etqw-sdk/base/script/deployables/base.script

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2008-05-29 00:00:00 +00:00
#include <script/deployables/base_defines.include>
object deployable_base {
void syncFields();
void init();
void preinit();
void destroy();
void DoDeploy();
void vOnDeploy();
void vDoneDeploy();
void OnDeployedChanged();
void OnOwnerChanged();
void OnDisableEndTimeChanged();
void IncreaseUseCount();
void SetupStats();
void SetDisableEndTime( float t );
void Base_TargetSetTarget( vector targetPos, entity targetEnt );
void OnPostDamage( entity attacker, float oldHealth, float newHealth );
void UpdateDisabledStats( entity attacker, boolean oldDisabled );
void UpdateState( float health );
void UpdateGui();
void SetDeployableState( float newState );
void SetupRequestIcon( string key, string requirement );
void FreeRequestIcon();
void RequestIconThread( float timeout );
float OnActivate( entity p, float distance );
float GetActivateCode( entity p, float distance );
void OnStateDisabled();
void OnStateDamaged();
void OnStateNormal();
void DeployableBase_OnStateNormal();
void DeployableBase_OnStateDamaged();
void DeployableBase_OnStateDisabled();
void DeployableBase_OnKilled( entity attacker, entity inflictor );
void DeployableBase_Deploy();
void DoHack( entity hacker, float time );
float GetChargePerUse();
float OnUpdateCrosshairInfo( entity p );
float vGetPliersProgressBarValue( float action );
boolean vCheckActionCode( entity p, float actionCode );
void vRepair( float count, entity p );
vector vGetLastRepairOrigin();
void SelfDestruct();
boolean IsDeployed();
boolean IsDisabled();
float vGetFiringStatus( object traceObject );
void vUpdateFiringStatusObject( entity localPlayer );
float GetCoolDownFraction();
float vGetTimerState();
float vGetChargeTime();
float GetLockTime();
float GetLockGraceTime();
void SetupCommandMap();
void FreeCommandMap();
void vDismantle( entity p );
void vHack( entity p );
boolean vIsDeployed();
void SetDeployingFinished();
void vCheckProficiency();
void vApplyEmpDamage( entity attacker, float time, float weaponTime );
entity vGetDeployableOwner();
entity GetOwner();
void vSetDeployableOwner( entity other );
void DeployableBase_CheckProficiency();
void OnSpotted( entity spotter );
void OnSetTeam( object oldTeam, object newTeam );
void OnKilled( entity inflictor, entity attacker, float damage, vector direction, float location );
void InitDestroyTask( boolean highCommand );
void FreeDestroyTask();
void CompleteDestroyTask();
void InitDisableTask( boolean highCommand );
void FreeDisableTask();
void CompleteDisableTask();
void InitRepairTask( boolean highCommand );
void FreeRepairTask();
void CompleteRepairTask();
boolean NeedsRepair();
void vOnContextKill( entity p );
void vOnContextRepair( entity p );
void vOnRemovePlayersKillTask( player p );
void UpdateDisabled();
void CreateDisableThread();
void KillDisableThread();
void DisableThread();
boolean DeployableBase_CalculateDisabledState();
boolean CalculateDisabledState();
void SetDisabled( boolean newDisabledState );
void OnDisabled();
void OnReEnabled();
string vGetQuickChatString( entity p );
void FlashCMIcon( entity p, float requiredTeam, float flashTime );
void UpdateAnimThread();
float currentState;
boolean isDeploying;
handle objectTitle;
float hackCount;
float maxHackCount;
float damageHackCount;
float maxDamageHackCount;
float hackDisableTime;
task disableTask;
task destroyTask;
task repairTask;
player killTaskRequestee;
boolean manualDeploy;
float commandMapHandle;
float fireSupportState;
boolean finishedDeploying;
boolean playTracerFX;
string localFireSound;
float disableEndTime;
float repairMultiplier;
float disableProficiency;
float hackProficiency;
// variables for the repair drone
float orbitUnderneath;
float orbitRadius;
boolean vCustomOrbitRadius();
float vGetOrbitRadius();
boolean vOrbitUnderneath();
player owner;
boolean OverridePreventDeployment( entity p ) { return p == owner; }
float timerHandle; // Gordon: FIXME: These should not be a part of the base
float timerStartHandle;
float timerLength;
float gracePeriod;
float commandMapRequest;
void DestroyThread();
void CreateDestroyThread();
void DoBoundsDamageThread();
void KillBoundsDamageThread();
float useMeToolTip1_Hack;
float useMeToolTip2_Hack;
// Gordon: why on earth is this here?
