etqw-sdk/source/game/misc/DefenceTurret.cpp

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "DefenceTurret.h"
#include "../Player.h"
#include "../ContentMask.h"
#include "../script/Script_Helper.h"
#include "../script/Script_ScriptObject.h"
#include "../rules/GameRules.h"
/*
===============================================================================
sdDefenceTurret
===============================================================================
*/
extern const idEventDef EV_GetEnemy;
const idEventDef EV_Turret_SetDisabled( "setDisabled", '\0', DOC_TEXT( "Sets whether the turret is disabled or not." ), 1, NULL, "b", "state", "Whether the turret is disabled." );
const idEventDef EV_Turret_IsDisabled( "isDisabled", 'b', DOC_TEXT( "Returns whether the turret is disabled." ), 0, NULL );
const idEventDef EV_Turret_GetTargetPosition( "getTargetPosition", 'v', DOC_TEXT( "Returns the position in world space where the turret would target the specified entity." ), 1, NULL, "e", "target", "Entity to check the target position of." );
const idEventDef EV_Turret_SetEnemy( "setTurretEnemy", '\0', DOC_TEXT( "Sets the target entity for this object." ), 2, NULL, "E", "target", "New target to set.", "f", "startTurn", "Delay before aiming at target." );
CLASS_DECLARATION( sdScriptEntity, sdDefenceTurret )
EVENT( EV_Turret_SetDisabled, sdDefenceTurret::Event_SetDisabled )
EVENT( EV_Turret_IsDisabled, sdDefenceTurret::Event_IsDisabled )
EVENT( EV_Turret_GetTargetPosition, sdDefenceTurret::Event_GetTargetPosition )
EVENT( EV_GetEnemy, sdDefenceTurret::Event_GetEnemy )
EVENT( EV_Turret_SetEnemy, sdDefenceTurret::Event_SetEnemy )
END_CLASS
/*
================
sdDefenceTurret::sdDefenceTurret
================
*/
sdDefenceTurret::sdDefenceTurret( void ) : nextTargetAcquireTime( 0 ) {
turretFlags.disabled = false;
turretFlags.hasTarget = false;
turretFlags.attacking = false;
isDeployedFunc = NULL;
deployableType = NULL_DEPLOYABLE;
acquireWaitTime = SEC2MS( 0.5f );
startTurn = 0;
}
/*
================
sdDefenceTurret::~sdDefenceTurret
================
*/
sdDefenceTurret::~sdDefenceTurret( void ) {
SetTargetEntity( NULL );
}
/*
================
sdDefenceTurret::InitAngleInfo
================
*/
void sdDefenceTurret::InitAngleInfo( const char* name, angleClamp_t& info, const sdDeclStringMap* map ) {
idDict dict = map->GetDict();
info.filter = 0.f;
info.sound = gameLocal.declSoundShaderType[ dict.GetString( va( "snd_%s_turn", name ) ) ];
info.flags.limitRate = false;
bool minRate = dict.GetFloat( va( "min_%s_turn", name ), "", info.rate[ 0 ] );
bool maxRate = dict.GetFloat( va( "max_%s_turn", name ), "", info.rate[ 1 ] );
if ( minRate ) {
if ( maxRate ) {
info.flags.limitRate = true;
} else {
gameLocal.Error( "sdDefenceTurret::InitAngleInfo Min rate set with no Max rate set in '%s'", map->GetName() );
}
} else if ( maxRate ) {
gameLocal.Error( "sdDefenceTurret::InitAngleInfo Max rate set with no Min rate set in '%s'", map->GetName() );
}
info.flags.enabled = false;
bool minLimit = dict.GetFloat( va( "min_%s", name ), "0", info.extents[ 0 ] );
bool maxLimit = dict.GetFloat( va( "max_%s", name ), "0", info.extents[ 1 ] );
if ( minLimit ) {
if ( maxLimit ) {
info.flags.enabled = true;
} else {
gameLocal.Error( "sdDefenceTurret::InitAngleInfo Min limit set with no Max limit set in '%s'", map->GetName() );
}
} else if ( maxLimit ) {
gameLocal.Error( "sdDefenceTurret::InitAngleInfo Max limit set with no Min limit set in '%s'", map->GetName() );
