43 lines
941 B
C
43 lines
941 B
C
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// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __RAINEFFECT_H__
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#define __RAINEFFECT_H__
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#include "HardcodedParticleSystem.h"
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#include "../Atmosphere.h"
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#include "Effects.h"
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class sdRainEffect : public idEntity {
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public:
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CLASS_PROTOTYPE( sdRainEffect );
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void Spawn( void );
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virtual void Think( void );
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private:
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};
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class sdRainPrecipitation : public sdAbstractPrecipitationSystem {
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renderEntity_t renderEntity;
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int renderEntityHandle;
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sdEffect effect;
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bool effectRunning;
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sdPrecipitationParameters parms;
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void SetupEffect( void );
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public:
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sdRainPrecipitation( sdPrecipitationParameters const &_parms );
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~sdRainPrecipitation();
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renderEntity_t* GetRenderEntity() { return &renderEntity; }
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virtual void SetMaxActiveParticles( int num );
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virtual void Update( void );
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virtual void Init( void );
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virtual void FreeRenderEntity( void );
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};
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#endif // __RAINEFFECT_H__
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