string colorMaterial;
string desatMaterial;
boolean disabledState;
handle statTimeUsed;
handle statUseCount;
handle statNumDestroyed;
handle statNumDisabled;
float deployFinishedTime;
fireSupportStatus fsStatus;
float empJointHandle;
boolean IsDamageHackTime();
float GetCurrentMaxHackCount();
float GetCurrentHackCount();
void SetCurrentHackCount( float hack );
float disableHackHealth;
float disableHackedTime;
void OnDisableHackedTimeChanged();
}
void deployable_base::syncFields() {
syncBroadcast( "isDeploying" );
syncBroadcast( "finishedDeploying" );
syncBroadcast( "owner" );
syncBroadcast( "disableEndTime" );
syncCallback( "disableEndTime", "OnDisableEndTimeChanged" );
syncCallback( "isDeploying", "OnDeployedChanged" );
syncCallback( "owner", "OnOwnerChanged" );
sync( "hackCount" );
sync( "damageHackCount" );
sync( "disableHackedTime" );
syncCallback( "disableHackedTime", "OnDisableHackedTimeChanged" );
}
void deployable_base::OnOwnerChanged() {
if ( owner != $null_entity ) {
owner.SetTargetingItem( self );
}
setXPShareInfo( owner, 0.5f );
vCheckProficiency();
if ( owner == sys.getLocalPlayer() ) {
sys.killThread( "UpdateGui_" + getName() );
thread UpdateGui();
}
}
void deployable_base::destroy() {
if ( owner != $null_entity ) {
if ( owner == sys.getLocalPlayer() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.state", DS_REMOVED );
}
owner.binRemove( self );
}
KillBoundsDamageThread();
FreeCommandMap();
FreeDestroyTask();
FreeDisableTask();
FreeRequestIcon();
FreeRepairTask();
if ( deployFinishedTime != -1 && owner != $null_entity ) {
sys.increaseStatInt( statTimeUsed, owner.getEntityNumber(), sys.getTime() - deployFinishedTime );
}
object team = getGameTeam();
if ( team != $null ) {
team.unRegisterDeployable( self );
}
}
void deployable_base::vSetDeployableOwner( entity other ) {
owner = other;
OnOwnerChanged();
}
entity deployable_base::vGetDeployableOwner() {
return owner;
}
entity deployable_base::GetOwner() {
return owner;
}
void deployable_base::vSetManualDeploy() {
manualDeploy = true;
}
void deployable_base::SetupCommandMap() {
commandMapHandle = sys.allocCMIcon( self, 10 );
sys.setCMIconShaderParm( commandMapHandle, 5, 1 );
float commandMapSize = getFloatKey( "icon_size_cm" );
sys.setCMIconSize( commandMapHandle, commandMapSize );
sys.setCMIconColorMode( commandMapHandle, CM_ALLEGIANCE );
sys.setCMIconMaterial( commandMapHandle, GetMaterial( getKey( "mtr_commandmap" ) ) );
sys.setCMIconUnknownMaterial( commandMapHandle, GetMaterial( getKey( "mtr_commandmap_unknown" ) ) );
sys.setCMIconUnknownSize( commandMapHandle, getFloatKeyWithDefault( "icon_unknown_size_cm", commandMapSize ) );
sys.setCMIconFlag( commandMapHandle, CMF_FOLLOWROTATION );
sys.setCMIconDrawMode( commandMapHandle, DM_ROTATED_MATERIAL );
}
void deployable_base::FreeCommandMap() {
if( commandMapHandle != -1 ) {
sys.freeCMIcon( self, commandMapHandle );
commandMapHandle = -1;
}
}
void deployable_base::OnDeployedChanged() {
vOnDeploy();
}
void deployable_base::OnDisableEndTimeChanged() {
SetDisableEndTime( disableEndTime );
}
void deployable_base::OnSpotted( entity spotter ) {
if ( IsDeployed() ) {
killTaskRequestee = $null_entity;
InitDestroyTask( true );
InitDisableTask( true );
G_GiveSpottingProficiency( spotter );
}
}
void deployable_base::preinit() {
objectTitle = sys.localizeString( getKeyWithDefault( "ch_name", getKey( "task_name" ) ) );
playTracerFX = getFloatKey( "use_tracers" ) != 0;
repairMultiplier = getFloatKeyWithDefault( "repair_multiplier", 1.f );
maxHackCount = getFloatKeyWithDefault( "max_hack_count", 16 );
maxDamageHackCount = getFloatKeyWithDefault( "max_hack_count", 24 );
hackDisableTime = getFloatKeyWithDefault( "hack_disable_time", 60 );
localFireSound = getKey( "snd_fire_local" );
fireSupportState = MPS_NONE_ACTIVE;
orbitUnderneath = getFloatKey( "drone_orbit_underneath" );
orbitRadius = getFloatKey( "drone_orbit_radius" );
currentState = DS_NORMAL;
colorMaterial = getKey( "mtr_color" );
desatMaterial = getKey( "mtr_desat" );
timerHandle = sys.allocTargetTimer( FIRESUPPORT_TIMER_NAME );
timerStartHandle = sys.allocTargetTimer( FIRESUPPORT_TIMER_START_NAME );
timerLength = getFloatKey( "target_length" );
gracePeriod = getFloatKey( "target_lostgraceperiod" );
useMeToolTip1_Hack = GetToolTip( getKey( "tt_intro_use_me_1_hack" ) );
useMeToolTip2_Hack = GetToolTip( getKey( "tt_intro_use_me_2_hack" ) );
disableProficiency = GetProficiency( getKey( "prof_disable" ) );
hackProficiency = GetProficiency( getKey( "prof_hack" ) );
commandMapRequest = -1;
empJointHandle = getJointHandle( getKey( "emp_effect_joint" ) );
disableHackHealth = getMaxHealth() * 0.5f;
SetupStats();
SetupCommandMap();
if ( getFloatKey( "freeze_on_spawn" ) != 0.0f ) {
setComeToRest( true );
}
}
void deployable_base::IncreaseUseCount() {
if ( owner == $null_entity ) {
return;
}
sys.increaseStatInt( statUseCount, owner.getEntityNumber(), 1 );
}
void deployable_base::SetupStats() {
statTimeUsed = -1;
