112 lines
3.8 KiB
Modula-2
112 lines
3.8 KiB
Modula-2
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// ----------------------------------------------------
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// Objectives for Valley
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// ----------------------------------------------------
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entityDef gameplay_valley_bridge_stage1 {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "EDF Bridge"
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"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
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"editor_var construct_time" "Time in seconds to construct. Default is 10"
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"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
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"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
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"team" "gdf"
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"model" "models/mapobjects/bridge/bridge_valley_ramp.lwo"
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"cm_model" "models/mapobjects/bridge/bridge_valley_ramp.lwo"
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"collection_he" "he"
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}
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entityDef gameplay_valley_bridge_stage2 {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "EDF Bridge"
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"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
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"editor_var construct_time" "Time in seconds to construct. Default is 10"
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"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
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"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
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"team" "gdf"
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"model" "models/mapobjects/bridge/bridge_valley.lwo"
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"cm_model" "models/mapobjects/bridge/bridge_valley.lwo"
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}
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entityDef gameplay_valley_bridge_destroyed {
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"inherit" "constructible_base"
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "EDF Bridge"
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"editor_var health" "Health of the Construction, 0 is nonbreakable. Default is 5000"
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"editor_var construct_time" "Time in seconds to construct. Default is 10"
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"editor_var fizzle_time" "Time in seconds for an unfinished construction to fade out. Default 30s"
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"editor_var skin_construct" "Skin used during construction. Default is deployEffect"
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"team" "gdf"
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"model" "models/mapobjects/bridge/bridge_valley_destroyed.lwo"
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"cm_model" "models/mapobjects/bridge/bridge_valley_destroyed.lwo"
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}
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entityDef gameplay_valley_bridge_fixer {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Fixer"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/assaultbridge_fixer.lwo"
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"cm_model" "models/mapobjects/bridge/assaultbridge_fixer.lwo"
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}
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entityDef gameplay_valley_bridge_frame {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Frame"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/valley_assault_bridge_stage_1.lwo"
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"cm_model" "models/mapobjects/bridge/valley_assault_bridge_stage_1.lwo"
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}
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entityDef gameplay_valley_bridge_platform {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Platform"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/valley_assault_bridge_stage_2.lwo"
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"cm_model" "models/mapobjects/bridge/valley_assault_bridge_stage_2.lwo"
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}
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entityDef gameplay_valley_bridge_constructed {
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"editor_color" ".3 .3 1"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "GDF Bridge Constructed"
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"inherit" "constructible_base"
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"team" "gdf"
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"model" "models/mapobjects/bridge/valley_assault_bridge_complete.lwo"
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"cm_model" "models/mapobjects/bridge/valley_assault_bridge_complete.lwo"
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}
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