db8ca37fa3
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
76 lines
2 KiB
C++
76 lines
2 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "stdafx.h"
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#include "qe3.h"
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void Curve_Invert (void)
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{
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}
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void Curve_MakeCurvedBrush (qboolean negative, qboolean top, qboolean bottom,
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qboolean s1, qboolean s2, qboolean s3, qboolean s4)
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{
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}
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void Curve_BuildPoints (brush_t *b)
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{
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}
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void Curve_CameraDraw (brush_t *b)
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{
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}
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void Curve_XYDraw (brush_t *b)
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{
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}
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void Curve_WriteFile (char *name)
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{
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}
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void Curve_StripFakePlanes( brush_t *b )
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{
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}
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void Curve_AddFakePlanes( brush_t *b )
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{
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}
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void Patch_BrushToMesh(){};
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void Patch_GenericMesh(int nWidth, int nHeight, int nOrientation){};
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void Patch_ReadFile (char *name){};
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void Patch_WriteFile (char *name){};
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void Patch_BuildPoints (brush_t *b){};
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void Patch_Move(int n, const vec3_t vMove){};
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void Patch_ApplyMatrix(int n, const vec3_t vOrigin, const vec3_t vMatrix[3]){};
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void Patch_EditPatch(int n){};
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void Patch_Deselect(){};
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void Patch_Delete(int n){};
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void Patch_Select(int n){};
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void Patch_Scale(int n, const vec3_t vOrigin, const vec3_t vAmt){};
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void Patch_Cleanup(){};
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bool g_bShowPatchBounds;
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bool g_bPatchWireFrame;
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