statNumDestroyed = -1;
statNumDisabled = -1;
statUseCount = -1;
deployFinishedTime = -1;
string statName = getKey( "stat_name" );
if ( statName == "" ) {
return;
}
statTimeUsed = sys.allocStatInt( statName + "_time_used" );
statNumDestroyed = sys.allocStatInt( statName + "_killed" );
statNumDisabled = sys.allocStatInt( statName + "_disabled" );
statUseCount = sys.allocStatInt( statName + "_uses" );
}
float deployable_base::OnActivate( entity p, float distance ) {
if ( distance > 128.f ) {
return 0.f;
}
float code = GetActivateCode( p, distance );
if ( code == AK_HACK ) {
if ( p.isDisguised() ) {
p.disguise( $null_entity );
}
}
if ( p.vSelectActionItem( code ) ) {
return 1.f;
}
return 0.f;
}
void deployable_base::vOnContextRepair( entity p ) {
if ( currentState == DS_NORMAL ) {
SetupRequestIcon( "mtr_cm_icon_need_repair", "require_view_repair" );
thread RequestIconThread( 5.f );
}
InitRepairTask( false );
}
void deployable_base::vOnContextKill( entity p ) {
if ( IsDeployed() ) {
if ( destroyTask == $null && disableTask == $null ) {
killTaskRequestee = $null_entity;
InitDestroyTask( true );
InitDisableTask( true );
}
FlashCMIcon( p, TA_ENEMY, -1 );
}
}
void deployable_base::vOnRemovePlayersKillTask( player p ) {
if ( p == killTaskRequestee ) {
FreeDestroyTask();
FreeDisableTask();
}
}
float deployable_base::GetActivateCode( entity p, float distance ) {
if ( p.getViewingEntity() != p ) {
return AK_NONE;
}
if ( p.getHealth() <= 0 ) {
return AK_NONE;
}
if ( p.getVehicle() != $null_entity ) {
return AK_NONE;
}
float allegiance = getEntityAllegiance( p );
if ( distance < DISTANCE_FOR_ACTION ) {
if ( allegiance == TA_ENEMY ) {
if ( !disabledState || getHealth() > disableHackHealth ) {
if ( p.hasAbility( "hack" ) ) {
return AK_HACK;
}
}
if ( p.vHasActionItem( AK_PLANT ) ) {
return AK_PLANT;
}
} else {
if ( p.vHasActionItem( AK_REPAIR ) ) {
float health = getHealth();
if ( ( health > 0 ) && ( health < getMaxHealth() ) ) {
return AK_REPAIR;
}
}
}
}
return AK_NONE;
}
void deployable_base::InitDestroyTask( boolean highCommand ) {
if ( sys.isClient() ) {
return;
}
if ( destroyTask != $null_entity ) {
if ( !highCommand ) {
return;
}
if ( !destroyTask.isUserCreated() ) {
return;
}
destroyTask.free();
}
float taskHandle = GetPlayerTask( getKey( "task_destroy" ) );
if ( taskHandle != -1 ) {
destroyTask = taskManager.allocEntityTask( taskHandle, self );
if ( !highCommand ) {
destroyTask.setUserCreated();
}
}
}
void deployable_base::FreeDestroyTask() {
killTaskRequestee = $null_entity;
if ( destroyTask != $null_entity ) {
destroyTask.free();
}
}
void deployable_base::CompleteDestroyTask() {
if ( destroyTask != $null_entity ) {
destroyTask.complete();
destroyTask.setTimeout( 1.f );
destroyTask = $null_entity;
}
}
void deployable_base::InitRepairTask( boolean highCommand ) {
if ( sys.isClient() ) {
return;
}
if ( getHealth() <= 0 ) {
FreeRepairTask();
return;
}
if ( repairTask != $null_entity ) {
if ( !highCommand ) {
return;
}
if ( !repairTask.isUserCreated() ) {
return;
}
repairTask.free();
}
float taskHandle = GetPlayerTask( getKey( "task_repair" ) );
if ( taskHandle != -1 ) {
repairTask = taskManager.allocEntityTask( taskHandle, self );
if ( !highCommand ) {
repairTask.setUserCreated();
}
}
}
void deployable_base::FreeRepairTask() {
if ( repairTask != $null ) {
repairTask.free();
}
}
void deployable_base::CompleteRepairTask() {
if ( repairTask != $null_entity ) {
repairTask.complete();
repairTask.setTimeout( 1.f );
repairTask = $null_entity;
}
}
void deployable_base::InitDisableTask( boolean highCommand ) {
if ( sys.isClient() ) {
return;
}
if ( disableEndTime > sys.getTime() ) {
return;
}
if ( disableTask != $null_entity ) {
if ( !highCommand ) {
return;
}
if ( !disableTask.isUserCreated() ) {
return;
}
disableTask.free();
}
float taskHandle = GetPlayerTask( getKey( "task_hack" ) );
if ( taskHandle != -1 ) {
disableTask = taskManager.allocEntityTask( taskHandle, self );
if ( !highCommand ) {
disableTask.setUserCreated();
}
}
}
void deployable_base::FreeDisableTask() {
killTaskRequestee = $null_entity;
if ( disableTask != $null_entity ) {
disableTask.free();
}
}
void deployable_base::CompleteDisableTask() {
if ( disableTask != $null_entity ) {
disableTask.complete();
disableTask.setTimeout( 1.f );
disableTask = $null_entity;
}
}
void deployable_base::DeployableBase_OnKilled( entity attacker, entity inflictor ) {
FreeRepairTask();
if ( !sys.isClient() ) {
CompleteDestroyTask();
// need to check for things like HE/Plasma charges still being on the deployable
float c = entitiesInBounds( getAbsMins(), getAbsMaxs(), MASK_ALL, 1 );
float i = 0;
for ( i = 0; i < c; i++ ) {
entity e = getBoundsCacheEntity( i );
if ( e.getMaster() == self ) {
e.vOnTargetDestroyed();
}
}
}
player attackPlayer = attacker;
if ( attackPlayer != $null_entity ) {
if ( getEntityAllegiance( inflictor ) == TA_ENEMY ) {
sys.increaseStatInt( statNumDestroyed, attackPlayer.getEntityNumber(), 1 );
}
}
CreateDestroyThread();
}
