65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
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// Copyright (C) 2007 Id Software, Inc.
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//
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#include "../precompiled.h"
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#pragma hdrstop
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#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "PhysicsEvent.h"
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/*
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===============================================================================
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sdPhysicsEvent
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===============================================================================
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*/
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/*
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================
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sdPhysicsEvent::sdPhysicsEvent
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================
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*/
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sdPhysicsEvent::sdPhysicsEvent( nodeType_t& list ) : _creationTime( gameLocal.time ) {
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_node.SetOwner( this );
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_node.AddToEnd( list );
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}
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/*
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===============================================================================
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sdPhysicsEvent_RadiusPush
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===============================================================================
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*/
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/*
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================
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sdPhysicsEvent_RadiusPush::sdPhysicsEvent_RadiusPush
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================
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*/
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sdPhysicsEvent_RadiusPush::sdPhysicsEvent_RadiusPush( nodeType_t& list, const idVec3 &origin, float radius, const sdDeclDamage* damageDecl, float push, const idEntity *inflictor, const idEntity *ignore, int flags ) : sdPhysicsEvent( list ) {
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_origin = origin;
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_radius = radius;
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_push = push;
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_inflictor = inflictor;
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_ignore = ignore;
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_flags = flags;
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_damageDecl = damageDecl;
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}
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/*
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================
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sdPhysicsEvent_RadiusPush::Apply
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================
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*/
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void sdPhysicsEvent_RadiusPush::Apply( void ) const {
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gameLocal.RadiusPush( _origin, _radius, _damageDecl, _push, _inflictor, _ignore, _flags, false );
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}
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