etqw-sdk/base/def/maps/valley.def

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2008-05-29 00:00:00 +00:00
// ----------------------------------------------------
// Objectives for Valley
// ----------------------------------------------------
entityDef gameplay_valley_bridge_stage1 {
"inherit" "constructible_base"
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "EDF Bridge"
"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
"editor_var construct_time" "Time in seconds to construct. Default is 10"
"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
"team" "gdf"
"model" "models/mapobjects/bridge/bridge_valley_ramp.lwo"
"cm_model" "models/mapobjects/bridge/bridge_valley_ramp.lwo"
"collection_he" "he"
}
entityDef gameplay_valley_bridge_stage2 {
"inherit" "constructible_base"
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "EDF Bridge"
"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
"editor_var construct_time" "Time in seconds to construct. Default is 10"
"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
"team" "gdf"
"model" "models/mapobjects/bridge/bridge_valley.lwo"
"cm_model" "models/mapobjects/bridge/bridge_valley.lwo"
}
entityDef gameplay_valley_bridge_destroyed {
"inherit" "constructible_base"
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "EDF Bridge"
"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
"editor_var construct_time" "Time in seconds to construct. Default is 10"
"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
"team" "gdf"
"model" "models/mapobjects/bridge/bridge_valley_destroyed.lwo"
"cm_model" "models/mapobjects/bridge/bridge_valley_destroyed.lwo"
}
entityDef gameplay_valley_bridge_fixer {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Fixer"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/assaultbridge_fixer.lwo"
"cm_model" "models/mapobjects/bridge/assaultbridge_fixer.lwo"
}
entityDef gameplay_valley_bridge_frame {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Frame"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/valley_assault_bridge_stage_1.lwo"
"cm_model" "models/mapobjects/bridge/valley_assault_bridge_stage_1.lwo"
}
entityDef gameplay_valley_bridge_platform {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Platform"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/valley_assault_bridge_stage_2.lwo"
"cm_model" "models/mapobjects/bridge/valley_assault_bridge_stage_2.lwo"
}
entityDef gameplay_valley_bridge_constructed {
"editor_color" ".3 .3 1"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "GDF Bridge Constructed"
"inherit" "constructible_base"
"team" "gdf"
"model" "models/mapobjects/bridge/valley_assault_bridge_complete.lwo"
"cm_model" "models/mapobjects/bridge/valley_assault_bridge_complete.lwo"
}