void deployable_base::init() {
string teamName = getKey( "team" );
if ( teamName != "" ) {
setGameTeam( sys.getTeam( teamName ) );
}
setTakesDamage( 0.f );
playAnim( ANIMCHANNEL_ALL, "undeployed" );
if ( !sys.isClient() ) {
if ( !manualDeploy ) {
vOnDeploy();
} else {
thread DoBoundsDamageThread();
}
}
}
float deployable_base::OnUpdateCrosshairInfo( entity p ) {
if ( !sys.doClientSideStuff() ) {
return 1.f;
}
float allegiance = getEntityAllegiance( p );
vector color = GetAllegianceColor( allegiance );
float distance = chGetDistance();
float range = InchesToMetres( distance );
float health = getHealth();
chSetNumLines( 0 );
float index;
// define length of health bar
float healthBarLength;
float maxHealth = getMaxHealth();
if ( maxHealth >= 2000.f ) {
healthBarLength = 150.f;
} else if ( maxHealth >= 1000.f ) {
healthBarLength = 100.f;
} else {
healthBarLength = 75.f;
}
team_base team;
if ( p != $null_entity ) {
// see if theres a valid action to perform
float code = GetActivateCode( p, distance );
if ( code != AK_NONE ) {
index = chAddLine();
chSetLineMaterial( index, p.vGetActionIcon( code ) );
chSetLineType( index, CI_IMAGE );
chSetLineSize( index, 64, 64 );
chSetLineColor( index, g_colorWhite, 0.9f );
if ( p.isLocalPlayer() ) {
if ( !p.isToolTipPlaying() ) {
if ( sys.getTime() - p.getCrosshairStartTime() > 1.f ) {
if ( p.getCurrentWeapon() != p.vGetActionItem( code ) ) {
if ( code == AK_HACK ) {
p.sendToolTip( useMeToolTip1_Hack );
}
} else {
if ( code == AK_HACK ) {
p.sendToolTip( useMeToolTip2_Hack );
}
}
}
}
}
}
}
vector disabledColor;
if ( allegiance == TA_ENEMY || allegiance == TA_FRIEND ) {
disabledColor = g_colorYellow;
} else {
disabledColor = color;
}
index = chAddLine();
chSetLineTextIndex( index, objectTitle );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
if ( owner != $null_entity ) {
if ( allegiance == TA_FRIEND ) {
index = chAddLine();
sys.pushLocString( sys.toWStr( owner.getCleanUserName() ) );
chSetLineText( index, sys.localizeStringArgs( "game/deployable_owner" ) );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
}
if ( health <= 0 ) {
if ( maxHealth != 0.f ) {
index = chAddLine();
chSetLineTextIndex( index, g_locStr_Destroyed );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
} else {
if ( disabledState ) {
index = chAddLine();
float diff = disableEndTime - sys.getTime();
if ( diff > 0 ) {
sys.pushLocString( int( diff ) );
chSetLineText( index, sys.localizeStringArgs( "game/disabled_info" ) );
} else {
chSetLineTextIndex( index, g_locStr_Disabled );
}
chSetLineColor( index, disabledColor, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
index = chAddLine();
chSetLineColor( index, color, 0.5f );
chSetLineType( index, CI_BAR );
chSetLineFraction( index, getHealth() / getMaxHealth() );
chSetLineSize( index, healthBarLength, CROSSHAIR_INFO_BAR_HEIGHT );
if ( !disabledState ) {
G_StringForFireSupportState( fireSupportState );
index = chAddLine();
chSetLineTextIndex( index, g_fireSupportStateStr );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
if ( range <= 100 ) {
index = chAddLine();
chSetLineText( index, G_BuildRangeStr( range ) );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
}
return 1.f;
}
float deployable_base::vGetPliersProgressBarValue( float action ) {
if ( action == AC_HACK ) {
if ( !IsDamageHackTime() || damageHackCount == 0 ) {
return hackCount / maxHackCount;
} else {
return damageHackCount / maxDamageHackCount;
}
}
if ( action == AC_REPAIR ) {
return getHealth() / getMaxHealth();
}
return 0.f;
}
boolean deployable_base::vCheckActionCode( entity p, float actionCode ) {
if ( actionCode == AC_HACK ) {
if ( getEntityAllegiance( p ) != TA_ENEMY ) {
return false;
}
if ( !disabledState ) {
return true;
}
if ( getHealth() > disableHackHealth ) {
return true;
}
return false;
}
if ( actionCode == AC_REPAIR ) {
if ( getEntityAllegiance( p ) != TA_FRIEND ) {
return false;
}
float health = getHealth();
return ( health > 0 ) && ( health < getMaxHealth() );
}
if ( actionCode == AC_ENEMY_REPAIR ) {
if ( getEntityAllegiance( p ) != TA_FRIEND ) {
return true;
}
}
if ( actionCode == AC_DISMANTLE ) {
if ( getEntityAllegiance( p ) != TA_FRIEND ) {
return false;
}
return true;
}
return false;
}
boolean deployable_base::NeedsRepair() {
return getHealth() < getMaxHealth();
}
float deployable_base::GetCurrentMaxHackCount() {
if ( IsDamageHackTime() ) {
return maxDamageHackCount;
}
return maxHackCount;
}
float deployable_base::GetCurrentHackCount() {
if ( IsDamageHackTime() ) {
return damageHackCount;
}
return hackCount;
}
void deployable_base::SetCurrentHackCount( float hack ) {
if ( IsDamageHackTime() ) {
damageHackCount = hack;
} else {
hackCount = hack;
}
}
boolean deployable_base::IsDamageHackTime() {
return disabledState;
}
void deployable_base::OnDisableHackedTimeChanged() {
if ( sys.getTime() - disableHackedTime < 2 ) {
playJointEffect( "fx_damage_hacked", empJointHandle, 0 );
}
}
void deployable_base::vHack( entity p ) {
