etqw-sdk/base/localization/locstr/maps/slipgate.locstr

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2008-05-29 00:00:00 +00:00
/*
=================
Localization for map
=================
*/
// map info
//-------------------------------------------------------
locString maps/slipgate/briefing {
text "#str_00100400"
}
locString maps/slipgate/location {
text "#str_00100401"
}
locString maps/slipgate/campaign {
text "#str_00100402"
}
// command map tab names in maps/slipgate.world
//-------------------------------------------------------
locString maps/slipgate/commandmap/desertside {
text "#str_00100403"
}
locString maps/slipgate/commandmap/arcticside {
text "#str_00100404"
}
// Antarctic GDF capturable spawn point in slipgate.world
//-------------------------------------------------------
locString maps/slipgate/gdf_checkpoint_spawn {
text "#str_00100405"
}
// objective descriptions
//-------------------------------------------------------
// hack the slipgate
locString maps/slipgate/gdf_gate {
text "#str_00100410"
}
locString maps/slipgate/strogg_gate {
text "#str_00100411"
}
locString maps/slipgate/gdf_gate_short {
text "#str_00100412"
}
locString maps/slipgate/strogg_gate_short {
text "#str_00100413"
}
// drive the MCP through the slipgate
locString maps/slipgate/gdf_mcp {
text "#str_00100414"
}
locString maps/slipgate/strogg_mcp {
text "#str_00100415"
}
locString maps/slipgate/gdf_mcp_short {
text "#str_00100416"
}
locString maps/slipgate/strogg_mcp_short {
text "#str_00100417"
}
// deploy the MCP at the outpost
locString maps/slipgate/gdf_outpost {
text "#str_00100418"
}
locString maps/slipgate/strogg_outpost {
text "#str_00100419"
}
locString maps/slipgate/gdf_outpost_short {
text "#str_00100420"
}
locString maps/slipgate/strogg_outpost_short {
text "#str_00100421"
}
// plant HE charge
locString maps/slipgate/gdf_tower {
text "#str_00100422"
}
locString maps/slipgate/strogg_tower {
text "#str_00100423"
}
locString maps/slipgate/gdf_tower_short {
text "#str_00100424"
}
locString maps/slipgate/strogg_tower_short {
text "#str_00100425"
}
// objective completion messages in slipgate.script
//-------------------------------------------------------
locString maps/slipgate/obj_hack_slipgate {
text "#str_00100430"
arguments 1
}
locString maps/slipgate/obj_mcp_slipgate {
text "#str_00100431"
arguments 1
}
locString maps/slipgate/obj_mcp_outpost {
text "#str_00100432"
arguments 1
}
locString maps/slipgate/obj_tower_generator {
text "#str_00100433"
}
locString maps/slipgate/obj_tower {
text "#str_00100434"
arguments 1
}
// desert GDF capturable spawn point in slipgate.world
//-------------------------------------------------------
locString maps/slipgate/gdf_garrison_spawn {
text "#str_00100440"
}
// gdf base gates in maps/references/slipgate/fort.world
//-------------------------------------------------------
locString maps/slipgate/gdf_north_gate {
text "#str_00100445"
}
locString maps/slipgate/gdf_south_gate {
text "#str_00100446"
}
// object names in maps/references/slipgate/objectives.world
//-------------------------------------------------------
locString maps/slipgate/gate {
text "#str_00100447"
}
locString maps/slipgate/tower_generator {
text "#str_00100448"
}
locString maps/slipgate/tower_core {
text "#str_00100449"
}
// strogg village barricades (secondary GDF objectives)
//-------------------------------------------------------
// West barricade
locString maps/slipgate/west_barricade {
text "#str_00100406"
}
locString maps/slipgate/west_barricade_destroy {
text "#str_00100407"
arguments 1
}
locString maps/slipgate/west_barricade_progress {
text "#str_00100408"
arguments 1
}
locString maps/slipgate/west_barricade_disarm {
text "#str_00100409"
arguments 1
}
// South barricade
locString maps/slipgate/south_barricade {
text "#str_00100426"
}
locString maps/slipgate/south_barricade_destroy {
text "#str_00100427"
arguments 1
}
locString maps/slipgate/south_barricade_progress {
text "#str_00100428"
arguments 1
}
locString maps/slipgate/south_barricade_disarm {
text "#str_00100429"
arguments 1
}
// East barricade
locString maps/slipgate/east_barricade {
text "#str_00100436"
}
locString maps/slipgate/east_barricade_destroy {
text "#str_00100437"
arguments 1
}
locString maps/slipgate/east_barricade_progress {
text "#str_00100438"
arguments 1
}
locString maps/slipgate/east_barricade_disarm {
text "#str_00100439"
arguments 1
}
locString maps/slipgate/obj_construct_gun_post {
text "#str_00100441"
arguments 1
}
locString maps/slipgate/obj_construct_tower_village {
text "#str_00100442"
arguments 1
}
locString maps/slipgate/obj_construct_tower_fort {
text "#str_00100443"
arguments 1
}
locString maps/slipgate/obj_construct_gun_post_complete {
text "#str_00100444"
arguments 1
}
// these two strings taken from Salvage's allocation:
locString maps/slipgate/obj_construct_tower_village_complete {
text "#str_00100395"
arguments 1
}
locString maps/slipgate/obj_construct_tower_fort_complete {
text "#str_00100396"
arguments 1
}
// these are from Island's allocation:
locString maps/slipgate/obj_construct_gun_road {
text "#str_00100230"
arguments 1
}
locString maps/slipgate/obj_construct_gun_road_complete {
text "#str_00100231"
arguments 1
}
locString maps/slipgate/obj_construct_gun_rooftop {
text "#str_00100232"
arguments 1
}
locString maps/slipgate/obj_construct_gun_rooftop_complete {
text "#str_00100233"
arguments 1
}