q3cellshading/q3radiant/CamWnd.h
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

120 lines
3.7 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
#define AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CamWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCamWnd window
class CXYWnd;
class CCamWnd : public CWnd
{
DECLARE_DYNCREATE(CCamWnd);
// Construction
public:
CCamWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCamWnd)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
void ShiftTexture_BrushPrimit(face_t *f, int x, int y);
void ReInitGL();
void BenchMark();
CXYWnd* m_pXYFriend;
void SetXYFriend(CXYWnd* pWnd);
virtual ~CCamWnd();
camera_t& Camera(){return m_Camera;};
void Cam_MouseControl(float dtime);
void Cam_ChangeFloor(qboolean up);
protected:
void Cam_Init();
void Cam_BuildMatrix();
void Cam_PositionDrag();
void Cam_MouseDown(int x, int y, int buttons);
void Cam_MouseUp (int x, int y, int buttons);
void Cam_MouseMoved (int x, int y, int buttons);
void InitCull();
qboolean CullBrush (brush_t *b);
void Cam_Draw();
brush_t* m_TransBrushes[MAX_MAP_BRUSHES];
int m_nNumTransBrushes;
camera_t m_Camera;
int m_nCambuttonstate;
CPoint m_ptButton;
CPoint m_ptCursor;
CPoint m_ptLastCursor;
face_t* m_pSide_select;
vec3_t m_vCull1;
vec3_t m_vCull2;
int m_nCullv1[3];
int m_nCullv2[3];
bool m_bClipMode;
// Generated message map functions
protected:
void OriginalMouseDown(UINT nFlags, CPoint point);
void OriginalMouseUp(UINT nFlags, CPoint point);
//{{AFX_MSG(CCamWnd)
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnPaint();
afx_msg void OnDestroy();
afx_msg void OnClose();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)