float maxHack = GetCurrentMaxHackCount();
float hack = GetCurrentHackCount();
if ( hack >= maxHack ) {
hack = 0;
}
if ( !IsDamageHackTime() ) {
// make sure damage hack got reset
damageHackCount = 0;
}
float count = 1;
team_base team = p.getGameTeam();
if ( team.HasFastHackBonus( p ) ) {
count = count * 1.25f;
}
hack = hack + count;
SetCurrentHackCount( hack );
if ( hack >= maxHack && !sys.isClient() ) {
sys.increaseStatInt( sys.allocStatInt( team.getName() + "_hack_uses" ), p.getEntityNumber(), 1 );
if ( hackProficiency != -1 ) {
p.giveProficiency( hackProficiency, 1.f, disableTask, "hack success" );
}
if ( !IsDamageHackTime() ) {
boolean oldDisabled = disabledState;
DoHack( p, hackDisableTime );
UpdateDisabledStats( p, oldDisabled );
} else {
// cancel the hack
SetDisableEndTime( sys.getTime() );
// damage to the disable hack health
setTakesDamage( 1.f );
float neededScale = getHealth() - disableHackHealth;
applyDamage( $null_entity, $null_entity, vec3_up, GetDamage( "damage_deployable_disable" ), neededScale, $null_entity );
disableHackedTime = sys.getTime();
OnDisableHackedTimeChanged();
sys.increaseStatInt( statNumDisabled, p.getEntityNumber(), 1 );
}
}
}
void deployable_base::SelfDestruct() {
// sys.wait( 4.f );
setTakesDamage( 1.f );
applyDamage( $null_entity, $null_entity, vec3_up, GetDamage( "damage_deployable_destruct" ), 1.f, $null_entity );
}
void deployable_base::vDismantle( entity p ) {
thread SelfDestruct();
}
void deployable_base::vRepair( float count, entity p ) {
count = count * repairMultiplier;
float maxHealth = getMaxHealth();
float health = getHealth();
float lost = maxHealth - health;
if ( count > lost ) {
count = lost;
}
float teamDamageCount = getTeamDamageDone();
float repairCount = count - teamDamageCount;
if ( repairCount > 0 ) {
team_base team = p.getGameTeam();
if ( team != $null_entity ) {
team.GiveRepairProficiency( p, repairTask, repairCount );
}
}
setTeamDamageDone( teamDamageCount - count );
float total = health + count;
setHealth( total );
if ( total >= getMaxHealth() ) {
CompleteRepairTask();
}
}
vector deployable_base::vGetLastRepairOrigin() {
vector mins = getAbsMins();
vector maxs = getAbsMaxs();
return (mins + maxs) * 0.5;
}
boolean deployable_base::vOrbitUnderneath() {
return orbitUnderneath;
}
boolean deployable_base::vCustomOrbitRadius() {
return true;
}
float deployable_base::vGetOrbitRadius() {
if ( orbitRadius == 0 ) {
vector size = getAbsMaxs() - getAbsMins();
orbitRadius = 0.7 * sys.sqrt( size_x * size_x + size_y * size_x );
}
return orbitRadius;
}
void deployable_base::DoHack( entity hacker, float time ) {
CompleteDisableTask();
float newEndTime = sys.getTime() + time;
if ( newEndTime > disableEndTime ) {
SetDisableEndTime( newEndTime );
}
}
void deployable_base::DeployableBase_Deploy() {
if ( !sys.isClient() ) {
if ( owner != $null_entity ) {
// add self to the bin
owner.binAdd( self );
G_GiveDeployBonus( owner, self );
}
if ( isSpotted() ) {
killTaskRequestee = $null_entity;
InitDisableTask( true );
InitDestroyTask( true );
}
}
vDoneDeploy();
}
void deployable_base::vDoneDeploy() {
SetDeployingFinished();
}
void deployable_base::vOnDeploy() {
thread DoDeploy();
}
void deployable_base::DoDeploy() {
// Gordon: only do this if we haven't been spawned from the console
if ( manualDeploy ) {
// if the territory has been captured since we were called in, shouldn't deploy
if ( sys.getTerritoryForPoint( getWorldOrigin(), getGameTeam(), 1.f, 0.f ) == $null_entity ) {
vDismantle( $null_entity );
return;
}
}
if ( !sys.isClient() ) {
isDeploying = true;
}
float hitGroundEffect = getFloatKey( "play_hitground_effect" );
if ( hitGroundEffect ) {
startSound( "snd_drop", SND_DEPLOYABLE_IDLE );
playEffect( "fx_hitground", "origin", false );
}
preventDeployment( 1.f );
KillBoundsDamageThread();
forceAnimUpdate( true );
float i;
float numHelpers = getFloatKeyWithDefault( "num_ik", 0.f );
if ( numHelpers > 0.f ) {
playAnim( ANIMCHANNEL_ALL, "pre_ik" );
while ( isAnimating() ) {
sys.waitFrame();
}
playAnim( ANIMCHANNEL_ALL, "post_ik" );
for( i = 0; i < numHelpers; i++ ) {
addHelper( GetStringMap( getKey( "str_ik" + i ) ) );
}
while ( isAnimating() ) {
sys.waitFrame();
}
} else {
playAnim( ANIMCHANNEL_ALL, "deploy" );
while ( isAnimating() ) {
sys.waitFrame();
}
}
forceAnimUpdate( false );
DeployableBase_Deploy();
}
void deployable_base::vApplyEmpDamage( entity attacker, float time, float weaponTime ) {
boolean oldDisabled = disabledState;
DoHack( attacker, time );
UpdateDisabledStats( attacker, oldDisabled );
if ( disableProficiency != -1 ) {
attacker.giveProficiency( disableProficiency, 1.f, disableTask, "emp on deployable" );
}
player playerAttacker = attacker;
if ( playerAttacker != $null_entity ) {
team_base team = attacker.getGameTeam();
if ( team != $null ) {
team.LogEmpUsage( playerAttacker );
}
}
}
void deployable_base::OnSetTeam( object oldTeam, object newTeam ) {
if ( oldTeam != $null ) {
oldTeam.unRegisterDeployable( self );
}
