etqw-sdk/base/sounds/desecrator.sndshd

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2008-05-29 00:00:00 +00:00
////////////////
// Desecrator //
////////////////
sound sounds/vehicles/desecrator/recharge_2s {
//private
//no_occlusion
volume -9
sounds/vehicles/desecrator/local_fire_recharge_2s.wav
}
sound sounds/vehicles/desecrator/recharge_4s {
//private
//no_occlusion
volume -9
sounds/vehicles/desecrator/local_fire_recharge_4s.wav
}
sound sounds/vehicles/desecrator/turbo_start {
volume -5
minDistance 10
maxDistance 90
looping
leadin
sounds/vehicles/desecrator/turbo_start.wav
sounds/vehicles/desecrator/turbo_loop.wav
}
sound sounds/vehicles/desecrator/turbo_stop {
volume -5
minDistance 10
maxDistance 90
sounds/vehicles/desecrator/turbo_stop.wav
}
sound sounds/vehicles/desecrator/engine_start {
volume -7
maxDistance 75
sounds/vehicles/desecrator/xdesecrator_start.wav
}
sound sounds/vehicles/desecrator/engine_stop {
maxDistance 75
sounds/vehicles/desecrator/xdesecrator_stop_02a.wav
}
sound sounds/vehicles/desecrator/engine_idle {
minDistance 25
maxDistance 60
looping
// Synth harmonics
sounds/vehicles/desecrator/xdesecrator_hover_02.wav
}
sound sounds/vehicles/desecrator/engine_hover {
minDistance 25
maxDistance 75
// Main Engine hum with electro layer
looping
sounds/vehicles/desecrator/xdesecrator_engine_02a.wav
}
sound sounds/vehicles/desecrator/arcs {
volume -15
minDistance 5
maxDistance 30
no_dups
sounds/vehicles/desecrator/spark_01.wav
sounds/vehicles/desecrator/spark_02.wav
sounds/vehicles/desecrator/spark_03.wav
sounds/vehicles/desecrator/spark_04.wav
sounds/vehicles/desecrator/spark_05.wav
sounds/vehicles/desecrator/spark_06.wav
sounds/vehicles/desecrator/spark_07.wav
}
sound sounds/vehicles/desecrator/fire_near {
compression wav
minDistance 25
maxDistance 100
shakes 0.05
no_dups
sounds/vehicles/desecrator/p2fire_02.wav
sounds/vehicles/desecrator/p2fire_01.wav
sounds/vehicles/desecrator/p2fire_03.wav
sounds/vehicles/desecrator/p2fire_04.wav
sounds/vehicles/desecrator/p2fire_05.wav
sounds/vehicles/desecrator/p2fire_06.wav
}
sound sounds/vehicles/desecrator/fire_far {
volume -10
minDistance 100
maxDistance 250
no_dups
sounds/vehicles/desecrator/p2fire_far_02.wav
sounds/vehicles/desecrator/p2fire_far_01.wav
sounds/vehicles/desecrator/p2fire_far_03.wav
sounds/vehicles/desecrator/p2fire_far_04.wav
sounds/vehicles/desecrator/p2fire_far_05.wav
sounds/vehicles/desecrator/p2fire_far_06.wav
}
sound sounds/vehicles/desecrator/fire_local {
no_dups
sounds/vehicles/desecrator/p2fire_local_02.wav
sounds/vehicles/desecrator/p2fire_local_01.wav
sounds/vehicles/desecrator/p2fire_local_03.wav
sounds/vehicles/desecrator/p2fire_local_04.wav
sounds/vehicles/desecrator/p2fire_local_05.wav
sounds/vehicles/desecrator/p2fire_local_06.wav
}
sound sounds/vehicles/desecrator/siege/start {
volume -10
maxDistance 75
sounds/vehicles/desecrator/siege_start.wav
}
sound sounds/vehicles/desecrator/siege/stop {
volume -10
maxDistance 75
sounds/vehicles/desecrator/siege_stop.wav
}