ) const { return sides[i]; }
unsigned int GetGeometryCRC( void ) const;
protected:
int numSides;
idList<idMapBrushSide*> sides;
};
class idMapPatch : public idMapPrimitive, public idSurface_Patch {
public:
idMapPatch( void );
idMapPatch( int maxPatchWidth, int maxPatchHeight );
~idMapPatch( void ) { }
static idMapPatch * Parse( idLexer &src, const idVec3 &origin, bool patchDef3 = true, float version = CURRENT_MAP_VERSION );
bool Write( idStr& buffer, int primitiveNum, const idVec3 &origin ) const;
bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
const char * GetMaterial( void ) const { return material; }
void SetMaterial( const char *p ) { material = p; }
int GetHorzSubdivisions( void ) const { return horzSubdivisions; }
int GetVertSubdivisions( void ) const { return vertSubdivisions; }
bool GetExplicitlySubdivided( void ) const { return explicitSubdivisions; }
void SetHorzSubdivisions( int n ) { horzSubdivisions = n; }
void SetVertSubdivisions( int n ) { vertSubdivisions = n; }
void SetExplicitlySubdivided( bool b ) { explicitSubdivisions = b; }
unsigned int GetGeometryCRC( void ) const;
protected:
idStr material;
int horzSubdivisions;
int vertSubdivisions;
bool explicitSubdivisions;
};
ID_INLINE idMapPatch::idMapPatch( void ) {
type = TYPE_PATCH;
horzSubdivisions = vertSubdivisions = 0;
explicitSubdivisions = false;
width = height = 0;
maxWidth = maxHeight = 0;
expanded = false;
}
ID_INLINE idMapPatch::idMapPatch( int maxPatchWidth, int maxPatchHeight ) {
type = TYPE_PATCH;
horzSubdivisions = vertSubdivisions = 0;
explicitSubdivisions = false;
width = height = 0;
maxWidth = maxPatchWidth;
maxHeight = maxPatchHeight;
verts.SetNum( maxWidth * maxHeight );
expanded = false;
}
class idMapEntity {
friend class idMapFile;
public:
idDict epairs;
public:
idMapEntity( void ) { epairs.SetHashSize( 64 ); }
~idMapEntity( void ) { primitives.DeleteContents( true ); }
static idMapEntity * Parse( idLexer &src, bool worldSpawn = false, float version = CURRENT_MAP_VERSION );
static idMapEntity * ParseActions( idLexer &src );
bool Write( idStr& buffer, int entityNum ) const;
bool Write( idFile *fp, int entityNum ) const;
int GetNumPrimitives( void ) const { return primitives.Num(); }
idMapPrimitive * GetPrimitive( int i ) const { return primitives[i]; }
void AddPrimitive( idMapPrimitive *p ) { primitives.Append( p ); }
unsigned int GetGeometryCRC( void ) const;
void RemovePrimitiveData();
protected:
idList<idMapPrimitive*> primitives;
};
class idMapFile {
public:
idMapFile( void );
~idMapFile( void ) { entities.DeleteContents( true ); }
// filename does not require an extension
// normally this will use a .reg file instead of a .map file if it exists,
// which is what the game and dmap want, but the editor will want to always
// load a .map file
bool ParseBuffer( const idStr& buffer, const idStr& name, bool moveFuncGroups = true );
bool WriteBuffer( idStr& buffer );
bool Parse( const char *filename, bool ignoreRegion = false, bool osPath = false, bool moveFuncGroups = true, bool ignoreEntities = false, const char* onlyEntitiesOfClass = NULL );
bool ParseBotEntities( const char *filename );
bool Write( const char *fileName, const char *ext, bool fromBasePath = true );
// get the number of entities in the map
int GetNumEntities( void ) const { return entities.Num(); }
// get the specified entity
idMapEntity * GetEntity( int i ) const { return entities[i]; }
// get the name without file extension
const char * GetName( void ) const { return name; }
// get the file time
unsigned int GetFileTime( void ) const { return fileTime; }
// get CRC for the map geometry
// texture coordinates and entity key/value pairs are not taken into account
unsigned int GetGeometryCRC( void ) const { return geometryCRC; }
// returns true if the file on disk changed
bool NeedsReload();
int AddEntity( idMapEntity *mapentity );
idMapEntity * FindEntity( const char *name ) const;
void RemoveEntity( idMapEntity *mapEnt );
void RemoveEntities( const char *classname );
void RemoveAllEntities();
void RemovePrimitiveData();
bool HasPrimitiveData() { return hasPrimitiveData; }
float GetVersion() {return version;}
protected:
float version;
unsigned int fileTime;
unsigned int geometryCRC;
idList<idMapEntity *> entities;
idStr name;
bool hasPrimitiveData;
private:
void SetGeometryCRC( void );
};
ID_INLINE idMapFile::idMapFile( void ) {
version = CURRENT_MAP_VERSION;
fileTime = 0;
geometryCRC = 0;
entities.Resize( 1024, 256 );
hasPrimitiveData = false;
}
#endif /* !__MAPFILE_H__ */