if ( newTeam != $null ) {
newTeam.registerDeployable( self );
}
}
boolean deployable_base::vIsDeployed() {
return IsDeployed();
}
boolean deployable_base::IsDeployed() {
return finishedDeploying;
}
void deployable_base::SetDeployingFinished() {
finishedDeploying = true;
deployFinishedTime = sys.getTime();
fireSupportState = MPS_READY;
if ( getHealth() > 0 ) {
setTakesDamage( 1.f );
// ao: only do this if we haven't been spawned from the console
if ( manualDeploy ) {
// if the territory has been captured since we were called in, shouldn't deploy
if ( sys.getTerritoryForPoint( getWorldOrigin(), getGameTeam(), 1.f, 0.f ) == $null_entity ) {
vDismantle( $null_entity );
return;
}
}
}
if ( owner != $null_entity ) {
if ( owner.isLocalPlayer() ) {
owner.sendToolTip( GetToolTip( getKey( "tt_deploy_finished" ) ) );
}
}
}
void deployable_base::UpdateDisabledStats( entity attacker, boolean oldDisabled ) {
if ( !sys.isClient() ) {
if ( !oldDisabled && disabledState ) {
player attackerPlayer = attacker;
if ( attackerPlayer != $null_entity ) {
sys.increaseStatInt( statNumDisabled, attackerPlayer.getEntityNumber(), 1 );
}
}
}
}
void deployable_base::OnPostDamage( entity attacker, float oldHealth, float newHealth ) {
boolean oldDisabled = disabledState;
UpdateState( newHealth );
UpdateDisabledStats( attacker, oldDisabled );
}
void deployable_base::UpdateState( float health ) {
float maxHealth = getMaxHealth();
if ( maxHealth == 0.f ) {
return;
}
float frac = health / maxHealth;
float newState;
player p = sys.getLocalPlayer();
boolean showHealthStatus = false;
if ( p != $null_entity ) {
team_base team = p.getGameTeam();
float allegiance = getEntityAllegiance( p );
if ( allegiance == TA_FRIEND ) {
showHealthStatus = true;
}
}
float healthStatusParm = 0;
healthStatusParm = frac;
if ( frac < ( 1.f / 3.f ) ) {
newState = DS_DISABLED;
} else if ( frac < ( 2.f / 3.f ) ) {
newState = DS_DAMAGED;
} else {
newState = DS_NORMAL;
}
if ( showHealthStatus && !disabledState ) {
sys.setCMIconShaderParm( commandMapHandle, 5, healthStatusParm );
}
SetDeployableState( newState );
}
void deployable_base::SetDeployableState( float newState ) {
if ( currentState == newState ) {
return;
}
if ( newState == DS_NORMAL ) {
OnStateNormal();
} else if ( newState == DS_DAMAGED ) {
OnStateDamaged();
InitRepairTask( true );
} else if ( newState == DS_DISABLED ) {
OnStateDisabled();
InitRepairTask( true );
}
currentState = newState;
UpdateDisabled();
}
void deployable_base::DeployableBase_OnStateNormal() {
playAnim( ANIMCHANNEL_ALL, "base" );
thread UpdateAnimThread();
stopEffect( "fx_damaged" );
FreeRequestIcon();
if ( owner == sys.getLocalPlayer() && disableEndTime <= sys.getTime() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.state", DS_NORMAL );
}
}
void deployable_base::DeployableBase_OnStateDamaged() {
float numDamageJoints;
string jointName;
playAnim( ANIMCHANNEL_ALL, "damaged" );
thread UpdateAnimThread();
// Is it being damage or being repaired?
if ( currentState == DS_NORMAL ) {
numDamageJoints = getFloatKeyWithDefault( "numDamageJoints", 0 );
if ( numDamageJoints ) {
jointName = getKey( "damageJoint" + int( sys.random( numDamageJoints ) ) );
playEffect( "fx_damaged", jointName, true );
}
} else {
stopEffect( "fx_damaged" );
}
SetupRequestIcon( "mtr_cm_icon_need_repair", "require_view_repair" );
thread RequestIconThread( 5.f );
if( owner == sys.getLocalPlayer() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.state", DS_DISABLED );
}
}
void deployable_base::DeployableBase_OnStateDisabled() {
float numDamageJoints;
string jointName;
playAnim( ANIMCHANNEL_ALL, "destroyed" );
thread UpdateAnimThread();
numDamageJoints = getFloatKeyWithDefault( "numDamageJoints", 0 );
if ( numDamageJoints ) {
jointName = getKey( "damageJoint" + int( sys.random( numDamageJoints ) ) );
playEffect( "fx_damaged", jointName, true );
}
}
void deployable_base::OnStateNormal() {
DeployableBase_OnStateNormal();
}
void deployable_base::OnStateDamaged() {
DeployableBase_OnStateDamaged();
}
void deployable_base::OnStateDisabled() {
DeployableBase_OnStateDisabled();
}
void deployable_base::OnKilled( entity inflictor, entity attacker, float damage, vector direction, float location ) {
DeployableBase_OnKilled( attacker, inflictor );
}
void deployable_base::CreateDestroyThread() {
thread DestroyThread();
}
void deployable_base::DestroyThread() {
playEffect( "fx_death", "" , 0 );
hide();
forceDisableClip();
sys.wait( 5.0f );
if( !sys.isClient() ) {
remove();
}
}
void deployable_base::UpdateGui() {
sys.setGUIString( GUI_GLOBALS_HANDLE, "deployables.statusMaterial", colorMaterial );
sys.setGUIString( GUI_GLOBALS_HANDLE, "deployables.statusDesatMaterial", desatMaterial );
sys.setGUIString( GUI_GLOBALS_HANDLE, "deployables.deployableName", getKey( "title" ) );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.maxHealth", getMaxHealth() );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.state", DS_NORMAL );