}
}
/*
================
sdDefenceTurret::Spawn
================
*/
void sdDefenceTurret::Spawn( void ) {
const char* aimDataName = spawnArgs.GetString( "str_aim_data" );
const sdDeclStringMap* aimData = gameLocal.declStringMapType[ aimDataName ];
if ( aimData ) {
angleClamp_t yawInfo;
angleClamp_t pitchInfo;
InitAngleInfo( "yaw", yawInfo, aimData );
InitAngleInfo( "pitch", pitchInfo, aimData );
int anim = 1;
const char* deployedAnim = aimData->GetDict().GetString( "deployed_anim" );
if ( *deployedAnim ) {
anim = animator.GetAnim( deployedAnim );
}
jointHandle_t yawJoint = animator.GetJointHandle( aimData->GetDict().GetString( "joint_yaw" ) );
jointHandle_t pitchJoint = animator.GetJointHandle( aimData->GetDict().GetString( "joint_pitch" ) );
jointHandle_t barrelJoint = animator.GetJointHandle( aimData->GetDict().GetString( "joint_barrel" ) );
aimer.Init( aimData->GetDict().GetBool( "fix_barrel" ), aimData->GetDict().GetBool( "invert_pitch" ), this, anim, yawJoint, pitchJoint, barrelJoint, INVALID_JOINT, yawInfo, pitchInfo );
} else {
gameLocal.Error( "sdDefenceTurret::Spawn No Aim Data" );
}
isDeployedFunc = scriptObject->GetFunction( "IsDeployed" );
getOwnerFunc = scriptObject->GetFunction( "GetOwner" );
validateTargetFunc = scriptObject->GetFunction( "OnValidateTarget" );
getMinRangeFunc = scriptObject->GetFunction( "GetTurretMinRange" );
getMaxRangeFunc = scriptObject->GetFunction( "GetTurretMaxRange" );
int temp;
if ( spawnArgs.GetInt( "deployable_type", "", temp ) ) {
deployableType = temp;
}
postThinkEntNode.AddToEnd( gameLocal.postThinkEntities );
}
/*
================
sdDefenceTurret::PostThink
================
*/
void sdDefenceTurret::PostThink( void ) {
sdScriptEntity::PostThink();
if ( !turretFlags.disabled ) {
UpdateTarget();
if ( gameLocal.time >= startTurn ) {
aimer.Update();
}
}
}
/*
================
sdDefenceTurret::UpdatePlayerTarget
================
*/
void sdDefenceTurret::UpdatePlayerTarget( idPlayer* player ) {
idVec3 start = player->renderView.vieworg;
idVec3 dir = player->renderView.viewaxis[ 0 ];
idVec3 targetPos = start + ( dir * 4096 );
trace_t trace;
gameLocal.clip.TracePoint( CLIP_DEBUG_PARMS trace, start, targetPos, MASK_SHOT_RENDERMODEL, this );
aimer.SetTarget( trace.endpos );
aimer.LockTarget();
if ( gameLocal.usercmds[ player->entityNumber ].buttons.btn.attack ) {
BeginAttack();
} else {
EndAttack();
}
}
/*
================
sdDefenceTurret::ValidateTarget
================
*/
bool sdDefenceTurret::ValidateTarget( void ) const {
if ( validateTargetFunc == NULL ) {
return false;
}
sdScriptHelper h1;
return CallFloatNonBlockingScriptEvent( validateTargetFunc, h1 ) != 0.f;
}
/*
================
sdDefenceTurret::GetTurretOwner
================
*/
idEntity* sdDefenceTurret::GetTurretOwner( void ) const {
if ( getOwnerFunc == NULL ) {
return NULL;
}
sdScriptHelper h1;
CallNonBlockingScriptEvent( getOwnerFunc, h1 );
idScriptObject* object = gameLocal.program->GetReturnedObject();
if ( object == NULL ) {
return NULL;
}
return object->GetClass()->Cast< idEntity >();
}
/*
================
sdDefenceTurret::GetTurretMaxRange
================
*/
float sdDefenceTurret::GetTurretMaxRange( void ) const {
if ( getMaxRangeFunc == NULL ) {
return 0.f;
}
sdScriptHelper h1;
return CallFloatNonBlockingScriptEvent( getMaxRangeFunc, h1 );
}
/*
================
sdDefenceTurret::GetTurretMinRange
================
*/
float sdDefenceTurret::GetTurretMinRange( void ) const {
