q3cellshading/q3radiant/cbrushstub.cpp
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

76 lines
2 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "stdafx.h"
#include "qe3.h"
void Curve_Invert (void)
{
}
void Curve_MakeCurvedBrush (qboolean negative, qboolean top, qboolean bottom,
qboolean s1, qboolean s2, qboolean s3, qboolean s4)
{
}
void Curve_BuildPoints (brush_t *b)
{
}
void Curve_CameraDraw (brush_t *b)
{
}
void Curve_XYDraw (brush_t *b)
{
}
void Curve_WriteFile (char *name)
{
}
void Curve_StripFakePlanes( brush_t *b )
{
}
void Curve_AddFakePlanes( brush_t *b )
{
}
void Patch_BrushToMesh(){};
void Patch_GenericMesh(int nWidth, int nHeight, int nOrientation){};
void Patch_ReadFile (char *name){};
void Patch_WriteFile (char *name){};
void Patch_BuildPoints (brush_t *b){};
void Patch_Move(int n, const vec3_t vMove){};
void Patch_ApplyMatrix(int n, const vec3_t vOrigin, const vec3_t vMatrix[3]){};
void Patch_EditPatch(int n){};
void Patch_Deselect(){};
void Patch_Delete(int n){};
void Patch_Select(int n){};
void Patch_Scale(int n, const vec3_t vOrigin, const vec3_t vAmt){};
void Patch_Cleanup(){};
bool g_bShowPatchBounds;
bool g_bPatchWireFrame;