while( true ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.health", getHealth() );
sys.waitFrame();
}
}
float deployable_base::GetChargePerUse() {
if ( owner != $null_entity ) {
team_base team = owner.getGameTeam();
if ( team != $null ) {
if ( team.HasFastFireSupportRecharge( owner ) ) {
return 0.80f;
}
}
}
return 1.f;
}
void deployable_base::Base_TargetSetTarget( vector targetPos, entity targetEnt ) {
if( !sys.isClient() ) {
owner.EnergyBar_Remove( GetChargePerUse() );
G_DelayFireSupport( owner, self, timerLength );
}
IncreaseUseCount();
}
// Gordon: FIXME: This stuff doesn't even make sense
float deployable_base::vGetFiringStatus( object traceObject ) {
if ( disabledState ) {
return MPS_DISABLED;
}
float state = MPS_DISABLED;
float thisState = fireSupportState;
if ( thisState == MPS_FIRING_PREPARE || thisState == MPS_FIRING ) {
return MPS_FIRING;
}
if ( thisState == MPS_READY ) {
if( traceObject == $null ) {
state = MPS_READY;
} else if ( vTargetGetValid( traceObject.getTraceEndPos() ) ) {
state = MPS_READY;
} else {
thisState = MPS_OUT_OF_RANGE;
}
}
if ( state != MPS_OUT_OF_RANGE && thisState > state ) {
state = thisState;
}
if ( GetCoolDownFraction() > 0.f ) {
return MPS_RELOADING;
}
if ( state == MPS_READY ) {
// explicitly look up firesupport timer value
// FIXME: hardcoded instead of looking up in weapon def
string energyKey = "energy_firesupport";
// find timer and recharge time
float chargeTimer = sys.allocTargetTimer( energyKey );
float energyChargeTime = GetGlobalFloat( energyKey + "_time" );
if ( energyChargeTime <= 0.f ) {
energyChargeTime = 1.f;
}
// find charge used
float chargeUsed = sys.getTargetTimerValue( chargeTimer, owner ) - sys.getTime();
if ( chargeUsed < 0 ) {
chargeUsed = 0;
} else {
chargeUsed = chargeUsed / energyChargeTime;
}
// change state if we can't remove charge
if( ( chargeUsed + GetChargePerUse() ) > 1.f ) {
state = MPS_WAITING;
}
}
return state;
}
float deployable_base::GetCoolDownFraction() {
float coolDownTime = sys.getTargetTimerValue( timerHandle, owner );
float coolDownStartTime = sys.getTargetTimerValue( timerStartHandle, owner );
float temp = ( coolDownTime - sys.getTime() );
if ( temp > 0.f ) {
return temp / ( coolDownTime - coolDownStartTime );
}
return 0.f;
}
float deployable_base::vGetTimerState() {
return GetCoolDownFraction();
}
float deployable_base::vGetChargeTime() {
float coolDownTime = sys.getTargetTimerValue( timerHandle, owner );
float coolDownStartTime = sys.getTargetTimerValue( timerStartHandle, owner );
float temp = ( coolDownTime - coolDownStartTime );
if ( temp > 0.f ) {
return temp;
}
return 0.f;
}
float deployable_base::GetLockTime() {
float lockTime = getFloatKey( "target_locktime" );
team_base team = owner.getGameTeam();
if ( team.HasFastFireSupportLock( owner ) ) {
lockTime = lockTime * 0.8f;
}
return lockTime;
}
float deployable_base::GetLockGraceTime() {
return gracePeriod;
}
/*
=====================
deployable_base::SetupRequestIcon
=====================
*/
void deployable_base::SetupRequestIcon( string key, string requirement ) {
FreeRequestIcon();
commandMapRequest = sys.allocCMIcon( self, getFloatKey( "icon_sort_cm" ) );
sys.setCMIconMaterial( commandMapRequest, GetMaterial( getKey( key ) ) );
sys.setCMIconUnknownMaterial( commandMapRequest, GetMaterial( getKey( key ) ) );
sys.addCMIconRequirement( commandMapRequest, getKey( requirement ) );
sys.setCMIconColorMode( commandMapRequest, CM_NORMAL );
sys.setCMIconDrawMode( commandMapRequest, DM_ROTATED_MATERIAL );
sys.setCMIconSize( commandMapRequest, 24.0f );
sys.setCMIconUnknownSize( commandMapRequest, 16.0f );
sys.setCMIconColor( commandMapRequest, '1 1 1', 1.0f );
sys.flashCMIcon( commandMapRequest, -1, SPOTTED_FLASH_TIME, -1 );
}
/*
=====================
deployable_base::FreeRequestIcon
=====================
*/
void deployable_base::FreeRequestIcon() {
if( commandMapRequest != -1 ) {
sys.freeCMIcon( self, commandMapRequest );
commandMapRequest = -1;
}
sys.killThread( "RequestIconThread_" + getName() );
}
/*
=====================
deployable_base::RequestIconThread
=====================
*/
void deployable_base::RequestIconThread( float timeout ) {
sys.wait( timeout );
FreeRequestIcon();
}
/*
=====================
deployable_base::vCheckProficiency
=====================
*/
void deployable_base::vCheckProficiency() {
DeployableBase_CheckProficiency();
}
/*
=====================
deployable_base::DeployableBase_CheckProficiency
=====================
*/
void deployable_base::DeployableBase_CheckProficiency() {
}
/*
=====================
deployable_base::SetDisableEndTime
=====================
*/
void deployable_base::SetDisableEndTime( float t ) {
disableEndTime = t;
KillDisableThread();
if ( disableEndTime > sys.getTime() ) {
CreateDisableThread();
}
UpdateDisabled();
}
/*
=====================
deployable_base::DeployableBase_CalculateDisabledState
=====================
*/
boolean deployable_base::DeployableBase_CalculateDisabledState() {
boolean newDisabledState = false;