if ( getMinRangeFunc == NULL ) {
return 0.f;
}
sdScriptHelper h1;
return CallFloatNonBlockingScriptEvent( getMinRangeFunc, h1 );
}
/*
================
sdDefenceTurret::IsDeployed
================
*/
bool sdDefenceTurret::IsDeployed( void ) {
if ( isDeployedFunc == NULL ) {
return false;
}
sdScriptHelper h1;
scriptObject->CallNonBlockingScriptEvent( isDeployedFunc, h1 );
return gameLocal.program->GetReturnedBoolean();
}
/*
================
sdDefenceTurret::GetTargetEntity
================
*/
idEntity* sdDefenceTurret::GetTargetEntity( void ) const {
return target;
}
/*
================
sdDefenceTurret::InFiringRange
================
*/
bool sdDefenceTurret::InFiringRange( const idVec3& targetPos ) const {
sdScriptHelper h1;
h1.Push( targetPos );
scriptObject->CallNonBlockingScriptEvent( scriptObject->GetFunction( "InFiringRange" ), h1 );
return gameLocal.program->GetReturnedBoolean();
}
/*
================
sdDefenceTurret::UpdateTarget
================
*/
void sdDefenceTurret::UpdateTarget( void ) {
if ( gameLocal.rules->IsEndGame() ) {
SetTargetEntity( NULL );
return;
}
idPlayer* controller = NULL;
if ( usableInterface != NULL ) {
controller = usableInterface->GetBoundPlayer( 0 );
}
if ( controller ) {
UpdatePlayerTarget( controller );
return;
}
if ( turretFlags.hasTarget ) {
idEntity* targetEntity = target;
if ( targetEntity == NULL ) {
SetTargetEntity( NULL );
} else {
idVec3 targetPos = GetTargetPosition( targetEntity );
aimer.SetTarget( targetPos );
bool inFireRange = InFiringRange( targetPos );
if ( inFireRange && aimer.TargetClose() ) {
BeginAttack();
} else {
EndAttack();
}
if ( gameLocal.time >= nextTargetAcquireTime ) {
if ( !ValidateTarget() ) {
SetTargetEntity( NULL );
return;
}
if ( !inFireRange ) {
AcquireTarget();
}
nextTargetAcquireTime = gameLocal.time + acquireWaitTime;
}
}
return;
}
if ( gameLocal.time < nextTargetAcquireTime ) {
return;
}
AcquireTarget();
nextTargetAcquireTime = gameLocal.time + acquireWaitTime;
}
/*
================
sdDefenceTurret::SetTargetEntity
================
*/
void sdDefenceTurret::SetTargetEntity( idEntity* entity ) {
idEntity* oldEntity = target;
if ( target.GetSpawnId() == gameLocal.GetSpawnId( entity ) ) {
return;
}
if ( gameLocal.isServer ) {
sdEntityBroadcastEvent msg( this, EVENT_SETTARGET );
msg.WriteLong( gameLocal.GetSpawnId( entity ) );
msg.Send( true, sdReliableMessageClientInfoAll() );
}
target = entity;
if ( entity != NULL ) {
turretFlags.hasTarget = true;
} else {
turretFlags.hasTarget = false;
aimer.ClearTarget();
EndAttack();
}
sdScriptHelper h1;
h1.Push( oldEntity ? oldEntity->GetScriptObject() : NULL );
h1.Push( entity ? entity->GetScriptObject() : NULL );
scriptObject->CallNonBlockingScriptEvent( scriptObject->GetFunction( "OnSetTarget" ), h1 );
}
/*
================
sdDefenceTurret::OnPlayerEntered
================
*/
void sdDefenceTurret::OnPlayerEntered( idPlayer* player, int index ) {
if ( index != 0 ) {
return;
}
SetTargetEntity( NULL );
}
/*
================
sdDefenceTurret::OnPlayerExited
================
*/
void sdDefenceTurret::OnPlayerExited( idPlayer* player, int index ) {
if ( index != 0 ) {
return;
}
aimer.ClearTarget();
EndAttack();
}
/*
================
sdDefenceTurret::DamageFeedback
================
*/
void sdDefenceTurret::DamageFeedback( idEntity *victim, idEntity *inflictor, int oldHealth, int newHealth, const sdDeclDamage* damageDecl, bool headshot ) {
if ( usableInterface != NULL ) {
idPlayer* user = usableInterface->GetBoundPlayer( 0 );