if ( currentState != DS_NORMAL ) {
newDisabledState = true;
} else if ( disableEndTime > sys.getTime() ) {
newDisabledState = true;
}
return newDisabledState;
}
/*
=====================
deployable_base::CalculateDisabledState
=====================
*/
boolean deployable_base::CalculateDisabledState() {
return DeployableBase_CalculateDisabledState();
}
/*
=====================
deployable_base::UpdateDisabled
=====================
*/
void deployable_base::UpdateDisabled() {
SetDisabled( CalculateDisabledState() );
}
/*
=====================
deployable_base::IsDisabled
=====================
*/
boolean deployable_base::IsDisabled() {
return disabledState;
}
/*
=====================
deployable_base::SetDisabled
=====================
*/
void deployable_base::SetDisabled( boolean newDisabledState ) {
if ( disabledState == newDisabledState ) {
return;
}
disabledState = newDisabledState;
if ( disabledState ) {
OnDisabled();
FreeDisableTask();
} else {
OnReEnabled();
if ( isSpotted() ) {
killTaskRequestee = $null_entity;
InitDisableTask( true );
}
}
}
/*
=====================
deployable_base::OnDisabled
=====================
*/
void deployable_base::OnDisabled() {
sys.setCMIconShaderParm( commandMapHandle, 5, 0 );
if ( owner != $null_entity ) {
if ( owner.isLocalPlayer() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.state", DS_DISABLED );
}
}
}
/*
=====================
deployable_base::OnReEnabled
=====================
*/
void deployable_base::OnReEnabled() {
sys.setCMIconShaderParm( commandMapHandle, 5, 1 );
if ( owner != $null_entity ) {
if ( owner.isLocalPlayer() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.state", DS_NORMAL );
}
}
}
/*
=====================
deployable_base::KillDisableThread
=====================
*/
void deployable_base::KillDisableThread() {
sys.killThread( "DisableThread_" + getName() );
stopEffect( "fx_emped" );
}
/*
=====================
deployable_base::CreateDisableThread
=====================
*/
void deployable_base::CreateDisableThread() {
KillDisableThread();
thread DisableThread();
}
/*
=====================
deployable_base::DisableThread
=====================
*/
void deployable_base::DisableThread() {
if ( empJointHandle != -1 ) {
playJointEffect( "fx_emped", empJointHandle, 1 );
}
float delay = disableEndTime - sys.getTime();
if ( delay > 0.f ) {
sys.wait( delay );
}
stopEffect( "fx_emped" );
sys.waitFrame();
sys.threadName( "DisableThreadDead" );
UpdateDisabled();
}
/*
=====================
deployable_base::DoBoundsDamageThread
=====================
*/
void deployable_base::DoBoundsDamageThread() {
float dmgIndex = GetDamage( getKey( "dmg_falling" ) );
while ( 1 ) {
vector mins = self.getAbsMins();
vector maxs = self.getAbsMaxs();
mins_z = mins_z - 64;
//sys.debugBounds( g_colorRed, mins, maxs, 0 );
float count = self.entitiesInBounds( mins, maxs, MASK_SHOT_RENDERMODEL | MASK_SHOT_BOUNDINGBOX, 1 );
float index;
for ( index = 0; index < count; index++ ) {
entity other = self.getBoundsCacheEntity( index );
if ( other == self ) {
continue;
}
if ( other != $null_entity ) {
if ( self.touchesBounds( other ) ) {
other.applyDamage( $null_entity, self, vec3_down, dmgIndex, 1.f, $null_entity );
if ( other.inCollection( "mcp" ) ) {
SelfDestruct();
}
}
}
}
sys.waitFrame();
}
}
/*
=====================
deployable_base::KillBoundsDamageThread
=====================
*/
void deployable_base::KillBoundsDamageThread() {
sys.killThread( "DoBoundsDamageThread_" + getName() );
}
/*
=====================
deployable_base::vGetQuickChatString
=====================
*/
string deployable_base::vGetQuickChatString( entity p ) {
if ( getEntityAllegiance( p ) == TA_FRIEND ) {
return getKey( "contextmenu_quickchat_friendly" );
}
return getKey( "contextmenu_quickchat_enemy" );
}
/*
=====================
deployable_base::vUpdateFiringStatusObject
=====================
*/
void deployable_base::vUpdateFiringStatusObject( entity localPlayer ) {
if( fsStatus != $null ) {
fsStatus.Update( localPlayer, $null, TARGET_LOCK_NOT_LOCKED, 0 );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.timerValue", fsStatus.timerStatus );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "deployables.guiState", fsStatus.guiStatus );
}
}
/*
=====================
deployable_base::FlashCMIcon
=====================
*/
void deployable_base::FlashCMIcon( entity p, float requiredTeam, float flashTime ) {
entity local = sys.getLocalViewPlayer();
if ( local == $null_entity ) {
return;
}
if ( flashTime == -1 ) {
flashTime = SPOTTED_FLASH_TIME;
}
if ( getEntityAllegiance( local ) == requiredTeam ) {
float flags = sys.getCMIconFlags( commandMapHandle );
if ( requiredTeam == TA_ENEMY ) {
flags = flags | CMF_ENEMYALWAYSKNOWN;
}
sys.flashCMIcon( commandMapHandle, -1, flashTime, flags );
}
}
/*
=====================
deployable_base::UpdateAnimThread
=====================
*/
void deployable_base::UpdateAnimThread() {
forceAnimUpdate( true );
waitUntil( !isAnimating() );
forceAnimUpdate( false );
}