if ( user != NULL ) {
user->DamageFeedback( victim, inflictor, oldHealth, newHealth, damageDecl, headshot );
}
}
}
/*
================
sdDefenceTurret::AcquireTarget
================
*/
void sdDefenceTurret::AcquireTarget( void ) {
if ( gameLocal.isClient ) {
return;
}
scriptObject->CallEvent( "OnAcquireTarget" );
idScriptObject* object = gameLocal.program->GetReturnedObject();
if ( !object ) {
return;
}
idEntity* entity = object->GetClass()->Cast< idEntity >();
if ( !entity ) {
return;
}
SetTargetEntity( entity );
}
/*
================
sdDefenceTurret::EndAttack
================
*/
void sdDefenceTurret::EndAttack( void ) {
if ( !turretFlags.attacking ) {
return;
}
turretFlags.attacking = false;
scriptObject->CallEvent( "OnEndAttack" );
}
/*
================
sdDefenceTurret::BeginAttack
================
*/
void sdDefenceTurret::BeginAttack( void ) {
if ( turretFlags.attacking ) {
return;
}
turretFlags.attacking = true;
scriptObject->CallEvent( "OnBeginAttack" );
}
/*
================
sdDefenceTurret::SetDisabled
================
*/
void sdDefenceTurret::SetDisabled( bool value ) {
if ( value == turretFlags.disabled ) {
return;
}
turretFlags.disabled = value;
if ( turretFlags.disabled ) {
EndAttack();
SetTargetEntity( NULL );
}
}
/*
================
sdDefenceTurret::IsDisabled
================
*/
bool sdDefenceTurret::IsDisabled( void ) {
return turretFlags.disabled;
}
/*
================
sdDefenceTurret::GetTargetPosition
================
*/
idVec3 sdDefenceTurret::GetTargetPosition( idEntity* entity ) {
idPhysics* physics = entity->GetPhysics();
return physics->GetOrigin() + ( physics->GetBounds().GetCenter() * physics->GetAxis() );
}
/*
================
sdDefenceTurret::Event_SetDisabled
================
*/
void sdDefenceTurret::Event_SetDisabled( bool value ) {
SetDisabled( value );
}
/*
================
sdDefenceTurret::Event_IsDisabled
================
*/
void sdDefenceTurret::Event_IsDisabled( void ) {
sdProgram::ReturnBoolean( turretFlags.disabled );
}
/*
================
sdDefenceTurret::Event_GetTargetPosition
================
*/
void sdDefenceTurret::Event_GetTargetPosition( idEntity* entity ) {
sdProgram::ReturnVector( GetTargetPosition( entity ) );
}
/*
================
sdDefenceTurret::Event_GetEnemy
================
*/
void sdDefenceTurret::Event_GetEnemy( void ) {
sdProgram::ReturnEntity( target );
}
/*
================
sdDefenceTurret::Event_SetEnemy
================
*/
void sdDefenceTurret::Event_SetEnemy( idEntity* other, float _turnDelay ) {
if ( gameLocal.isClient ) {
return;
}
startTurn = gameLocal.time + SEC2MS( _turnDelay );
SetTargetEntity( other );
}
/*
================
sdDefenceTurret::ClientReceiveEvent
================
*/
bool sdDefenceTurret::ClientReceiveEvent( int event, int time, const idBitMsg& msg ) {
switch ( event ) {
case EVENT_SETTARGET:
int spawnId = msg.ReadLong();
SetTargetEntity( gameLocal.EntityForSpawnId( spawnId ) );
return true;
}
return sdScriptEntity::ClientReceiveEvent( event, time, msg );
}
/*
===============
sdDefenceTurret::WriteDemoBaseData
==============
*/
void sdDefenceTurret::WriteDemoBaseData( idFile* file ) const {
idEntity::WriteDemoBaseData( file );
file->WriteInt( target.GetSpawnId() );
}
/*
===============
sdDefenceTurret::ReadDemoBaseData
==============
*/
void sdDefenceTurret::ReadDemoBaseData( idFile* file ) {
idEntity::ReadDemoBaseData( file );
int temp;
file->ReadInt( temp );
target.ForceSpawnId( temp );
}